会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Method and apparatus for controlling message transmissions in an
acknowledge-back selective call communication system
    • 用于控制确认回选择呼叫通信系统中的消息传输的方法和装置
    • US5463382A
    • 1995-10-31
    • US231594
    • 1994-04-22
    • Dimitrios NikasZaffer S. Merchant
    • Dimitrios NikasZaffer S. Merchant
    • H04W84/02H04Q7/00
    • H04W84/025
    • A method and apparatus control message transmissions in an acknowledge-back selective call communication system (100) including an infrastructure (102) and a selective call receiver (120). The selective call receiver (120) stores received messages in a memory (322). The infrastructure (102) transmits (604) to the selective call receiver (120) information including the length (408) of a pending message, and the selective call receiver (120) determines (606) therefrom a response (412, 504) based upon the length (408) of the pending message and memory space available in the memory (322). The selective call receiver (120) transmits (608) the response (412, 504) to the infrastructure (102), and the infrastructure (102) controls further processing of the pending message in accordance with the response (412, 504).
    • 一种在包括基础设施(102)和选择呼叫接收机(120)的应答选择性呼叫通信系统(100)中的方法和装置控制消息传输。 选呼接收机(120)将接收到的消息存储在存储器(322)中。 基础设施(102)向选择呼叫接收机(120)发送(604)信息,包括待决消息的长度(408),并且选择呼叫接收机(120)基于(604)确定(606)基于 在待处理消息的长度(408)和存储器(322)中可用的存储器空间。 选呼接收机(120)将响应(608)发送(608)到基础设施(102),并且基础设施(102)根据响应(412,504)控制等待消息的进一步处理。
    • 2. 发明授权
    • Captive-track game apparatus
    • 俘虏轨道游戏机
    • US5497997A
    • 1996-03-12
    • US421527
    • 1995-04-13
    • Dimitrios NikasHarry Jakoncic
    • Dimitrios NikasHarry Jakoncic
    • A63F3/02A63F3/00
    • A63F3/00634
    • A game apparatus includes a game board assembly which includes a base portion and a plurality of piece-guidance portions located on top of the base portion. The piece-guidance portions include bottom guiding portions supported by the base portion and include top guiding portions supported by the bottom guiding portions. The top guiding portions extend outward beyond the bottom guiding portions, such that grooves are formed by the top guiding portions, the bottom guiding portions, and the base portion. The piece-guidance portions are spaced apart from each other on the base portion so that guidance channels are provided between adjacent piece-guidance portions and so that game-piece-reception areas are provided at selected positions on the base portion. A plurality of game pieces are adapted to be placed on the base portion. Each game piece includes a foot portion, a body portion, and a head portion. Each foot portion is sized to be received by the game-piece-reception areas and the grooves on the base portion. Each body portion is sized to be received by and guided by the guidance channels. The head portions of the game pieces are color coded and preferably, mushroom shaped. The piece-guidance portions are arranged on the game board assembly to provide a grid arrangement of intersecting vertical, horizontal, and diagonal guidance channels. The game-piece-reception areas are positioned on the base portion of the game board assembly at positions wherein at least three piece-guidance portions converge.
    • 游戏装置包括游戏板组件,其包括基部和位于基部的顶部上的多个片引导部。 导片部分包括由基部支撑的底部引导部分,并且包括由底部引导部分支撑的顶部引导部分。 顶部引导部分向外延伸超出底部引导部分,使得槽由顶部引导部分,底部引导部分和基部形成。 引导部在基部上彼此间隔开,使得在相邻的引导部之间设置引导通道,并且在基部的选定位置设置游戏接收区域。 多个游戏件适于放置在基座部分上。 每个游戏件包括脚部,主体部分和头部。 每个脚部的尺寸设置成由游戏接收区域和基部上的凹槽接收。 每个主体部分的尺寸设计成由引导通道接收和引导。 游戏件的头部是彩色编码的,最好是蘑菇形。 片引导部分布置在游戏板组件上以提供相交的垂直,水平和对角线引导通道的格栅布置。 游戏机接收区域位于游戏板组件的基部,其中至少三个片引导部分会聚。