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    • 7. 发明申请
    • Server Device, Method for Controlling the Same, and Computer-Readable Recording Medium
    • 服务器设备,其控制方法和计算机可读记录介质
    • US20150005067A1
    • 2015-01-01
    • US14316656
    • 2014-06-26
    • GREE, INC.
    • Koichi Suzuki
    • A63F13/30
    • Provided is a social game capable of, when a new group is created, allowing such a group to progress a game smoothly. A server device that provides a game, in which a plurality of players can participate, is connected to terminal devices operated by the players via a communication line, and comprises: an information storage unit; and a control unit. The information storage unit stores information on a first group, in which the players participate, and information on a second group, in which the players are supposed to participate; the control unit receives notification on acceptance of participation in the second group from the terminal devices, and when it is determined that the number of players in the second group reaches a certain number, stores the second group as a new first group at the information storage unit.
    • 提供了一种社会游戏,当创建新组时,允许这样的组平滑地进行游戏。 提供多个玩家可以参与的游戏的服务器设备经由通信线路连接到由玩家操作的终端设备,并且包括:信息存储单元; 和控制单元。 信息存储单元存储关于玩家参与的第一组的信息,以及参与玩家的第二组的信息; 所述控制单元从所述终端装置接收对所述第二组的参与的通知,并且当确定所述第二组中的玩家的数量达到一定数量时,将所述第二组作为新的第一组存储在所述信息存储 单元。
    • 9. 发明申请
    • Game Control Method, Server Device, Game System, and Computer-Readable Recording Medium
    • 游戏控制方法,服务器设备,游戏系统和计算机可读记录介质
    • US20140378230A1
    • 2014-12-25
    • US14309814
    • 2014-06-19
    • GREE, INC.
    • Koichi Suzuki
    • A63F13/30
    • A63F13/35A63F13/795A63F13/822A63F2300/5566
    • A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
    • 提供了可以通过抑制不参与战斗的任何非参与团队的发生来增加团队战斗的乐趣和娱乐并增强玩家参与或继续游戏的动机的社交游戏等。 公会状态确定单元基于检测每个玩家的登录状态的结果,为每个公会确定公会是否处于非活动状态或活动状态。 根据从状态确定单元通知的公会活动信息,公会综合控制单元强制地解散确定为处于非活动状态的公会(即,非活动公会)。 解散通知单元通知属于无效公会的每个玩家,解散公会。