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    • 3. 发明申请
    • Computer-Based, Interactive, Multiplayer Card Selection Game Using a Randomly Generated Limited Deck for Card Selection
    • 基于计算机,互动,多人卡片选择游戏,使用随机生成的有限甲板进行卡片选择
    • US20100178971A1
    • 2010-07-15
    • US12731119
    • 2010-03-24
    • Arthur M. PfeifferDaniel Pfeiffer
    • Arthur M. PfeifferDaniel Pfeiffer
    • A63F9/24A63F13/00
    • G07F17/3293G07F17/32
    • The present invention relates to computer-based multiplayer games that follow the scoring rules of poker in which players select cards from a second deck of playing cards that is composed of cards randomly selected by the software from a first deck of playing cards for each new hand, where the second deck has fewer cards than the first deck. The introduction of a smaller second deck whose composition and size can vary substantially from hand-to-hand, adds a fascinating and challenging puzzle component to the strategy and chance elements of prior card selection games. The use of a prior art deck that remains unchanged allows each player to tend to rely on a predetermined set of fixed card selection strategies. Whereas, the ever-changing, smaller second deck compels each player to formulate his/her card selection strategy anew for each hand, keeping play fresh and exciting.
    • 本发明涉及基于计算机的多人游戏,其遵循扑克的评分规则,其中玩家从第二层扑克牌中选择卡,该卡由每个新手的第一层纸牌随机选择的卡组成 第二层甲板比第一层甲板更少。 引入一个较小的第二个甲板,其组成和尺寸可以从一手到手地显着变化,为先前的卡片选择游戏的策略和机会元素增添了一个迷人且具有挑战性的拼图组件。 使用保持不变的现有技术甲板允许每个玩家倾向于依赖于一组预定的固定卡选择策略。 而不断变化的较小的第二甲板迫使每个玩家每手重新制定他/她的选卡策略,保持新鲜和令人兴奋。
    • 4. 发明授权
    • Computer-based, interactive, real-time card selection game
    • 基于计算机,互动,实时卡选择游戏
    • US08282459B2
    • 2012-10-09
    • US12748322
    • 2010-03-26
    • Arthur M. PfeifferDaniel Pfeiffer
    • Arthur M. PfeifferDaniel Pfeiffer
    • A63F13/00
    • G07F17/32G07F17/3293
    • The invention is a method of playing computerized card games against real or virtual players. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from a computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed.
    • 本发明是针对真实或虚拟玩家玩电脑化纸牌游戏的方法。 纸牌游戏通常是扑克的变体,玩家的手的质量是由于技能和策略而不是抽签的运气。 玩家从电脑经销商那里请求所需的卡,而不知道其他玩家所要求的卡。 在确定游戏结果方面没有任何价值的空值卡被传送给请求与另一玩家已经请求的相同卡片的玩家,无论该卡是在先前还是当前轮次中被请求。 在另一个实施例中,只有当两个或多个玩家在当前回合期间请求相同的卡或者玩家请求已经分发的卡时,才传送空卡。
    • 5. 发明授权
    • Table with computer for playing card selection game
    • 表与电脑玩卡选择游戏
    • US07806408B2
    • 2010-10-05
    • US11133837
    • 2005-05-19
    • Arthur M. PfeifferDaniel Pfeiffer
    • Arthur M. PfeifferDaniel Pfeiffer
    • A63F9/24
    • G07F17/32G07F17/3293
    • One embodiment of the invention is a method of playing computerized card games against real players at a table. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from an actual or computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed. Each player has a display screen showing that player's hand. The players may make card selections using a touchscreen.
    • 本发明的一个实施例是一种在桌子上玩真实玩家的计算机化卡片游戏的方法。 纸牌游戏通常是扑克的变体,玩家的手的质量是由于技能和策略而不是抽签的运气。 玩家从实际或计算机化的经销商那里请求所需的卡,而不知道其他玩家所要求的卡。 在确定游戏结果方面没有任何价值的空值卡被传送给请求与另一玩家已经请求的相同卡片的玩家,无论该卡是在先前还是当前轮次中被请求。 在另一个实施例中,只有当两个或多个玩家在当前回合期间请求相同的卡或者玩家请求已经分发的卡时,才传送空卡。 每个玩家都有一个显示屏,显示玩家的手。 玩家可以使用触摸屏进行卡片选择。
    • 7. 发明授权
    • Computer-based, interactive, real-time card selection game
    • 基于计算机,互动,实时卡选择游戏
    • US07717783B2
    • 2010-05-18
    • US10867614
    • 2004-06-14
    • Arthur M. PfeifferDaniel Pfeiffer
    • Arthur M. PfeifferDaniel Pfeiffer
    • A63F13/00
    • G07F17/32G07F17/3293
    • The invention is a method of playing computerized card games against real or virtual players. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from a computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed.
    • 本发明是针对真实或虚拟玩家玩电脑化纸牌游戏的方法。 纸牌游戏通常是扑克的变体,玩家的手的质量是由于技能和策略而不是抽签的运气。 玩家从电脑经销商那里请求所需的卡,而不知道其他玩家所要求的卡。 在确定游戏结果方面没有任何价值的空值卡被传送给请求与另一玩家已经请求的相同卡片的玩家,无论该卡是在先前还是当前轮次中被请求。 在另一个实施例中,只有当两个或多个玩家在当前回合期间请求相同的卡或者玩家请求已经分发的卡时,才传送空卡。
    • 9. 发明申请
    • Table with computer for playing card selection game
    • 表与电脑玩卡选择游戏
    • US20050212214A1
    • 2005-09-29
    • US11133837
    • 2005-05-19
    • Arthur PfeifferDaniel Pfeiffer
    • Arthur PfeifferDaniel Pfeiffer
    • A63F9/24A63F13/00G06F20060101G07F17/32
    • G07F17/32G07F17/3293
    • One embodiment of the invention is a method of playing computerized card games against real players at a table. The cards games are usually variations of poker, where the quality of the players' hands is due to skill and strategy rather than the luck of the draw. Players request desired cards from an actual or computerized dealer without knowledge of which cards other players have requested. A null card, which has no value in determining the outcome of the game, is delivered to players who request the same card as another player has requested regardless of whether the card was requested previously or during the current round. In another embodiment, a null card is delivered only when two or more players request the same card during the current round or if a player requests a card that has already been distributed. Each player has a display screen showing that player's hand. The players may make card selections using a touchscreen.
    • 本发明的一个实施例是一种在桌子上玩真实玩家的计算机化卡片游戏的方法。 纸牌游戏通常是扑克的变体,玩家的手的质量是由于技能和策略而不是抽签的运气。 玩家从实际或计算机化的经销商那里请求所需的卡,而不知道其他玩家所要求的卡。 在确定游戏结果方面没有任何价值的空值卡被传送给请求与另一玩家已经请求的相同卡片的玩家,无论该卡是在先前还是当前轮次中被请求。 在另一个实施例中,只有当两个或多个玩家在当前回合期间请求相同的卡或者玩家请求已经被分发的卡时,才递送空卡。 每个玩家都有一个显示屏,显示玩家的手。 玩家可以使用触摸屏进行卡片选择。
    • 10. 发明授权
    • Computer-based, interactive, multiplayer card selection game using a randomly generated limited deck for card selection
    • 基于计算机,互动,多人卡选择游戏,使用随机生成的有限甲板进行卡片选择
    • US08348738B2
    • 2013-01-08
    • US12731119
    • 2010-03-24
    • Arthur M. PfeifferDaniel Pfeiffer
    • Arthur M. PfeifferDaniel Pfeiffer
    • A63F13/00
    • G07F17/3293G07F17/32
    • The present invention relates to computer-based multiplayer games that follow the scoring rules of poker in which players select cards from a second deck of playing cards that is composed of cards randomly selected by the software from a first deck of playing cards for each new hand, where the second deck has fewer cards than the first deck. The introduction of a smaller second deck whose composition and size can vary substantially from hand-to-hand, adds a fascinating and challenging puzzle component to the strategy and chance elements of prior card selection games. The use of a prior art deck that remains unchanged allows each player to tend to rely on a predetermined set of fixed card selection strategies. Whereas, the ever-changing, smaller second deck compels each player to formulate his/her card selection strategy anew for each hand, keeping play fresh and exciting.
    • 本发明涉及基于计算机的多人游戏,其遵循扑克的评分规则,其中玩家从第二层扑克牌中选择卡,该卡由每个新手的第一层纸牌随机选择的卡组成 第二层甲板比第一层甲板更少。 引入一个较小的第二个甲板,其组成和尺寸可以从一手到手地显着变化,为先前的卡片选择游戏的策略和机会元素增添了一个迷人且具有挑战性的拼图组件。 使用保持不变的现有技术甲板允许每个玩家倾向于依赖于一组预定的固定卡选择策略。 而不断变化的较小的第二甲板迫使每个玩家每手重新制定他/她的选卡策略,保持新鲜和令人兴奋。