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    • 1. 发明授权
    • Electronic jacks game
    • 电子千斤顶游戏
    • US4355806A
    • 1982-10-26
    • US144799
    • 1980-04-28
    • Gordon H. BuckPaul W. Cayley, Jr.Martha K. HardwickDaniel J. Shoff
    • Gordon H. BuckPaul W. Cayley, Jr.Martha K. HardwickDaniel J. Shoff
    • A63F9/24A63F9/00
    • A63F9/24
    • An electronic toy game of skill for two players includes an array of illuminatable display elements, such as LED's, randomly selected ones of which are illuminated during each round of play; a corresponding plurality of player switches which are located adjacent to the associated display elements and control means for associating those switches with the lamps in the given manner. During each round of play a continuously perceptible time period is established by the control means. This time period has a duration related to the number of LED's that are to be illuminated during a given round of play. During each player's turn, some LED's are illuminated and by operating the player switches, the player attempts to extinguish the LED's prior to expiration of the time period. Failure to successfully extinguish such LED's results in termination of that player's turn. The winner of the game is that player who first successfully completes a predetermined number of rounds.
    • 一种用于两个玩家的电子玩具游戏包括一系列可照明的显示元件,例如LED,其随机选择的一个在每次播放期间被照亮; 位于与相关联的显示元件相邻的对应的多个播放器开关和用于以给定方式将这些开关与灯相关联的控制装置。 在每一轮的播放期间,通过控制装置建立连续可感知的时间段。 该时间段具有与给定一轮播放期间要照明的LED数量有关的持续时间。 在每个玩家的回合期间,一些LED被照亮并且通过操作玩家开关,玩家在该时间段到期之前试图熄灭LED。 未能成功地熄灭此类LED的结果,导致该玩家的回合终止。 比赛的获胜者是首先成功完成预定数量的回合的球员。
    • 2. 发明授权
    • Red light - green light game
    • 红灯 - 绿灯游戏
    • US4296926A
    • 1981-10-27
    • US106715
    • 1979-12-26
    • Gordon H. BuckMartha K. Hardwick
    • Gordon H. BuckMartha K. Hardwick
    • A63F9/00A63F13/00A63F9/14
    • A63F9/0096
    • A hand-held electronic game of skill. First and second columns of LED's display the positions and movements of the piece indicia of respective first and second players between respective starting and finishing positions. During the first state of a stop/go indicator, the manipulation of either of two player input switches causes the piece indicium displayed on the respective column to advance toward its finishing position. During the second state of the stop/go indicator, the manipulation of either of the two player input switches causes the piece indicium displayed on the respective column to be returned to its starting position. The first and second states of the stop/go indicator are established alternately, and continue for periods the durations of which vary randomly between predetermined minimum and maximum values.
    • 手持电子游戏技能。 LED的第一和第二列显示相应的起始位置和完成位置之间相应的第一和第二玩家的片段标记的位置和运动。 在停止/停止指示的第一状态期间,两个播放器输入开关中的任何一个的操纵使得相应列上显示的片段标记前进到其完成位置。 在停止/转向指示器的第二状态期间,两个播放器输入开关中的任何一个的操纵使得显示在相应列上的片段标记返回到其起始位置。 停止/退出指示符的第一和第二状态交替地建立,并且在预定的最小值和最大值之间的持续时间随机地变化的持续时间持续。