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    • 1. 发明申请
    • Apparatus and methods for wireless gaming communications
    • 无线游戏通信的装置和方法
    • US20060058102A1
    • 2006-03-16
    • US10937990
    • 2004-09-10
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • Binh NguyenCraig PaulsenJames StockdaleDavid Muir
    • G06F17/00
    • G07F17/3241G07F17/3223G07F17/323
    • A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.
    • 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。
    • 4. 发明申请
    • Method and apparatus for previewing a game
    • 用于预览游戏的方法和装置
    • US20050003883A1
    • 2005-01-06
    • US10910407
    • 2004-08-02
    • David MuirBinh NguyenCraig Paulsen
    • David MuirBinh NguyenCraig Paulsen
    • G07F17/32A63F9/24
    • G07F17/32G07F17/3262
    • A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.
    • 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。
    • 5. 发明申请
    • Apparatus for pre-determined game outcomes
    • 预先确定的游戏结果的装置
    • US20060068895A1
    • 2006-03-30
    • US10937989
    • 2004-09-10
    • Binh NguyenJames StockdaleCraig PaulsenDavid Muir
    • Binh NguyenJames StockdaleCraig PaulsenDavid Muir
    • A63F13/00
    • G07F17/323G07F17/32G07F17/3232
    • A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.
    • 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。
    • 6. 发明申请
    • Virtual leash for personal gaming device
    • 用于个人游戏设备的虚拟皮带
    • US20060035707A1
    • 2006-02-16
    • US11155702
    • 2005-06-16
    • Binh NguyenDavid MuirCraig PaulsenJames Stockdale
    • Binh NguyenDavid MuirCraig PaulsenJames Stockdale
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3218G07F17/3223G07F17/323G07F17/3237G07F17/3239
    • Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.
    • 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。
    • 7. 发明申请
    • Gaming machine including redo feature
    • 游戏机包括重做功能
    • US20070049372A1
    • 2007-03-01
    • US11215790
    • 2005-08-30
    • Consuelo OlivasBinh NguyenCraig PaulsenRichard MichaelsonBryan Wolf
    • Consuelo OlivasBinh NguyenCraig PaulsenRichard MichaelsonBryan Wolf
    • A63F13/00
    • G07F17/34
    • A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
    • 提供投注游戏的下注操作功能。 该特征可以在玩家的投注设置之后,但是在游戏进行之前,游戏进行之后或同时进行的两者之间实现。 如果在游戏之前,该功能使得玩家可以撤消或取消下注,例如,如果玩家改变主意或不正确地进入赌注。 如果在比赛结束后,该特征为玩家提供了一个奖金,玩家可以在玩家不成功的结果之后取消赌注,或增加赌注以增加有利的结果。 在任何情况下,重做功能可以在一个实施例中累积,并且在游戏设备票,玩家跟踪卡或促销上存储和/或恢复。