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    • 6. 发明申请
    • MACHINE-LED MOOD CHANGE
    • US20160196105A1
    • 2016-07-07
    • US14980650
    • 2015-12-28
    • Gracenote, Inc.
    • Aneesh VartakaviPeter C. DiMariaMichael GubmanMarkus K. CremerCameron Aubrey SummersGregoire Tronel
    • G06F3/16G06F17/30
    • G06F3/165G06F17/30772H04L67/22
    • A machine is configured to identify a media file that, when played to a user, is likely to modify an emotional or physical state of the user to or towards a target emotional or physical state. The machine accesses play counts that quantify playbacks of media files for the user. The playbacks may be locally performed or detected by the machine from ambient sound. The machine accesses arousal scores of the media files and determines a distribution of the play counts over the arousal scores. The machine uses one or more relative maxima in the distribution in selecting a target arousal score for the user based on contextual data that describes an activity of the user. The machine selects one or more media files based on the target arousal score. The machine may then cause the selected media file to be played to the user.
    • 机器被配置为识别当对用户播放时可能将用户的情绪或身体状态改变为或朝向目标情绪或身体状态的媒体文件。 机器访问播放计数,量化用户播放的媒体文件。 播放可以由机器从环境声音本地执行或检测。 该机器访问媒体文件的觉醒分数,并确定在觉醒分数上的播放计数的分布。 基于描述用户活动的上下文数据,该机器在分配中使用一个或多个相对最大值来选择用户的目标觉醒得分。 机器根据目标觉醒得分选择一个或多个媒体文件。 然后,机器可以使所选择的媒体文件被播放给用户。