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    • 1. 发明授权
    • Method for object tracking and mosaicing in an image sequence using a
two-dimensional mesh
    • 使用二维网格的图像序列中对象跟踪和拼接的方法
    • US5907626A
    • 1999-05-25
    • US904875
    • 1997-08-01
    • Candemir TokluA. Tanju ErdemA. Murat Tekalp
    • Candemir TokluA. Tanju ErdemA. Murat Tekalp
    • G06T3/40G06T7/20G06K9/00
    • G06K9/32G06T3/4038G06T7/2033G06K2009/2045
    • A method for motion tracking and constructing a mosaic of video objects is disclosed. Also disclosed is a method for synthetic object transfiguration from a mosaic. A 2-D triangular mesh is employed to represent a video object, which permits to describe the motion of the object by the displacements of the node points of the mesh, and to describe any intensity variations by the contrast and brightness parameters estimated for each node point. Using the temporal history of the node point locations, the nodes of the 2-D mesh are continued to be tracked even when they become invisible because of self-occlusion or occlusion by another object. By adding new nodes or updating the 2-D triangular mesh, any uncovered parts of the video object are incrementally added to the mosaic. A finite number of views representing the constructed mosaic are selected and used for synthetic transfiguration of a replacement object in place of the original one.
    • 公开了一种用于运动跟踪和构建视频对象的马赛克的方法。 还公开了一种用于从马赛克变形的合成物体的方法。 采用2-D三角形网格来表示视频对象,其允许通过网格的节点的位移描述对象的运动,并且描述通过针对每个节点估计的对比度和亮度参数的任何强度变化 点。 使用节点点位置的时间历史,即使它们由于另一个对象的自遮挡或遮挡而变得不可见,继续跟踪2-D网格的节点。 通过添加新节点或更新二维三角形网格,视频对象的任何未覆盖的部分都会逐渐添加到马赛克中。 选择表示构造的马赛克的有限数量的视图,并用于代替替换对象的合成变形。
    • 2. 发明授权
    • Method for region tracking in an image sequence using a two-dimensional
mesh
    • 使用二维网格的图像序列中的区域跟踪方法
    • US5982909A
    • 1999-11-09
    • US636622
    • 1996-04-23
    • A. Tanju ErdemCandemir Toklu
    • A. Tanju ErdemCandemir Toklu
    • G06T7/20G06K9/36
    • G06T7/2046G06T7/2033G06T2207/10016
    • A method for tracking a predetermined, two-dimensional portion of an image throughout a sequence of images, the method comprises the steps of selecting a reference frame; selecting the predetermined, two-dimensional portion within the reference frame by choosing a polygon that defines the boundary of the predetermined portion; fitting a reference mesh having at least three corner nodes and an inside node to the reference polygon; tracking the reference polygon in subsequent or previous image frames by tracking the corner nodes; mapping the reference mesh into the tracked polygon in the subsequent or previous image frames; and refining locations of the inside and corner nodes in the subsequent or previous image frames for tracking local and global motion of the predetermined portion.
    • 一种用于在整个图像序列中跟踪图像的预定的二维部分的方法,所述方法包括以下步骤:选择参考帧; 通过选择限定所述预定部分的边界的多边形来选择所述参考帧内的所述预定的二维部分; 将具有至少三个角节点和内部节点的参考网格拟合到所述参考多边形; 通过跟踪角落节点跟踪后续或先前图像帧中的参考多边形; 将参考网格映射到随后或先前图像帧中的跟踪多边形; 以及在随后的或先前的图像帧中改善内部和后面节点的位置,以跟踪预定部分的局部和全局运动。
    • 3. 发明授权
    • Method for tracking motion of a face
    • 跟踪脸部运动的方法
    • US07127081B1
    • 2006-10-24
    • US09689565
    • 2000-10-12
    • A. Tanju Erdem
    • A. Tanju Erdem
    • G06K9/00
    • G06K9/00315G06K9/00221G06K9/00228G06K9/3216G06K2009/3225G06T7/246
    • A method for tracking the motion of a person's face for the purpose of animating a 3-D face model of the same or another person is disclosed. The 3-D face model carries both the geometry (shape) and the texture (color) characteristics of the person's face. The shape of the face model is represented via a 3-D triangular mesh (geometry mesh), while the texture of the face model is represented via a 2-D composite image (texture image). Both the global motion and the local motion of the person's face are tracked. Global motion of the face involves the rotation and the translation of the face in 3-D. Local motion of the face involves the 3-D motion of the lips, eyebrows, etc., caused by speech and facial expressions. The 2-D positions of salient features of the person's face and/or markers placed on the person's face are automatically tracked in a time-sequence of 2-D images of the face. Global and local motion of the face are separately calculated using the tracked 2-D positions of the salient features or markers. Global motion is represented in a 2-D image by rotation and position vectors while local motion is represented by an action vector that specifies the amount of facial actions such as smiling-mouth, raised-eyebrows, etc.
    • 公开了为了动画相同或另一人的3-D面部模型而跟踪人脸的运动的方法。 3-D面部模型携带人脸的几何(形状)和纹理(颜色)特征。 面部模型的形状通过3-D三角形网格(几何网格)来表示,而面部模型的纹理通过2-D合成图像(纹理图像)来表示。 跟踪人的脸上的全球动议和地方动作。 脸部的全局运动涉及3-D面部的旋转和平移。 面部局部动作涉及由言语和面部表情引起的嘴唇,眉毛等的三维运动。 人脸和/或放置在人脸上的标记的显着特征的2-D位置以脸部的2-D图像的时间顺序被自动跟踪。 使用显着特征或标记的跟踪2-D位置分别计算脸部的全局和局部运动。 全局运动通过旋转和位置矢量以2-D图像表示,而局部运动由指定面部动作(例如微笑嘴,凸起眉毛等)的量的动作矢量表示。
    • 5. 发明授权
    • Method for animating a 3-D model of a face
    • 用于动画面部三维模型的方法
    • US06731287B1
    • 2004-05-04
    • US09689566
    • 2000-10-12
    • A. Tanju Erdem
    • A. Tanju Erdem
    • G06T1700
    • G06T17/20G06T13/40
    • A method for animating a 3-D model of a person's face is disclosed. The 3-D face model carries both the geometry (shape) and the texture (color) characteristics of the person's face. The shape of the face model is represented via a 3-D triangular mesh (geometry mesh), while the texture of the face model is represented via a 2-D composite image (texture image). A separate 3-D triangular mesh, called the shape mesh, is used to animate the nodes of the geometry mesh: Each triangle of the shape mesh controls the motion of a plurality of nodes of the geometry mesh that are connected to it. Thus, by moving the nodes of the shape mesh, which are small in number, the nodes of the geometry mesh, which can be very large in number, are animated realistically. The nodes of the shape mesh can be moved directly or indirectly. In the indirect method, the nodes of the shape mesh are moved in accordance with the so-called facial action values, which are even smaller in number than the nodes of the shape mesh.
    • 公开了一种用于动画人脸3-D模型的方法。 3-D面部模型携带人脸的几何(形状)和纹理(颜色)特征。 面部模型的形状通过3-D三角形网格(几何网格)来表示,而面部模型的纹理通过2-D合成图像(纹理图像)来表示。 称为形状网格的单独的3-D三角形网格用于对几何网格的节点进行动画处理:形状网格的每个三角形控制连接到其的几何网格的多个节点的运动。 因此,通过移动数量小的形状网格的节点,可以非常大数量的几何网格的节点被实际地动画化。 形状网格的节点可以直接或间接移动。 在间接方法中,形状网格的节点根据所谓的面部动作值移动,所述面部动作值的数量甚至比形状网格的节点更小。
    • 6. 发明授权
    • Method for generating a personalized 3-D face model
    • 用于生成个性化三维面部模型的方法
    • US06664956B1
    • 2003-12-16
    • US09689186
    • 2000-10-12
    • A. Tanju Erdem
    • A. Tanju Erdem
    • G06T1700
    • G06T17/20
    • A method for generating a 3-D model of a person's face is disclosed. The 3-D face model carries both the geometry (shape) and the texture (color) characteristics of the person's face. The shape of the face model is represented via a 3-D triangular mesh (geometry mesh), while the texture of the face model is represented via a 2-D composite image (texture image). The geometry mesh is obtained by deforming a predefined standard 3-D triangular mesh based on the dimensions and relative positions of the person's facial features, such as eyes, nose, ears, lips, chin, etc. The texture image is obtained by compositing a set of 2-D images of the person's face which are taken from particular directions such as front, right, left, etc, and modifying them along region boundaries to achieve seamless stitching of color on the 3-D face model. The directional images are taken while the mouth is closed and the eyes are open. In order to capture the color information of the facial regions that are not visible in the directional images, i.e., the inside of the mouth and the outside of the eyelids, additional 2-D images are also taken and included in the texture image.
    • 公开了一种生成人脸三维模型的方法。 3-D面部模型携带人脸的几何(形状)和纹理(颜色)特征。 面部模型的形状通过3-D三角形网格(几何网格)来表示,而面部模型的纹理通过2-D合成图像(纹理图像)来表示。 通过基于人脸部特征(例如眼睛,鼻子,耳朵,嘴唇,下巴等)的尺寸和相对位置使预定义的标准3-D三角形网格变形来获得几何网格。纹理图像通过合成 从特定方向(如前,右,左等)拍摄人脸的二维图像,并沿着区域边界修改它们,以实现3-D脸部模型上的颜色的无缝拼接。 在关闭嘴唇并打开眼睛的同时拍摄定向图像。 为了捕获在定向图像中即不可见的面部区域的颜色信息,即口腔内部和眼睑外侧,还采用附加的2-D图像并将其包括在纹理图像中。