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    • 9. 发明申请
    • Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm
    • 基于智能算法的电子游戏角色展示特征
    • US20070060388A1
    • 2007-03-15
    • US11531782
    • 2006-09-14
    • James StelzerDavid Logan
    • James StelzerDavid Logan
    • A63F13/00
    • G07F17/32G07F17/3262G07F17/3293
    • An amusement device has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program and a controller operatively coupled to the memory, the input device and the display. The electronic game has at least one virtual character, and the at least one virtual character has animated character traits. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to (i) permit the user to selectively retrieve from the memory and play the at least one electronic game and (ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.
    • 娱乐装置具有显示器和输入装置。 娱乐装置包括存储器,其存储至少一个电子游戏和系统控制程序以及可操作地耦合到存储器,输入装置和显示器的控制器。 电子游戏具有至少一个虚拟角色,并且至少一个虚拟角色具有动画角色特征。 控制器基于从存储器检索的系统控制程序并基于来自输入设备的输入来控制显示。 控制器被配置为(i)允许用户从存储器中选择性地检索并播放所述至少一个电子游戏,并且(ii)修改由所述至少一个虚拟角色展现的动画人物特征,如由位于 在控制程序中至少部分地基于游戏的播放。