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    • 3. 发明申请
    • PLATFORM AGNOSTIC UI/UX AND HUMAN INTERACTION PARADIGM
    • 平台合作UI / UX和人际交往方式
    • US20120278764A1
    • 2012-11-01
    • US13442525
    • 2012-04-09
    • George ArriolaCarsten SchwesigMichael Bauerly
    • George ArriolaCarsten SchwesigMichael Bauerly
    • G06F3/048
    • G06F17/30058
    • In one embodiment, a method of controlling a user interface can include: displaying first objects in a foreground on a display screen, where each first object represents media content, and where the first objects are displayed with a first display characteristic; accepting a signal indicating user selection of one of the first objects; displaying media content for the selected object in a background on the display screen, where the media content is displayed in the background with a second display characteristic, where the second display characteristic includes a changed cinematic characteristic from the first display characteristic in order to reduce attraction of attention for the second display characteristic relative to the first display characteristic; and displaying second objects in the foreground on the display screen, where the second objects are associated with the selected object, and where the second objects are displayed with the first display characteristic.
    • 在一个实施例中,控制用户界面的方法可以包括:在显示屏幕上显示前景中的第一对象,其中每个第一对象表示媒体内容,以及以第一显示特征显示第一对象; 接收指示所述第一对象之一的用户选择的信号; 在显示屏幕上的背景中显示所选择的对象的媒体内容,其中媒体内容以第二显示特征在背景中显示,其中第二显示特征包括来自第一显示特性的改变的电影特征,以便减少吸引力 对于第二显示特性相对于第一显示特性的关注; 以及在所述显示屏幕上显示所述前景中的第二对象,其中所述第二对象与所选择的对象相关联,并且所述第二对象以所述第一显示特征显示。
    • 10. 发明申请
    • USER INTERFACE AND CONTENT INTEGRATION
    • 用户界面和内容集成
    • US20120331506A1
    • 2012-12-27
    • US13442560
    • 2012-04-09
    • George ArriolaCarsten SchwesigGeorge Williams
    • George ArriolaCarsten SchwesigGeorge Williams
    • H04N21/482
    • G06F16/435
    • In one embodiment, a method of controlling a user interface can include: displaying a plurality of objects on a display screen, where each of the plurality of objects represents media content; accepting, by a computing device, a signal indicating user selection of an object from the plurality of objects; determining personal relevancy data associated with the selected object, where the personal relevancy data is determined by using a recommendation engine and at least in part by accessing content from a social network; playing the media content represented by the selected object, where the media content is displayed in a background on the display screen; and displaying the personal relevancy data in a foreground on the display screen.
    • 在一个实施例中,控制用户界面的方法可以包括:在显示屏幕上显示多个对象,其中多个对象中的每一个表示媒体内容; 通过计算设备接受指示来自所述多个对象的对象的用户选择的信号; 确定与所选对象相关联的个人相关性数据,其中通过使用推荐引擎确定所述个人相关性数据,并且至少部分地通过从社交网络访问内容来确定所述个人相关性数据; 播放由所选择的对象表示的媒体内容,其中媒体内容在显示屏幕上的背景中显示; 以及在显示屏幕上的前景中显示个人相关性数据。