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    • 1. 发明申请
    • Systems and methods for data mining via an on-line, interactive game
    • 通过在线交互式游戏进行数据挖掘的系统和方法
    • US20050143174A1
    • 2005-06-30
    • US10921395
    • 2004-08-19
    • Daniel GoldmanTimothy Seaton
    • Daniel GoldmanTimothy Seaton
    • A63F13/00G06K20060101
    • A63F13/87A63F13/12A63F13/795A63F13/822A63F2300/5506A63F2300/5553A63F2300/572A63F2300/575G06Q30/02
    • Systems and methods for obtaining data using participants in a virtual gaming environment is provided. This method provides a simulated market economy with multiple participants. The simulated market economy is supported by instant messaging as a communications platform. The participants are enabled to obtain virtual resources available from the simulated market economy by, for example, (i) using virtual currency to purchase an item from a virtual store, (ii) by purchasing the item from another participant in a simulated secondary market purchase, or (iii) by trading one item from the participant's inventory for another item in a simulated barter transaction. Once a participant obtains a virtual resource, a signal is generated. This signal is transmitted to other participants through the instant messaging platform to indicate that such virtual resource has been obtained. Data regarding behavior of the participants in the simulated market economy is collected.
    • 提供了使用虚拟游戏环境中的参与者获取数据的系统和方法。 这种方法提供了具有多个参与者的模拟市场经济。 模拟市场经济由即时通讯支持作为通信平台。 参与者能够通过例如(i)使用虚拟货币从虚拟商店购买物品来获得来自模拟市场经济体的虚拟资源;(ii)通过在模拟二级市场购买中从另一参与者处购买该物品 ,或(iii)通过在模拟的易货交易中交易参与者的库存中的另一项的一个项目。 一旦参与者获得虚拟资源,就产生一个信号。 该信号通过即时消息平台发送给其他参与者,以指示已经获得了这样的虚拟资源。 收集有关模拟市场经济参与者行为的数据。