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    • 1. 发明申请
    • Method, apparatus, and program product for presenting gaming results through inverse symbol logic
    • 用于通过逆符号逻辑呈现游戏结果的方法,装置和程序产品
    • US20070060344A1
    • 2007-03-15
    • US11377974
    • 2006-03-17
    • Brian WatkinsGalen Svanas
    • Brian WatkinsGalen Svanas
    • A63F13/00
    • G07F17/32G07F17/3244
    • A method displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location may comprise an actual reel or simulated reel which is capable of displaying any one of a number of graphic symbols included in a group of presentation symbols. This group of presentation symbols includes a target symbol. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location to a respective one of the graphic symbols included in the group of presentation symbols. The symbol locations all ultimately stop at the end of a game cycle to show a respective graphic symbol included in the group of presentation symbols, and an award may be presented to the player at the end of the game cycle depending upon the particular graphic symbols shown at the various symbol locations. According to the invention, at least some of the awards available in the game are based at least in part on the absence of the target symbol at one or more of the number of symbol locations.
    • 一种方法在每个符号位置显示具有相应图形符号的多个符号位置。 每个符号位置可以包括能够显示包括在一组呈现符号中的多个图形符号中的任何一个的实际卷轴或模拟卷轴。 该组呈现符号包括目标符号。 响应于第一播放器输入,使每个符号位置的数量进行相应的符号改变处理一次或多次,以将包括在每个相应的符号位置处的图形符号改变为包括在 一组呈现符号。 符号位置都最终在游戏循环结束时停止,以显示包括在呈现符号组中的相应图形符号,并且可以根据所示的特定图形符号在游戏循环结束时向玩家呈现奖励 在各个符号位置。 根据本发明,游戏中可用的至少一些奖励至少部分地基于在多个符号位置的一个或多个处不存在目标符号。
    • 7. 发明申请
    • SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES
    • 带有WAGER-PLAY技巧的游戏机
    • US20130281171A1
    • 2013-10-24
    • US13449855
    • 2012-04-18
    • William David RamsourBrian WatkinsAllison PopeClint Owen
    • William David RamsourBrian WatkinsAllison PopeClint Owen
    • A63F13/00
    • G07F17/326G07F17/3295
    • Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move.
    • 提供了一种每场赌注技能游戏,其中玩家的技能用于选择随机选择玩家的奖励的几个随机奖品分配或奖池中的一个。 对于游戏者在游戏区域中进行的每个熟练的交互,优选地输入赌注,从而允许游戏状态在赌注之间持续的连续游戏。 在一个版本中,技能游戏没有完全失败的可能性,而是给予玩家的每一个动作立即的技能等级或价值。 即时技能等级用于从多个分布或池中选择相关联的奖品分配或奖池,然后将其应用于随机选择玩家移动的奖品。