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    • 10. 发明授权
    • Computerized method and system for generating a gaming experience in a networked environment
    • 用于在网络环境中生成游戏体验的计算机化方法和系统
    • US08460108B2
    • 2013-06-11
    • US11065833
    • 2005-02-25
    • Gregory L. HendricksonJonathan C. ClutsPamela J. Heath
    • Gregory L. HendricksonJonathan C. ClutsPamela J. Heath
    • A63F9/24
    • A63F13/28A63F13/12A63F13/30A63F2300/302A63F2300/5533H04N21/4131
    • Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.
    • 提供了用于在网络环境中生成游戏体验(例如,沉浸式游戏体验)的方法和系统。 根据本文提供的方法产生的游戏体验将本地化的网络环境转变为“虚拟游戏空间”,从而鼓励团体和/或团队合作。 制作关于附近和/或普通家用设备,系统(例如,照明或声音系统)和/或其他网络对象(例如,服装,家具,织物等)的综合评估,并动态地和智能地编织成 游戏本身。 以这种方式,环境中的任何网络设备可能被要求充当游戏控制器或输入/输出设备,从而允许在房间,家庭甚至邻里扩展游戏挑战。 还提供了根据网络设备的可用性和能力来将游戏体验唯一地扩展到每个环境的方法。