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    • 1. 发明申请
    • System and method for allowing multiple participants to compete in an individual sport in real-time and non real-time
    • 允许多个参与者在个人运动中实时和非实时竞争的系统和方法
    • US20060189389A1
    • 2006-08-24
    • US11062965
    • 2005-02-23
    • Dennis HunterMichael Hieb
    • Dennis HunterMichael Hieb
    • G06F17/00G06F19/00
    • G07F17/3295G07F17/32G07F17/3276
    • In at least one embodiment, the invention includes a method for allowing players to compete over a computer network in non-real time by using performances involving a individual sport, comprising: scheduling at least two performances involving the individual sport, collecting data from the at least two performances wherein the collected data represents results of real performances in the individual sport, and comparing the collected data in a reality-based competition between participants of the at least two performances to determine a winner, even though the actual performances of each competitor may have occurred independent of each other and separate from each other. In other embodiments, the invention also preferably provides one with a statistical report including ranking information which an individual sport participant may utilize to determine his performance strengths and weaknesses.
    • 在至少一个实施例中,本发明包括一种允许玩家通过使用涉及个人运动的表演在非实时的时间内通过计算机网络进行竞争的方法,包括:调度涉及个体运动的至少两个表演,从 至少两次表演,其中所收集的数据表示个人运动中的真实表演的结果,并且在至少两场表演的参与者之间的现实比赛中比较收集的数据以确定赢家,即使每个竞争者的实际表现可以 彼此独立发生,彼此分离。 在其他实施例中,本发明还优选地提供一个统计报告,包括个体育参与者可以利用的排名信息来确定他的表现优点和弱点。