会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明授权
    • System and methods for providing automatic classification of media entities according to melodic movement properties
    • 根据旋律运动特性提供媒体实体自动分类的系统和方法
    • US07574276B2
    • 2009-08-11
    • US11316047
    • 2005-12-21
    • Christopher B. WeareJeffrey S. Hoekman
    • Christopher B. WeareJeffrey S. Hoekman
    • G06F17/00
    • G06F17/30758G06F17/30743G06F17/30761G06F17/30772
    • In connection with a classification system for classifying media entities that merges perceptual classification techniques and digital signal processing classification techniques for improved classification of media entities, a system and methods are provided for automatically classifying and characterizing melodic movement properties of media entities. Such a system and methods may be useful for the indexing of a database or other storage collection of media entities, such as media entities that are audio files, or have portions that are audio files. The methods also help to determine media entities that have similar, or dissimilar as a request may indicate, melodic movement by utilizing classification chain techniques that test distances between media entities in terms of their properties. For example, a neighborhood of songs may be determined within which each song has similar melodic movement properties.
    • 结合用于对感知分类技术进行分类的媒体实体分类系统和用于改进媒体实体分类的数字信号处理分类技术,提供了一种用于自动分类和表征媒体实体的旋律运动属性的系统和方法。 这样的系统和方法可能对于媒体实体的数据库或其他存储集合的索引(例如作为音频文件的媒体实体或具有音频文件的部分)是有用的。 这些方法还有助于通过利用分类链技术来确定具有与请求相似或不相似的媒体实体的旋律运动,该分类链技术根据媒体实体的属性来测试媒体实体之间的距离。 例如,可以确定每个歌曲具有相似的旋律运动属性的歌曲附近。
    • 5. 发明申请
    • RECOMMENDATION BASED CACHING OF CONTENT ITEMS
    • 基于建议的内容缓存项目
    • US20120144117A1
    • 2012-06-07
    • US12959403
    • 2010-12-03
    • Christopher B. WeareEric N. Lockard
    • Christopher B. WeareEric N. Lockard
    • G06F12/08
    • G06F12/0888G06F12/0866G06F2212/163G06F2212/284
    • Content item recommendations are generated for users based on metadata associated with the content items and a history of content item usage associated with the users. Each content item recommendation identifies a user and a content item and includes a score that indicates how likely the user is to view the content item. Based on the content item recommendations, and constraints of one or more caches, the content items are selected for storage in one or more caches. The constraints may include users that are associated with each cache, the geographical location of each cache, the size of each cache, and/or costs associated with each cache such as bandwidth costs. The content items stored in a cache are recommended to users associated with the cache.
    • 基于与内容项相关联的元数据和与用户相关联的内容项目使用的历史来为用户生成内容项目建议。 每个内容项目推荐标识用户和内容项目,并且包括指示用户查看内容项目的可能性的分数。 基于内容项目建议和一个或多个高速缓存的约束,内容项被选择用于存储在一个或多个高速缓存中。 约束可以包括与每个缓存相关联的用户,每个高速缓存的地理位置,每个高速缓存的大小和/或与每个高速缓存相关联的成本,例如带宽成本。 建议与高速缓存相关联的用户存储在缓存中的内容项。
    • 6. 发明申请
    • INTERACTIVE MEDIA SOCIAL GAME
    • 互动媒体社交游戏
    • US20110081967A1
    • 2011-04-07
    • US12573571
    • 2009-10-05
    • Thomas C. ButcherSahil ThakerChristopher B. Weare
    • Thomas C. ButcherSahil ThakerChristopher B. Weare
    • A63F13/00G06N5/02G06Q30/00G06Q50/00A63F9/24G06F3/01
    • A63F13/77A63F13/79A63F2300/552A63F2300/5546G06Q30/02G06Q30/0209
    • An interactive media social game is described. In embodiments, a social game service administrates a networked social game based on media asset interactions. Media asset interaction data is received that identifies media assets when they are downloaded or played at a user device. The media assets are correlated with a social game entity, such as a music pet that is a token entity of the networked social game. The music pet adaptively changes according to characteristics of the media assets. The media asset interaction data is also compiled as a media asset selection history corresponding to a user that is associated with the user device. A media asset recommendation for the user can be generated based on the media asset selection history, and the media asset recommendation is communicated as a recommendation message from the music pet to the user that is associated with the user device.
    • 描述了一种交互式媒体社交游戏。 在实施例中,社交游戏服务基于媒体资产交互来管理联网的社交游戏。 接收媒体资产交互数据,当用户设备下载或播放时识别媒体资产。 媒体资产与社交游戏实体相关联,例如作为联网社交游戏的标记实体的音乐宠物。 音乐宠物根据媒体资产的特点自适应地变化。 媒体资产交互数据也被编译为与用户设备相关联的用户对应的媒体资产选择历史。 可以基于媒体资产选择历史来生成针对用户的媒体资产推荐,并且将媒体资产推荐作为推荐消息从音乐宠物传送给与该用户设备相关联的用户。