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    • 1. 发明授权
    • Action figure game piece and method of playing action figure game
    • 动作图游戏片和玩动作图形游戏的方法
    • US07104543B2
    • 2006-09-12
    • US10643526
    • 2003-08-19
    • Brian M. WilkDavid KunitzThomas C. McCarthyHenry S. Winters
    • Brian M. WilkDavid KunitzThomas C. McCarthyHenry S. Winters
    • A63F3/00
    • A63F3/00697A63F3/00075A63F2003/00271A63F2009/0265A63F2011/0072A63F2250/1036A63H13/10
    • An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.
    • 公开了一种动作人物游戏片。 游戏件包括适于在表面上移动一定距离的游戏人物角色和用于指示在表面上的移动距离的机构。 还公开了在表面上玩动作图形游戏的方法。 该方法包括向每个玩家提供多个游戏件,每个游戏件具有指示点值的标记,用于指示游戏件在表面上移动的距离的机构,以及用于攻击对手玩家的游戏件的机构 。 该方法还包括为每个玩家选择具有与预定值相加的点值的游戏组的一组,并且选择每个玩家可以为每个玩家轮到的动作数。 一个动作包括一个移动,包括将游戏棋子移动一段距离到特定的游戏点的点值,或者包括启动特定的游戏者的攻击机制的攻击。 玩家交替轮流,有选择地进行动作或攻击,直到游戏确定已经结束为止。
    • 2. 发明授权
    • Action figure game piece and method of playing action figure game
    • 动作图游戏片和玩动作图形游戏的方法
    • US07281714B2
    • 2007-10-16
    • US11459184
    • 2006-07-21
    • Brian M. WilkDavid F. KunitzThomas C. McCarthyHenry S. Winters
    • Brian M. WilkDavid F. KunitzThomas C. McCarthyHenry S. Winters
    • A63F3/00
    • A63F3/00697A63F3/00075A63F2003/00271A63F2009/0265A63F2011/0072A63F2250/1036A63H13/10
    • An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.
    • 公开了一种动作人物游戏片。 游戏件包括适于在表面上移动一定距离的游戏人物角色和用于指示在表面上的移动距离的机构。 还公开了在表面上玩动作图形游戏的方法。 该方法包括向每个玩家提供多个游戏件,每个游戏件具有指示点值的标记,用于指示游戏件在表面上移动的距离的机构,以及用于攻击对手玩家的游戏件的机构 。 该方法还包括为每个玩家选择具有与预定值相加的点值的游戏组的一组,并且选择每个玩家可以为每个玩家轮到的动作数。 一个动作包括一个移动,包括将游戏棋子移动一段距离到特定的游戏点的点值,或者包括启动特定的游戏者的攻击机制的攻击。 玩家交替轮流,有选择地进行动作或攻击,直到游戏确定已经结束为止。
    • 3. 发明授权
    • Action figure game piece and method of playing action figure game
    • 动作图游戏片和玩动作图形游戏的方法
    • US08708340B1
    • 2014-04-29
    • US11857247
    • 2007-09-18
    • Brian M. WilkDavid F. KunitzThomas C. McCarthyHenry S. Winters
    • Brian M. WilkDavid F. KunitzThomas C. McCarthyHenry S. Winters
    • A63F3/00
    • A63F3/00697A63F3/00075A63F2003/00271A63F2009/0265A63F2011/0072A63F2250/1036A63H13/10
    • An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism. Players alternate taking turns, selectively making a move or an attack, until the game is determined to have ended.
    • 公开了一种动作人物游戏片。 游戏件包括适于在表面上移动一定距离的游戏人物角色和用于指示在表面上的移动距离的机构。 还公开了在表面上玩动作图形游戏的方法。 该方法包括向每个玩家提供多个游戏件,每个游戏件具有指示点值的标记,用于指示游戏件在表面上移动的距离的机构,以及用于攻击对手玩家的游戏件的机构 。 该方法还包括为每个玩家选择具有与预定值相加的点值的游戏组的一组,并且选择每个玩家可以为每个玩家轮到的动作数。 一个动作包括一个移动,包括将游戏棋子移动一段距离到特定的游戏点的点值,或者包括启动特定的游戏者的攻击机制的攻击。 玩家交替轮流,有选择地进行动作或攻击,直到游戏确定已经结束为止。
    • 5. 发明授权
    • Combined seat with compression device and methods thereof
    • 具有压缩装置的组合座及其方法
    • US08469369B1
    • 2013-06-25
    • US13045798
    • 2011-03-11
    • Thomas C. McCarthyCraig McElhaneySteven Lee Unruh
    • Thomas C. McCarthyCraig McElhaneySteven Lee Unruh
    • A63G19/00B62K9/00
    • B62J3/00B62K9/00
    • A combined seat with compression device for interactively actuating a sound effects unit incorporated into a ride on toy vehicle as a user bounces up and down on the combined seat with compression device. The toy includes a frame for a ride-on toy vehicle, a sound effects unit having a housing secured to the frame, a seat secured to the frame and movable between first and second positions, an actuating mechanism attached at the seat for engagement with the sound effects unit, and a deformable compression device positioned at the seat capable of depressing as the seat is moved from the first the position to the second position to interactively activate the sound effects unit.
    • 具有压缩装置的组合式座椅,用于以用户的形式进行交互式地致动,作为使用者在组合的座椅上用压缩装置弹起上下摆动的音效单元。 玩具包括用于骑乘式玩具车的框架,具有固定在框架上的壳体的音效单元,固定在框架上并可在第一和第二位置之间移动的座椅,附接在座椅处以与座椅相接合的致动机构 声音效果单元,以及位于所述座椅处的可变形压缩装置,其能够随着所述座椅从所述第一位置移动到所述第二位置而能够按压,以交互地激活所述声音效果单元。