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    • 1. 发明申请
    • IMMERSIVE STORY CREATION
    • 有创造性的故事
    • US20160225187A1
    • 2016-08-04
    • US14942815
    • 2015-11-16
    • HALLMARK CARDS, INCORPORATED
    • Randy S. KnippKEVIN M. BROOKSSTEPHEN RICHARD EIKOSJASON BLAKE PENRODJEFFREY ALAN JONESTIM P. PATCHTIMOTHY J. LIEN
    • G06T19/00G06F17/27G06F17/24G09G3/00G06F3/01
    • G06T19/006G03B21/00G06F17/218G06F17/2229G06F17/2785H04N9/3185H04N9/3194
    • Immersive, dynamic storytelling functionality is described. The stories may include elements (e.g., characters, settings, duration, etc.) based on information provided, including in real time, by the user or presentation environment, and may be presented by projecting visual or audio story elements into the space surrounding the user. For example, as a child tells a story about a jungle, the room is filled with images of foliage. Animals that live in the jungle may be suggested as characters. Stories may be contextually tailored based on information about the user, environment, storytelling conditions, or other context. For example, story duration and excitement level may be influenced by the time of day, such that a story presented ten minutes before bedtime is an appropriate duration and excitement level. In some cases, objects of the presentation environment are incorporated into the story, such as a character projected as though entering through an actual doorway.
    • 描述了沉浸式,动态的讲故事功能。 这些故事可以包括基于由用户或演示环境实时提供的信息的元素(例如,字符,设置,持续时间等),并且可以通过将视觉或音频故事元素投影到周围的空间中来呈现 用户。 例如,当一个孩子讲述关于丛林的故事时,房间里充满了树叶的图像。 居住在丛林中的动物可能被认为是人物。 故事可以根据关于用户,环境,叙述条件或其他背景的信息进行内容定制。 例如,故事持续时间和兴奋程度可能受到一天中的时间的影响,使得睡前10分钟的故事是适当的持续时间和兴奋水平。 在某些情况下,呈现环境的对象被并入到故事中,例如像通过实际门口进入的角色。