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    • 1. 发明申请
    • Glitch-Free Media Streaming
    • 无毛刺媒体流
    • US20080022005A1
    • 2008-01-24
    • US11459600
    • 2006-07-24
    • Feng WuGuangping GaoYi Liu
    • Feng WuGuangping GaoYi Liu
    • G06F15/16
    • H04L65/4069H04L65/80
    • Glitch-free media streaming is provided by a client computing device (“client”) independent of whether a remote computing device (“host”) associated with media content provides real-time media content streaming services. Specifically, the client computing device (“client”) provides a user with real-time media content streaming services by establishing multiple connections to the host to read respective portions of the media content by sending byte-range transport protocol requests to the host. As the reading operations progress, the client evaluates transmit rates over respective ones of the connections in view of a real-time media content playback rate to regulate data flow into a streaming media buffer and provide the user with a consistent high-quality (glitch-free) streaming media presentation.
    • 与无论是否与媒体内容相关联的远程计算设备(“主机”)提供实时媒体内容流服务,客户端计算设备(“客户端”)提供无毛刺媒体流。 具体地,客户计算设备(“客户端”)通过向主机建立多个连接来向用户提供实时媒体内容流服务,以通过向主机发送字节范围传输协议请求来读取媒体内容的各个部分。 随着读取操作的进行,客户端根据实时媒体内容播放速率评估各个连接的传输速率,以调节进入流媒体缓冲区的数据流,并向用户提供一致的高质量(毛刺 - 免费)流媒体演示。
    • 2. 发明授权
    • Glitch-free media streaming
    • 无毛刺的媒体流
    • US07783773B2
    • 2010-08-24
    • US11459600
    • 2006-07-24
    • Feng WuGuangping GaoYi Liu
    • Feng WuGuangping GaoYi Liu
    • G06F15/16
    • H04L65/4069H04L65/80
    • Glitch-free media streaming is provided by a client computing device (“client”) independent of whether a remote computing device (“host”) associated with media content provides real-time media content streaming services. Specifically, the client computing device (“client”) provides a user with real-time media content streaming services by establishing multiple connections to the host to read respective portions of the media content by sending byte-range transport protocol requests to the host. As the reading operations progress, the client evaluates transmit rates over respective ones of the connections in view of a real-time media content playback rate to regulate data flow into a streaming media buffer and provide the user with a consistent high-quality (glitch-free) streaming media presentation.
    • 与无论是否与媒体内容相关联的远程计算设备(“主机”)提供实时媒体内容流服务,客户端计算设备(“客户端”)提供无毛刺媒体流。 具体地,客户计算设备(“客户端”)通过向主机建立多个连接来向用户提供实时媒体内容流服务,以通过向主机发送字节范围传输协议请求来读取媒体内容的各个部分。 随着读取操作的进行,客户端根据实时媒体内容播放速率评估各个连接的传输速率,以调节进入流媒体缓冲区的数据流,并向用户提供一致的高质量(毛刺 - 免费)流媒体演示。
    • 7. 发明授权
    • Accelerated video encoding using a graphics processing unit
    • 使用图形处理单元加速视频编码
    • US07813570B2
    • 2010-10-12
    • US10971545
    • 2004-10-22
    • Guobin ShenShipeng LiGuangping Gao
    • Guobin ShenShipeng LiGuangping Gao
    • G06K9/36
    • H04N21/4143H04N19/43H04N19/436H04N19/557H04N19/56
    • A video encoding system uses both a central processing unit (CPU) and a graphics processing unit (GPU) to perform video encoding. The system implements a technique that enables the GPU to perform motion estimation for video encoding. The technique allows the GPU to perform a motion estimation process in parallel with the video encoding process performed by the CPU. The performance of video encoding using such a system is greatly accelerated as compared to encoding using just the CPU. Also, data related to motion estimation is arranged and provided to the GPU in a way that utilizes the capabilities of the GPU. Data about video frames may be collocated to enable multiple channels of the GPU to process tasks in parallel. The depth buffer of the GPU may be used to consolidate repeated calculations and searching tasks during the motion estimation process.
    • 视频编码系统使用中央处理单元(CPU)和图形处理单元(GPU)来执行视频编码。 该系统实现了使GPU能够执行视频编码的运动估计的技术。 该技术允许GPU与由CPU执行的视频编码处理并行执行运动估计处理。 与仅使用CPU的编码相比,使用这种系统的视频编码的性能大大加快。 此外,与运动估计相关的数据以利用GPU的能力的方式被布置并提供给GPU。 关于视频帧的数据可以并置,以使GPU的多个通道并行处理任务。 GPU的深度缓冲器可以用于在运动估计过程期间合并重复计算和搜索任务。
    • 9. 发明授权
    • Accelerated video encoding using a graphics processing unit
    • 使用图形处理单元加速视频编码
    • US07558428B2
    • 2009-07-07
    • US10939983
    • 2004-09-13
    • Guobin ShenShipeng LiGuangping Gao
    • Guobin ShenShipeng LiGuangping Gao
    • G06K9/74
    • H04N21/4143H04N19/43H04N19/436H04N19/557H04N19/56
    • The systems and methods described herein are directed at accelerating video encoding using a graphics processing unit. In one aspect, a video encoding system uses both a central processing unit (CPU) and a graphics processing unit (GPU) to perform video encoding. The system implements a technique that enables the GPU to perform motion estimation for video encoding. The technique allows the GPU to perform a motion estimation process in parallel with the video encoding process performed by the CPU. The performance of video encoding using such a system is greatly accelerated as compared to encoding using just the CPU.In another aspect, data related to motion estimation is arranged and provided to the GPU in a way that utilizes the capabilities of the GPU. Data about video frames may be collocated to enable multiple channels of the GPU to process tasks in parallel. The depth buffer of the GPU may be used to consolidate repeated calculations and searching tasks during the motion estimation process. The use of frame collocation and depth buffer enables the GPU to be better utilized and to further accelerate video encoding.
    • 这里描述的系统和方法涉及使用图形处理单元加速视频编码。 一方面,视频编码系统同时使用中央处理单元(CPU)和图形处理单元(GPU)来执行视频编码。 该系统实现了使GPU能够执行视频编码的运动估计的技术。 该技术允许GPU与由CPU执行的视频编码处理并行执行运动估计处理。 与仅使用CPU的编码相比,使用这种系统的视频编码的性能大大加快。 在另一方面,与运动估计相关的数据以利用GPU的能力的方式被布置并提供给GPU。 关于视频帧的数据可以并置,以使GPU的多个通道并行处理任务。 GPU的深度缓冲器可以用于在运动估计过程期间合并重复计算和搜索任务。 使用帧搭配和深度缓冲器可以更好地利用GPU并进一步加速视频编码。