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    • 1. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US07828653B2
    • 2010-11-09
    • US11805768
    • 2007-05-24
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • G06F17/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 2. 发明申请
    • Gaming Software Authentication
    • 游戏软件认证
    • US20120196674A1
    • 2012-08-02
    • US13440879
    • 2012-04-05
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F13/12
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 4. 发明授权
    • Gaming software authentication
    • 游戏软件认证
    • US08226473B2
    • 2012-07-24
    • US10119663
    • 2002-04-10
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • Daniel J. GazdicChad A. RyanCraig J. Sylla
    • A63F9/24A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储从游戏数据集生成的游戏数据集和第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 认证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中适当的代码进行比较。
    • 9. 发明授权
    • Recovering a persistent storage unit in a wagering game system
    • 在投注游戏系统中恢复持久存储单元
    • US08357047B2
    • 2013-01-22
    • US12446303
    • 2007-10-19
    • Chad A. RyanJorge Luis Shimabukuro
    • Chad A. RyanJorge Luis Shimabukuro
    • A63F9/24
    • G07F17/3234G07F17/3223
    • Systems and methods include detecting the failure or imminent failure of a persistent storage unit for a wagering game machine. Upon detection of the failure, a flag is set to indicate that failed persistent storage unit is being replaced. After replacement, the wagering game machine is restarted. The flag indicating persistent storage unit replacement is read and wagering game machine software assets are automatically loaded onto the replacement persistent storage unit. The software assets to be loaded may be determined from an asset list maintained on the wagering game machine or on a server communicably coupled to the wagering game machine.
    • 系统和方法包括检测用于投注游戏机的持久存储单元的故障或即将发生的故障。 一旦检测到故障,就会设置一个标志来指示正在更换故障的持久存储单元。 更换后,投注游戏机重启。 读取指示持久存储单元更换的标志,并将游戏机软件资产自动加载到替换持久存储单元上。 要加载的软件资产可以从投注游戏机上维护的资产列表或可通信地耦合到投注游戏机的服务器确定。
    • 10. 发明授权
    • Gaming machine having targeted run-time software authentication
    • 游戏机具有有针对性的运行时软件认证
    • US07491122B2
    • 2009-02-17
    • US10616459
    • 2003-07-09
    • Chad A. Ryan
    • Chad A. Ryan
    • A63F9/24
    • G07F17/3234G06F21/57G07F17/32G07F17/3241
    • A gaming machine that authenticates its gaming software substantially continuously and repetitiously while the gaming machine is powered on. A processor, while running the gaming machine's gaming program, determines whether the data in each of a plurality of memories is authentic. The processor may read multiple memories in a parallel fashion while making memory contents authenticity determinations. The processor may also read multiple memories in a serial fashion while making memory contents authenticity determinations. The processor may also read same memories in a parallel fashion and read other memories in a serial fashion while determining the authenticity of each memory's contents. Furthermore, the contents of a memory may be analyzed to decipher between executable data and graphics data such that the executable data's authenticity is determined more often than the graphics data's authenticity.
    • 游戏机在游戏机上电的同时,基本连续重复地认证其游戏软件。 处理器在运行游戏机的游戏程序的同时,确定多个存储器中的每一个中的数据是否是真实的。 处理器可以以并行方式读取多个存储器,同时使存储器内容真实性确定。 处理器还可以以串行方式读取多个存储器,同时使存储器内容真实性确定。 处理器还可以以并行方式读取相同的存储器,并且在确定每个存储器的内容的真实性的同时以串行方式读取其它存储器。 此外,可以分析存储器的内容以在可执行数据和图形数据之间进行解密,使得可执行数据的真实性比图形数据的真实性更频繁地确定。