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    • 5. 发明授权
    • Centrifugal jig
    • 离心夹具
    • US5938043A
    • 1999-08-17
    • US862285
    • 1997-05-23
    • C. Patrick CostinDavid B. Lloyd
    • C. Patrick CostinDavid B. Lloyd
    • B03B5/12B03B5/22B03B5/06B03B11/00
    • B03B5/22
    • An improved jig screen for a centrifugal jig includes a recovery zone and a stratification zone adjacent to one another. The stratification zone is constructed to prohibit outward radial passage of slurry particles while permitting fluid pulsations to be imparted to the slurry during jig screen rotation. The stratification zone axially leads to the recovery zone. The recovery zone has openings permitting passage of particles in the slurry and through which fluid pulsations are directed to the slurry during jig screen rotation. The combination of applying centrifugal force and fluid pulsations to a pre-stratified slurry more effectively separates the heavy particles passing through the recovery zone of the jig screen from the lightweight particles discharged at its exit end.
    • 用于离心夹具的改进的夹具屏幕包括回收区和彼此相邻的分层区。 分层区被构造成禁止浆料颗粒的向外径向通过,同时允许在夹具旋转期间将液体脉动赋予浆料。 分层区轴向通向回收区。 回收区具有允许浆料中的颗粒通过的开口,并且在夹具旋转期间流体脉动被引导到浆料。 将离心力和流体脉动施加到预分层浆料的组合更有效地将穿过夹具筛的回收区的重质颗粒与在其出口端排出的轻质颗粒分离。
    • 7. 发明授权
    • Electronic game system
    • 电子游戏系统
    • US06884172B1
    • 2005-04-26
    • US10004534
    • 2001-10-25
    • David B. LloydMark Tillotson
    • David B. LloydMark Tillotson
    • A63F9/24A63F13/12
    • A63F13/493A63F13/12A63F13/332A63F13/335
    • A computer-based electronic gaming system is provided that maintains a persistent game world for one or more users or game players. The game system may provide a game world for a plurality of simultaneous users. Each user may be on a client device, and the gaming system may support a wide variety of simultaneous users and client devices. In one embodiment, the gaming system maintains a persistent game world for at least one user, wherein the game state for a user reconnecting with the gaming system is based on the game state for the user when they disconnected from the gaming system. In another embodiment, the user may reconnect with the gaming system with the exact same game state as when they disconnected previously.
    • 提供了一种基于计算机的电子游戏系统,其为一个或多个用户或游戏玩家维护持久游戏世界。 游戏系统可以为多个并发用户提供游戏世界。 每个用户可以在客户端设备上,并且游戏系统可以支持多种同时的用户和客户端设备。 在一个实施例中,游戏系统为至少一个用户维护持久游戏世界,其中用户与游戏系统重新连接的游戏状态是基于用户与游戏系统断开连接时的游戏状态。 在另一个实施例中,用户可以与游戏系统重新连接,具有与之前断开的完全相同的游戏状态。