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    • 3. 发明申请
    • Systems for negotiating buffer size and attribute characteristics in media processing systems that create user-defined development projects
    • 用于协调创建用户定义开发项目的媒体处理系统中的缓冲区大小和属性特征的系统
    • US20050149943A1
    • 2005-07-07
    • US11038688
    • 2005-01-19
    • Daniel MillerEric Rudolph
    • Daniel MillerEric Rudolph
    • G06F9/00G06F9/46
    • G06F9/544
    • In one embodiment, a system receives an indication to generate a filter graph representing a user-defined development project. Media sources that are to be used in the user-defined development project are identified and a programming grid is establishing that incorporates a user's editing instructions. A matrix switch filter is generated based, at least in part, on the programming grid. The filter graph is assembled and comprises a plurality of individual filters. Buffer size and attribute characteristics are negotiated between an input/output of the matrix switch filter and an input/output of adjacent filters. Negotiated buffers are utilized to communicate media content between the matrix switch filter and adjacent filters by sharing a common buffer between inputs and outputs.
    • 在一个实施例中,系统接收生成表示用户定义的开发项目的过滤器图形的指示。 将在用户定义的开发项目中使用要使用的媒体源,并且正在建立包含用户编辑指令的编程网格。 至少部分地在编程网格上生成矩阵切换滤波器。 过滤图被组装并且包括多个单独的过滤器。 缓冲区大小和属性特性在矩阵切换滤波器的输入/输出与相邻滤波器的输入/输出之间协商。 协商缓冲器用于通过在输入和输出之间共享公共缓冲区来在矩阵切换滤波器和相邻滤波器之间传送媒体内容。
    • 5. 发明申请
    • Methods and systems for managing multiple inputs and methods and systems for processing media content
    • 用于管理多个输入的方法和系统,用于处理媒体内容的方法和系统
    • US20050102306A1
    • 2005-05-12
    • US11009201
    • 2004-12-10
    • Daniel MillerEric Rudolph
    • Daniel MillerEric Rudolph
    • G11B27/034G11B27/34G06F7/00
    • G11B27/034G11B27/34
    • Methods and systems for managing multiple inputs that are capable of competing or contending for a particular or primary output are described. In one embodiment, the multiple inputs are managed through the use of a software-implemented matrix switch object, and an associated data structure that is used to program the switch object and resolve contention issues between the inputs. The matrix switch object can process the multiple inputs to provide a primary output. One implementation of the switch object uses virtual input and output pins to receive and provide data streams. One specific embodiment is used in connection with multi-media editing software that enables users build or define their own editing multi-media editing projects that incorporate multiple different user-selected clips, in the form of digital data streams, into an integrated project. Each clip can be defined in terms of one or more digital data streams, e.g. video and audio streams. One implementation method defines a first data structure that represents an editing project and processes the data structure to provide a second data structure that contains data that can be used to program the matrix switch object so that multiple switch inputs are routed to multiple switch outputs and contentions between the inputs for a primary output are resolved.
    • 描述用于管理能够竞争或竞争特定或主要输出的多个输入的方法和系统。 在一个实施例中,通过使用软件实现的矩阵切换对象以及用于对切换对象进行编程并解决输入之间的争用问题的关联数据结构来管理多个输入。 矩阵开关对象可以处理多个输入以提供主输出。 开关对象的一个​​实现使用虚拟输入和输出引脚来接收和提供数据流。 一个具体实施例与多媒体编辑软件结合使用,使得用户可以构建或定义自己的编辑多媒体编辑项目,这些项目将数字数据流形式的多个不同用户选择的剪辑合并到集成项目中。 每个剪辑可以根据一个或多个数字数据流来定义,例如, 视频和音频流。 一种实现方法定义表示编辑项目的第一数据结构并处理数据结构以提供包含可用于对矩阵切换对象进行编程的数据的第二数据结构,使得多个开关输入被路由到多个开关输出和争用 在主输出的输入之间解决。
    • 6. 发明申请
    • Methods and systems for processing multi-media editing projects
    • 处理多媒体编辑项目的方法和系统
    • US20050060422A1
    • 2005-03-17
    • US10974149
    • 2004-10-27
    • Eric RudolphDaniel Miller
    • Eric RudolphDaniel Miller
    • G06F17/30G06F15/16
    • G06F17/30017
    • Methods and systems of processing multi-media editing projects are described. In one embodiment, a software-implemented matrix switch is programmable to route multiple switch inputs to multiple switch outputs and to produce a single output that provides a data stream defined by a multi-media editing project. A request for one or more multi-media files for use in the multi-media editing project is generated by a user computer comprising part of a network where multi-media files are maintained in a network-accessible location. The request is intercepted and a determination is made as to whether a requested multi-media file is located on the user computer. The multi-media file is retrieved if the file is located on the user computer. If the file is not on the user computer, the requested file is sought from the network-accessible location. A multi-media editing project is then produced using the software-implemented matrix switch.
    • 描述了处理多媒体编辑项目的方法和系统。 在一个实施例中,软件实现的矩阵开关是可编程的,以将多个开关输入路由到多个开关输出,并产生提供由多媒体编辑项目定义的数据流的单个输出。 在多媒体编辑项目中使用的一个或多个多媒体文件的请求由包括网络的一部分的用户计算机生成,其中多媒体文件被维护在网络可访问的位置。 截取该请求,并确定所请求的多媒体文件是否位于用户计算机上。 如果文件位于用户计算机上,则会检索多媒体文件。 如果文件不在用户计算机上,则从网络可访问的位置寻求所请求的文件。 然后使用软件实现的矩阵切换器生成多媒体编辑项目。