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    • 1. 发明授权
    • Game of chance
    • 机会游戏
    • US6109610A
    • 2000-08-29
    • US707710
    • 1996-09-03
    • Eric CherryJill DeChello
    • Eric CherryJill DeChello
    • A63F3/08G07F17/32A63F3/00
    • A63F3/081G07F17/32
    • A method of playing a game of chance, and the game of chance, include providing a player with one, two or three game boards at the selection of the player. Each board has a linear arrangement of three spaces, and each space is marked with a game number chosen from a set of game numbers. The boards are aligned adjacent to each other if the player is provided with three boards to create a 3.times.3 array of marked spaces. A plurality of numbers is randomly selected one at a time from a collection of numbers. Each space is covered with a token if the game number marked on the space matches the number selected from the collection of numbers. The player wins the game if when one or two boards are played the player covers all the spaces on either board or when three boards are played the player covers any three linearly consecutive spaces of the 3.times.3 array. The game may be any n-number game of chance played with boards having linear arrangements of n marked spaces. The game may also be implemented as an electronic game of chance.
    • 玩游戏的方法和机会的游戏包括在选择玩家时向玩家提供一个,两个或三个游戏板。 每个板具有三个空格的线性排列,并且每个空间标有从一组游戏编号中选择的游戏编号。 如果播放器配有三个板以创建3×3的标记空间阵列,则板对齐。 从数字的集合中一次一个地随机选择多个数字。 如果空格上标记的游戏编号与从数字集合中选择的数字相匹配,则每个空格都将被一个令牌覆盖。 播放器赢得游戏,如果玩一个或两个棋盘,播放器覆盖任何一个棋盘上的所有空格或播放三张棋盘,播放器覆盖3x3阵列的任何三个线性连续的空格。 游戏可能是与具有n个标记空间的线性排列的板的任何n数游戏机会。 该游戏也可以作为机会的电子游戏来实现。