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    • 3. 发明申请
    • METHOD TO TRANSFORM A VIRTUAL OBJECT INTO A REAL PHYSICAL OBJECT
    • 将虚拟对象转换为真实物理对象的方法
    • US20130016379A1
    • 2013-01-17
    • US13637452
    • 2011-03-08
    • Zhe LouSigurd Van BroeckMarc Van Den Broeck
    • Zhe LouSigurd Van BroeckMarc Van Den Broeck
    • G06K15/02
    • B42D15/00
    • A method to create a coarse-grained real physical object (RO) from a fine-grained 3D virtual object (VO). The method comprises the steps of selecting (RTVO) the virtual object, e.g. a character, or at least elements thereof (head, chest, arms, legs) in a virtual environment (VE), creating (CRBB) a bounding box for each element wherein the element fits, creating (CRTC) a texture cloud for each bounding box by taking a 360 degree snapshot of the element as delimited by its bounding box, applying (APIS) image stitching technology on the texture cloud for obtaining a distinct texture for each bounding box, printing (PRBB) the bounding boxes with their associated texture, and stitching the bounding boxes together. The printing step may occur on a paper printer whereby a cut-and-glue real physical object (RO) can be obtained, or directly on a 3D printer. The method is possibly completed by encrypting the real object with semipedia technology, thereby bringing the real object into the virtual environment (VE) and allowing a user can to use the real object for controlling its corresponding virtual object (VO).
    • 从细粒度的3D虚拟对象(VO)创建粗粒度真实物体(RO)的方法。 该方法包括以下步骤:选择(RTVO)虚拟对象,例如, 在虚拟环境(VE)中的一个或多个元素(头部,胸部,手臂,腿部),创建(CRBB)每个元素的边界框,其中元素适合,为每个边界创建(CRTC)纹理云 通过将元素的360度快照作为其边界框界定,在纹理云上应用(APIS)图像拼接技术以获得每个边界框的不同纹理,使用相关纹理打印(PRBB)边界框, 并将边框拼接在一起。 打印步骤可能发生在纸打印机上,由此可以获得切割粘合的实际物体(RO),或直接在3D打印机上获得。 该方法可以通过用semipedia技术加密真实对象来完成,从而将真实对象带入虚拟环境(VE),并允许用户使用真实对象来控制其对应的虚拟对象(VO)。
    • 8. 发明申请
    • METHOD FOR FILTERING THE STREAMING OF VIRTUAL ENVIRONMENT CONTENT ASSETS, A RELATED SYSTEM, NETWORK ELEMENT AND A RELATED VIRTUAL ENVIRONMENT CONTENT ASSET
    • 用于过滤虚拟环境内容资产流的方法,相关系统,网络元素和相关的虚拟环境内容资产
    • US20120117215A1
    • 2012-05-10
    • US13260609
    • 2010-03-26
    • Sigurd Van BroeckMarc Van Den BroeckZhe Lou
    • Sigurd Van BroeckMarc Van Den BroeckZhe Lou
    • G06F15/173
    • G06Q10/10
    • The present invention relates to a Method for filtering the streaming of Virtual Environment content assets, a related system, network element and a related Virtual Environment content asset The method relates to policy enforcement on Virtual Environment assets, forwarded from a Virtual Environment of a plurality of Virtual Environments to a Virtual Environment client. The at least one Virtual Environment is coupled to a communications network comprising at least one network element where the communications network further couples the at least one Virtual Environment to the Virtual Environment client. The method first comprises the step of forwarding at least one Virtual Environment asset from the at least one Virtual Environment towards the Virtual Environment client. The method additionally comprises the step of determining a policy enforcement action for the at least one Virtual Environment asset based on at least one characteristic of the at least one Virtual Environment asset and at least one policy rule.
    • 本发明涉及一种用于过滤虚拟环境内容资源流的方法,相关系统,网元和相关的虚拟环境内容资产。该方法涉及虚拟环境资产的策略实施,从多个 虚拟环境到虚拟环境客户端。 所述至少一个虚拟环境耦合到包括至少一个网络元件的通信网络,其中所述通信网络还将所述至少一个虚拟环境耦合到所述虚拟环境客户端。 该方法首先包括将至少一个虚拟环境资源从至少一个虚拟环境转发到虚拟环境客户端的步骤。 该方法还包括基于至少一个虚拟环境资产和至少一个策略规则的至少一个特征来确定至少一个虚拟环境资产的策略执行动作的步骤。