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    • 4. 发明授权
    • Mechanical interface device
    • 机械接口装置
    • US06322449B1
    • 2001-11-27
    • US09018691
    • 1998-02-04
    • Dan KlitsnerJeff ArgentineBrian ClemensGary Levenberg
    • Dan KlitsnerJeff ArgentineBrian ClemensGary Levenberg
    • G06F1700
    • G06F3/0219A63F13/06A63F13/24A63F2300/1062G06F3/0205G09B5/06
    • The present invention comprises both a system and a method for mechanically depressing a key of an underlying keyboard in response to a user input. The system preferably comprises a computer system and a mechanical interface device. The mechanical interface preferable mounts on top of the underlying keyboard and preferably includes a three dimensional representational object configured for manipulation by the user. This computer system preferably comprises a processor, a display coupled to the processor, and the underlying keyboard coupled to the processor. The computer system preferably shows a corresponding image in response to manipulation of the three dimensional representational object by the user. By utilizing the three dimensional representational object instead of a keyboard as the user's interface, the present invention gives the user a simpler, more realistic computer interface. Further, the present invention allows the existing computer system with the processor, display and keyboard to be conveniently and inexpensively customized for specific applications by placing the mechanical interface device over the existing keyboard and properly configuring the processor. These are various applications for the present invention which include in part: providing realistic and entertaining games for the user, teaching young children coordination and other skills, and training users for specific occupations.
    • 本发明包括用于响应于用户输入机械地按压下面的键盘的键的系统和方法。 该系统优选地包括计算机系统和机械接口装置。 机械接口优选地安装在底层键盘的顶部上,并且优选地包括被配置为由用户操纵的三维表示对象。 该计算机系统优选地包括处理器,耦合到处理器的显示器和耦合到处理器的底层键盘。 计算机系统优选地响应于用户对三维表示对象的操纵而显示相应的图像。 通过利用三维表示对象而不是键盘作为用户界面,本发明给用户更简单,更实际的计算机界面。 此外,本发明允许通过将机械接口设备放置在现有键盘上并正确配置处理器,使具有处理器,显示器和键盘的现有计算机系统对于特定应用来便利且廉价地定制。 这些是本发明的各种应用,其部分包括:为用户提供逼真和有趣的游戏,教导幼儿协调和其他技能,以及针对特定职业培训用户。
    • 10. 发明授权
    • Interactive video game controller adapter
    • 互动视频游戏控制器适配器
    • US06811491B1
    • 2004-11-02
    • US09686275
    • 2000-10-10
    • Gary LevenbergBrian ClemensDan Klitsner
    • Gary LevenbergBrian ClemensDan Klitsner
    • A63F1300
    • A63F13/24A63F13/02A63F13/06A63F13/22A63F13/92A63F2300/1043A63F2300/1062
    • A video game system includes an output screen, a video game controller, video game software, and an interactive video game controller adapter. The video game controller has control buttons for inputting commands to manipulate images output to the screen. The video game software interfaces between the video game controller and the screen. The interactive video game controller adapter is attached to the video game controller and is shaped to represent the unique characteristics of a particular video game. The adapter has input controls shaped to simulate the real-life activity emulated by the video game. The appropriate control buttons of the video game controller are activated when the corresponding input controls of the adapter are activated.
    • 视频游戏系统包括输出屏幕,视频游戏控制器,视频游戏软件和交互式视频游戏控制器适配器。 视频游戏控制器具有用于输入命令以操纵输出到屏幕的图像的控制按钮。 视频游戏软件在视频游戏控制器和屏幕之间进行接口。 交互式视频游戏控制器适配器被附接到视频游戏控制器,并且被成形为表示特定视频游戏的独特特征。 适配器具有输入控件的形状,以模拟视频游戏模拟的现实生活活动。 当适配器的相应输入控制被激活时,视频游戏控制器的适当的控制按钮被激活。