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    • 5. 发明授权
    • Vehicle navigation system with route determination based on a measure of sportiness
    • 基于运动性测量的路线确定的车辆导航系统
    • US08285485B2
    • 2012-10-09
    • US12727101
    • 2010-03-18
    • Steven MontealegreRobert HaaseRhita Boufelliga
    • Steven MontealegreRobert HaaseRhita Boufelliga
    • G08G1/123
    • G01C21/3461
    • A system and method is provided for identifying and generating a route that provides a driver with an exhilarating ride. In an example method, the navigation system obtains location data for routes between a starting and ending location. The location data is analyzed by identifying points of inflection of the curved road portion. At least one curved segment is identified as being road portions between the points of inflection. A linear distance, Llinear, is measured between the points of inflection of the at least one curved segment. A curve depth, H, is measured by identifying the maximum distance between the line between the points of inflection and any point on the curved segment along a perpendicular to the line between points of inflection. A curved segment degree of curviness=H/Llinear is calculated and used to determine the measure of curviness of the route.
    • 提供了一种系统和方法,用于识别和产生为驾驶员提供令人振奋的骑行的路线。 在示例性方法中,导航系统获取在起始位置和结束位置之间的路线的位置数据。 通过识别弯曲道路部分的拐点来分析位置数据。 至少一个弯曲段被识别为在拐点之间的道路部分。 在至少一个弯曲段的拐点之间测量线性距离L linear。 曲线深度H通过识别弯曲点之间的线之间的距离和弯曲部分上的任何点之间的最大距离来测量,该距离沿着与拐点之间的线的垂直线。 计算弯曲曲率曲线度= H / L线,并用于确定路线曲线的度量。
    • 7. 发明申请
    • VEHICLE NAVIGATION SYSTEM
    • 车辆导航系统
    • US20110231086A1
    • 2011-09-22
    • US12727101
    • 2010-03-18
    • Steven MontealegreRobert HaaseRhita Boufelliga
    • Steven MontealegreRobert HaaseRhita Boufelliga
    • G01C21/34
    • G01C21/3461
    • A system and method is provided for identifying and generating a route that provides a driver with an exhilarating ride. In an example method, the navigation system obtains location data for routes between a starting and ending location. The location data is analyzed by identifying points of inflection of the curved road portion. At least one curved segment is identified as being road portions between the points of inflection. A linear distance, Llinear, is measured between the points of inflection of the at least one curved segment. A curve depth, H, is measured by identifying the maximum distance between the line between the points of inflection and any point on the curved segment along a perpendicular to the line between points of inflection. A curved segment degree of curviness=H/Llinear is calculated and used to determine the measure of curviness of the route.
    • 提供了一种系统和方法,用于识别和产生为驾驶员提供令人振奋的骑行的路线。 在示例性方法中,导航系统获取在起始位置和结束位置之间的路线的位置数据。 通过识别弯曲道路部分的拐点来分析位置数据。 至少一个弯曲段被识别为在拐点之间的道路部分。 在至少一个弯曲段的拐点之间测量线性距离L linear。 曲线深度H通过识别弯曲点之间的线之间的距离和弯曲部分上的任何点之间的最大距离来测量,该距离沿着与拐点之间的线的垂直线。 计算弯曲曲率曲线度= H / L线,并用于确定路线曲线的度量。
    • 9. 发明授权
    • Bingo game with means to change part of the bingo pattern
    • 宾果游戏具有改变部分宾果格局的手段
    • US4611811A
    • 1986-09-16
    • US594882
    • 1984-03-22
    • Robert Haase
    • Robert Haase
    • A63F3/02A63F3/06A63F13/00G07F17/34
    • G07F17/3265A63F3/06A63F3/0645A63F2003/00264
    • An improved bingo display for use in manual or video electronic games. In the manual version, a bingo card contains permanently written numbers in the N-column and the third row. The remaining sixteen squares define four discrete groups of four squares each and there is a disk secured to and on top of each discrete group. The disks with unique symbols thereon can be rotated by a player so that the numbers or symbols thereon can be positioned in their traditional position or rotated during play so that the number or symbols on one square can be moved to another square and a bingo may be obtained. In the electronic embodiment, numbers in the N-column and third row through the free space are a first color at the start of the game. The remaining sixteen squares of groups of four are of a second color but are continuously changing color in a random pattern. After a predetermined period of time, certain of the sixteen squares take on the first color while others remain the same. At this point, the player is permitted to rotate the four squares within any one of the four corner groups to relocate the numbers and colors in those squares to new locations and increase the chances of scoring many bingos.
    • 改进用于手动或视频电子游戏的宾果显示。 在手册中,宾果卡在N列和第三行中包含永久写入的数字。 剩下的十六个方块分别定义四个四个正方形的四个离散组,并且有一个磁盘固定到每个离散组的顶部。 其上具有唯一符号的盘可由玩家旋转,使得其上的数字或符号可以定位在其传统位置或在播放期间旋转,使得一个正方形上的数字或符号可以移动到另一个正方形,并且宾果可以是 获得。 在电子实施例中,通过自由空间的N列和第三行中的数字是游戏开始时的第一颜色。 四组的其余十六个方格是第二种颜色,但是以随机图案连续地改变颜色。 在预定的时间段之后,十六个正方形中的某些方格取第一个颜色,而另一个保持不变。 此时,允许玩家旋转四个角色组中的任一个中的四个正方形,将这些方格中的数字和颜色重新定位到新的位置,并增加得分许多宾果的机会。