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    • 1. 发明授权
    • Gaming system having retractable gaming unit
    • 具有可伸缩游戏单元的游戏系统
    • US08118681B2
    • 2012-02-21
    • US11786842
    • 2007-04-12
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • A63F13/00
    • G07F17/32G07F17/3216
    • Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event.
    • 各种方面针对配置或设计用于酒吧顶部或台面的游戏系统。 在至少一个实施例中,游戏系统可以包括可移动游戏单元,该可移动游戏单元可操作以在酒吧顶部或桌面的上表面下方降低,并且其可操作地至少部分地升高, 在酒吧顶部或桌面的上表面之上。 在至少一个实施例中,游戏系统可操作以控制在游戏系统上玩的基于赌注的游戏。 响应于检测到至少一个第一状况或事件,游戏系统可以进一步可操作以将游戏单元降低在酒吧顶部或台面的上表面下方。 响应于检测到至少一个第二状况或事件,游戏系统可以进一步可操作以将游戏单元的第一部分升高到酒吧顶部或台面的上表面之上。
    • 3. 发明申请
    • Radio direction finder for gaming chip and/or player tracking
    • 用于游戏芯片和/或玩家跟踪的无线电测向仪
    • US20080231457A1
    • 2008-09-25
    • US11726633
    • 2007-03-21
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • G08B13/14
    • G07F17/32G07F17/3239
    • Various techniques are disclosed for facilitating tracking locations of players and/or wireless communication devices in a casino network. In at least one embodiment, an electronically switched Doppler antenna array may be utilized to detect a first wireless signal from a first signal source. Bearing information may be generated using information from the detected signal. In at least one embodiment, the bearing information may include a first directional bearing to the first signal source. Using at least a portion of the first bearing information, a first location of the first signal source may be determined. According to specific embodiments, the first signal source may correspond to a wireless communication device such as an RFID-enabled player tracking card or gaming chip. In at least one embodiment, a current location of the wireless communication device may be automatically tracked in real-time as the wireless communication device is moved through a first region of the casino.
    • 公开了各种技术以便于娱乐场网络中的玩家和/或无线通信设备的跟踪位置。 在至少一个实施例中,可以使用电子交换多普勒天线阵列来检测来自第一信号源的第一无线信号。 可以使用来自检测信号的信息生成轴承信息。 在至少一个实施例中,轴承信息可以包括到第一信号源的第一方位轴承。 使用第一承载信息的至少一部分,可以确定第一信号源的第一位置。 根据具体实施例,第一信号源可以对应于诸如具有RFID功能的玩家跟踪卡或游戏芯片之类的无线通信设备。 在至少一个实施例中,随着无线通信设备移动通过娱乐场的第一区域,无线通信设备的当前位置可以被实时地自动跟踪。
    • 4. 发明申请
    • Gaming system having retractable gaming unit
    • 具有可伸缩游戏单元的游戏系统
    • US20080254862A1
    • 2008-10-16
    • US11786842
    • 2007-04-12
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • A63F9/24
    • G07F17/32G07F17/3216
    • Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event.
    • 各种方面针对配置或设计用于酒吧顶部或台面的游戏系统。 在至少一个实施例中,游戏系统可以包括可移动游戏单元,该可移动游戏单元可操作以在酒吧顶部或桌面的上表面下方降低,并且其可操作地至少部分地升高, 在酒吧顶部或桌面的上表面之上。 在至少一个实施例中,游戏系统可操作以控制在游戏系统上玩的基于赌注的游戏。 响应于检测到至少一个第一状况或事件,游戏系统可以进一步可操作以将游戏单元降低在酒吧顶部或台面的上表面下方。 响应于检测到至少一个第二状况或事件,游戏系统可以进一步可操作以将游戏单元的第一部分升高到酒吧顶部或桌面的上表面之上。
    • 5. 发明授权
    • Control of wager-based game using gesture recognition
    • 使用手势识别控制基于赌注的游戏
    • US08684839B2
    • 2014-04-01
    • US11825477
    • 2007-07-06
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G06F3/017A63F13/211A63F13/2145A63F13/428A63F2300/1006A63F2300/1087G06F3/013G06F3/0346G06F3/0488G07F17/32G07F17/3209G07F17/3218G10L17/00
    • Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.
    • 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。
    • 6. 发明授权
    • Gesture controlled casino gaming system
    • 手势控制赌场游戏系统
    • US08460103B2
    • 2013-06-11
    • US11825481
    • 2007-07-06
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold E. MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3206A63F3/00157A63F9/00G06F3/017G06F3/0346G07F17/32G07F17/3209G07F17/3218
    • Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to control a wager-based game played at the gaming system; automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; identify at least one action to be initiated in response to the gesture interpretation; and initiate the at least one action. In at least one embodiment, information relating to the gesture and/or information relating to the gesture interpretation may be recorded as part of the game history associated with the game session.
    • 公开了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以与游戏控制器通信的手持设备。 在一个实施例中,手持设备可以包括手势输入接口设备,其可操作以检测与一个或多个人相关联的移动手势。 游戏系统还可以包括手势解释组件,其可操作以识别由手势输入接口设备检测到的所选择的运动或手势,并且可操作以产生与所选择的运动或手势的解释相关的手势解释信息。 在至少一个实施例中,游戏系统可操作以控制在游戏系统中玩的基于赌注的游戏; 在游戏系统中自动检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 识别至少一个响应于手势解释而启动的动作; 并启动至少一个动作。 在至少一个实施例中,与姿态解释相关的手势和/或信息有关的信息可被记录为与游戏会话相关联的游戏历史的一部分。
    • 7. 发明授权
    • Radio direction finder for gaming chip and/or player tracking
    • 用于游戏芯片和/或玩家跟踪的无线电测向仪
    • US07701344B2
    • 2010-04-20
    • US11726633
    • 2007-03-21
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • Harold E. MatticeChris GaddaChan GriswoldJames StockdaleRichard Wilder
    • G08B13/14
    • G07F17/32G07F17/3239
    • Various techniques are disclosed for facilitating tracking locations of players and/or wireless communication devices in a casino network. In at least one embodiment, an electronically switched Doppler antenna array may be utilized to detect a first wireless signal from a first signal source. Bearing information may be generated using information from the detected signal. In at least one embodiment, the bearing information may include a first directional bearing to the first signal source. Using at least a portion of the first bearing information, a first location of the first signal source may be determined. According to specific embodiments, the first signal source may correspond to a wireless communication device such as an RFID-enabled player tracking card or gaming chip. In at least one embodiment, a current location of the wireless communication device may be automatically tracked in real-time as the wireless communication device is moved through a first region of the casino.
    • 公开了各种技术以便于娱乐场网络中的玩家和/或无线通信设备的跟踪位置。 在至少一个实施例中,可以使用电子交换多普勒天线阵列来检测来自第一信号源的第一无线信号。 可以使用来自检测信号的信息生成轴承信息。 在至少一个实施例中,轴承信息可以包括到第一信号源的第一方位轴承。 使用第一承载信息的至少一部分,可以确定第一信号源的第一位置。 根据具体实施例,第一信号源可以对应于诸如具有RFID功能的玩家跟踪卡或游戏芯片之类的无线通信设备。 在至少一个实施例中,随着无线通信设备移动通过娱乐场的第一区域,无线通信设备的当前位置可以被实时地自动跟踪。
    • 10. 发明申请
    • Control of wager-based game using gesture recognition
    • 使用手势识别控制基于赌注的游戏
    • US20070259716A1
    • 2007-11-08
    • US11825477
    • 2007-07-06
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • Harold MatticeChan GriswoldJames StockdaleRichard WilderChris GaddaBinh Nguyen
    • G06F17/00
    • G06F3/017A63F13/211A63F13/2145A63F13/428A63F2300/1006A63F2300/1087G06F3/013G06F3/0346G06F3/0488G07F17/32G07F17/3209G07F17/3218G10L17/00
    • Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.
    • 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。