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    • 7. 发明申请
    • Remote audio device management system
    • 远程音频设备管理系统
    • US20050002535A1
    • 2005-01-06
    • US10612429
    • 2003-07-02
    • Qiong LiuDonald KimberJonathan FooteChunyuan LiaoJohn Adcock
    • Qiong LiuDonald KimberJonathan FooteChunyuan LiaoJohn Adcock
    • H04N7/15H04R1/40H04R3/00H04R29/00
    • H04H60/04
    • An audio device management system (ADMS) manages remote audio devices via user selections in video links. The system enhances audio acquisition quality by receiving and processing human suggestions, forming customized two-way audio links according to user requests, and learning audio pickup strategies and camera management strategies from user operations. The ADMS control interface for a remote user provides a multi-window GUI that provides an overview window and selection display window. The ADMS provides users with more flexibility to enhance audio signals according to their needs and makes it more convenient to form customized two-way audio links without requiring users to remember a list of phone numbers. The ADMS also automatically manages available microphones for audio pickup based on microphone sound quality and the system's past experience when users monitor a structured audio environment without explicitly expressing their attentions in the video window.
    • 音频设备管理系统(ADMS)通过视频链路中的用户选择来管理远程音频设备。 该系统通过接收和处理人的建议,根据用户要求形成定制的双向音频链接,以及从用户操作学习音频拾取策略和相机管理策略来提高音频采集质量。 远程用户的ADMS控制界面提供了一个提供概览窗口和选择显示窗口的多窗口GUI。 ADMS为用户提供了更多的灵活性,可根据需要增强音频信号,并使其更方便地形成定制的双向音频链接,而不需要用户记住电话号码列表。 ADMS还可以自动管理可用的麦克风,用于基于麦克风音质的音频拾音,以及当用户监视结构化音频环境而不明确表达其在视频窗口中的注意时,系统的过去体验。
    • 8. 发明申请
    • SYSTEMS AND METHODS FOR GESTURE-BASED CREATION OF INTERACTIVE HOTSPOTS IN A REAL WORLD ENVIRONMENT
    • 在真实世界环境中进行交互式活动的基于姿态创建的系统和方法
    • US20130024819A1
    • 2013-01-24
    • US13185414
    • 2011-07-18
    • Eleanor RieffelDonald KimberChunyuan LiaoQiong Liu
    • Eleanor RieffelDonald KimberChunyuan LiaoQiong Liu
    • G06F3/048
    • G06F3/011G06F3/017
    • Systems and methods provide for gesture-based creation of interactive hotspots in a real world environment. A gesture made by a user in a three-dimensional space in the real world environment is detected by a motion capture device such as a camera, and the gesture is then identified and interpreted to create a “hotspot,” which is a region in three-dimensional space through which a user interacts with a computer system. The gesture may indicate that the hotspot is anchored to the real world environment or anchored to an object in the real world environment. The functionality of the hotspot is defined in order to identify the type of gesture which will initiate the hotspot and associate the activation of the hotspot with an activity in the system, such as control of an application on a computer or an electronic device connected with the system.
    • 系统和方法提供了在现实环境中基于姿态的交互式热点创建。 用户在真实世界环境中的三维空间中所做的手势由诸如相机的运动捕捉设备来检测,然后识别和解释手势以创建热点,该热点是三维的区域 用户通过其与计算机系统交互的空间。 手势可以指示热点被锚定到现实环境或锚定在现实环境中的对象。 定义热点的功能,以便识别将启动热点并将热点的激活与系统中的活动相关联的手势的类型,诸如在计算机上的应用的控制或者与 系统。