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    • 1. 发明授权
    • Variable-dot halftoning
    • 可变点半色调
    • US07586648B2
    • 2009-09-08
    • US11264036
    • 2005-11-02
    • David J. EvansRonald Veck
    • David J. EvansRonald Veck
    • H04N1/405
    • H04N1/405G06F3/1208G06F3/1219G06F3/1244G06F3/1284
    • A method for enabling a program that communicates a document description from a composition system to a printing system to manage variable-dot halftones for use with variable-dot printing devices, comprising the steps of using a selected halftone cell size to choose an array comprising at least one string defining a halftone cell intensity value, said string comprising at least one pixel imbution value, wherein said pixel imbution value is in the range of 0 to P, wherein P is the number of physical appearances that a painted pixel can have; using a selected halftone cell intensity value to choose a string; and painting at least one pixel within a halftone cell according to a pixel imbution value within the chosen string.
    • 一种用于启用将文档描述从组合系统传送到打印系统的程序以管理可变点打印设备使用的可变点半色调的方法,包括以下步骤:使用所选择的半色调单元尺寸来选择包括 至少一个字符串限定半色调单元强度值,所述字符串包括至少一个像素喷射值,其中所述像素喷射值在0至P的范围内,其中P是涂漆像素可以具有的物理外观的数量; 使用选定的半色调单元格强度值来选择一个字符串; 以及根据所选字符串内的像素排斥值,在半色调单元内绘制至少一个像素。
    • 2. 发明申请
    • Process for coloring gutter designs
    • 灌木设计的过程
    • US20140267525A1
    • 2014-09-18
    • US13796942
    • 2013-03-12
    • David J. Evans
    • David J. Evans
    • B41M5/50
    • B41F17/006
    • An embodiment of an applicator wheel, which applies ink to embossed designs on gutters. This is accomplished during manufacturing process of gutter as gutters exit any gutter machine. The embodiment attaches to any gutter machine, and by a simple process applies ink or paint to any design that is raised/embossed. Ink is held in a well, which distributes through a roller to a transfer roller to applicator wheel pad. Two offset rims keep the pad at correct distance from un-embossed portion of gutter and applicator wheel pad paints only the embossed portion of a design. (FIG. 10). Between flexibility of pad and this offset rim distance, ink is applied only to raised/embossed portion of any design by application wheel roller, rolling along the gutter as it exits gutter machine. Another embodiment applies a design directly onto un-embossed gutters. Again, using the applicator wheel, except this embodiment uses a different applicator wheel pad with a design on the pad. (FIG. 11). Different type of ink or paint is used, but easy to find in any color. Thus, designs are directly painted on gutters during manufacturing as gutter exits any gutter machine.
    • 涂抹轮的实施例,其将油墨施加到沟槽上的压花设计。 这是在沟槽的制造过程中完成的,因为沟槽离开任何沟槽机器。 该实施例连接到任何沟槽机器,并且通过简单的过程将油墨或油漆施加到任何被凸起/压花的设计。 油墨被保持在一个井中,通过辊分配到转印辊到涂抹轮垫。 两个偏移边缘保持垫与沟槽的未压纹部分和涂抹器轮垫涂料的正确距离只有设计的压花部分。 (图10)。 在衬垫的柔性和偏移边缘距离之间,油墨仅应用于任何设计的凸起/压花部分,通过应用轮辊,当排水口离开沟槽机时沿着沟槽滚动。 另一个实施例将设计直接应用于未压花的水槽。 再次,除了该实施例之外,使用涂抹器轮使用在垫上具有设计的不同的涂抹器轮垫。 (图11)。 使用不同类型的油墨或油漆,但易于发现任何颜色。 因此,设计在制造过程中直接涂在水槽上,因为沟槽离开任何沟槽机器。
    • 8. 发明授权
    • Game
    • 游戏
    • US4770415A
    • 1988-09-13
    • US914644
    • 1986-10-02
    • David J. EvansDavid K. Thomas
    • David J. EvansDavid K. Thomas
    • A63F13/10A63F9/00
    • A63F13/55A63F13/10A63F13/28
    • An electronic game simulates a shove-a-coin game by causing successive illumination of lights on a display, which simulates movement of a coin, in response to the activation of a control button. The final position of the "coin" relative to a scale is determined by the speed, or total distance of movement, of the button, and that final position determines the result of the game, which may be indicated by suitable indicators adjacent the scale. The control of the movement of the "coin" is such that, for speeds or distances of movement of the button less than a first value, the "coin" does not move, whereas for speeds or distances of movement of the button greater than a second value, the "coin" moves to an end position, corresponding to a losing result. Thus the skill of the game is to activate the button by the right amount to cause the "coin" to move to a winning position at some intermediate point along the scale.
    • 电子游戏通过对显示器上的灯进行连续照明来模拟一枚硬币游戏,该显示器响应于控制按钮的激活而模拟硬币的移动。 “硬币”相对于刻度的最终位置由按钮的速度或总的移动距离确定,并且该最终位置确定游戏的结果,该结果可以由比例附近的合适指示符指示。 对“硬币”的运动的控制使得对于小于第一值的按钮的移动速度或移动距离,“硬币”不移动,而对于按钮的移动速度或距离大于 第二值,“硬币”移动到结束位置,对应于失败的结果。 因此,游戏的技巧是将按钮激活适当的量以使得“硬币”沿着标度在某个中间点移动到获胜位置。