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    • 8. 发明授权
    • Dynamic threshold for pool-based bonus promotions in electronic gaming systems
    • 电子游戏系统中基于池的奖励促销的动态门槛
    • US06358149B1
    • 2002-03-19
    • US09245048
    • 1999-02-04
    • Richard J. SchneiderJoseph G. HartJoseph W. CanonRobert P. BartholomewMichael B. ShelbyLawrence R. Pitman
    • Richard J. SchneiderJoseph G. HartJoseph W. CanonRobert P. BartholomewMichael B. ShelbyLawrence R. Pitman
    • A63F924
    • G07F17/3244G07F17/32
    • A method and apparatus for awarding bonuses over a gaming network having a plurality of gaming machines, such as slot machines, interconnected by a network. Play is allowed to occur on a plurality of gaming machines as the bonus pool, common to the gaming machines over the network is incremented responsive to play on the plurality of gaming machines. The total number of eligible gaming machines is detected responsive to play on each of the plurality of gaming machines. A first threshold value is set in consideration of the total number of eligible gaming machines detected. A bonus period would be initiated when the bonus pool satisfies the first threshold value. Accordingly, the threshold necessary to start the bonus period would be low if few players are detected, and high if many players are detected. Bonus amounts are paid from the bonus pool to the eligible gaming machines after which time the bonus period would end. Alternately, bonuses would be paid responsive to detected triggering events during the bonus period, such as the occurrence of a special symbol on the slot machine reels. The bonus period would end when the bonus pool moves below a second threshold value after which time the bonus pool would be incremented for subsequently occurring bonus periods.
    • 一种用于通过具有由网络互连的多个游戏机(例如老虎机)的游戏网络来奖励奖金的方法和装置。 玩游戏允许发生在多个游戏机上,因为通过网络对游戏机通用的奖励池响应于在多个游戏机上的游戏而增加。 响应于多个游戏机中的每个游戏机上的游戏来检测符合条件的游戏机的总数。 考虑到检测到的合格游戏机的总数来设定第一阈值。 当奖金池满足第一阈值时,将启动奖励期。 因此,如果检测到少量玩家,则开始奖励期限所需的阈值将为低,如果检测到许多玩家,则该值为高。 奖金金额从奖金池支付给符合条件的游戏机,此后奖金期间将结束。 或者,在奖励期间响应于检测到的触发事件,例如在老虎机卷轴上出现特殊符号来支付奖金。 当红利池移动到第二阈值以下时,红利期间将结束,在此之后,红利池将被增加以用于随后发生的奖励期。