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    • 3. 发明申请
    • Gaming device having varying risk player selections
    • 具有不同风险玩家选择的游戏装置
    • US20050282610A1
    • 2005-12-22
    • US11210442
    • 2005-08-24
    • Gregg PalmerLance PetersonAnthony BaerlocherBayard Webb
    • Gregg PalmerLance PetersonAnthony BaerlocherBayard Webb
    • G07F17/32A63F9/24
    • G07F17/3244G07F17/3262G07F17/34
    • A processor controlled gaming device having a display device in communication with the processor. When the display device receives an input from the player, gaming device randomly generates an outcome, the display device displays an event having the outcome and the gaming device provides the player with a payout in association with the outcome and the selected input. The inputs have paytables that vary in range. One input has a large, risky payout range with big and small payouts. One input has a small, conservative payout range with intermediate payouts. Other inputs have ranges that fall in between the risky and conservative ranges. Each of the ranges has the same overall expected value, so that the gaming device does not favor the player's choice of a risky or conservative input.
    • 一种具有与处理器通信的显示设备的处理器控制的游戏设备。 当显示设备从播放器接收到输入时,游戏设备随机地产生结果,显示设备显示具有结果的事件,并且游戏设备向玩家提供与结果和所选输入相关联的支付。 输入项有不同范围的付款方式。 一个投入具有巨大的,有风险的支付范围,大和小的支出。 一个输入具有小的,保守的支付范围,具有中间支付。 其他投入具有范围在风险和保守范围之间。 每个范围具有相同的总体期望值,使得游戏设备不赞成玩家选择风险或保守的输入。
    • 4. 发明申请
    • Gaming device having risk evaluation bonus round
    • 具有风险评估奖金的游戏装置
    • US20050130729A1
    • 2005-06-16
    • US11041801
    • 2005-01-21
    • Anthony BaerlocherBayard Webb
    • Anthony BaerlocherBayard Webb
    • G07F17/32A63F9/24
    • G07F17/3267G07F17/32
    • A gaming device that provides an offer/acceptance game, wherein the player preferably knows all the necessary information to make an informed decision whether to risk a currently held award and attempt to obtain a higher value award. The game determines the success or failure of a game event regardless of whether the player risks the offer award. If the player keeps an offer award, the game still displays a success or failure outcome, so that the player can see what the player missed, good or bad. The game also includes a plurality of levels or offers, wherein the player can sequentially trade up a currently held offer award a plurality of preferably predetermined times. The game is preferably embodied in a plurality of sequentially more difficult motorcycle jumps.
    • 一种提供提供/接受游戏的游戏装置,其中玩家优选地知道所有必要的信息以作出知情决定是否冒险当前持有的奖励并尝试获得更高价值的奖励。 该游戏决定了游戏事件的成败,不管玩家是否冒险提供奖励。 如果玩家保持优惠奖励,游戏仍然会显示成功或失败的结果,以便玩家可以看到玩家错过的是好还是坏。 游戏还包括多个级别或优惠,其中玩家可以顺序地交换当前持有的优惠奖励多个优选地预定的时间。 游戏优选地体现在多个​​顺序上更困难的摩托车跳跃中。
    • 10. 发明申请
    • Gaming device having a game with a moving digit generated outcome
    • 游戏装置具有具有移动数字生成结果的游戏
    • US20060025196A1
    • 2006-02-02
    • US11222914
    • 2005-09-09
    • Bayard WebbHans EliasAnthony Baerlocher
    • Bayard WebbHans EliasAnthony Baerlocher
    • A63F13/00
    • G07F17/3244G07F17/3267G07F17/34
    • A gaming device including a game having a plurality of selections. The player sequentially picks masked selections. The picked selections each yield a number or a terminator. If a number is revealed, the number is placed in a position or digit of an outcome or award. If the position is already occupied by another number, that other number is shifted, moved or slid to a new position. In one embodiment, the other number is shifted, moved or slid to the next highest order digit, for example, from the one's digit to the ten's digit. In this way, the player's outcome or award changes after each pick of a selection. If a number is in a last position, it is shifted off or removed from the positions. Eventually, the player picks a terminator and is provided an award that is based on the numbers in the positions, for example, the overall number made up of the constituent numbers and their associated digits.
    • 一种包括具有多个选择的游戏的游戏装置。 播放器依次选择蒙版选择。 所选择的选择均产生数字或终止符。 如果一个数字被显示,则该数字被放置在结果或奖励的位置或数字中。 如果位置已经被另一个数字占据,则其他数字被移动,移动或滑动到新的位置。 在一个实施例中,另一个数字被移位,移动或滑动到下一个最高订单数字,例如从一位数字到十位数字。 以这种方式,玩家的结果或奖励在每次挑选后都会发生变化。 如果一个数字处于最后一个位置,则将其从该位置移开或移开。 最终,玩家选择一个终结者,并提供一个基于职位数量的奖励,例如由组成数字及其相关数字组成的总数。