会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 3. 发明授权
    • Program for controlling execution of a game, and a game machine for executing the program
    • 用于控制游戏执行的程序和用于执行该程序的游戏机
    • US07223169B2
    • 2007-05-29
    • US10273089
    • 2002-10-18
    • Kenichi ImaedaMakoto Sugawara
    • Kenichi ImaedaMakoto Sugawara
    • A63F13/00A63F9/24
    • A63F13/573A63F13/06A63F13/10A63F13/422A63F13/812A63F2300/303A63F2300/305A63F2300/6045A63F2300/64A63F2300/8011
    • Provided are a program and an information processing apparatus for controlling execution of a ball sports simulation game that can provide for a player sensations similar to those experienced when actually playing the sports. The program executed in the information processing apparatus includes the steps of detecting a ball striking strength and a ball operating angle for hitting a golf ball, which are set by a player using an input device; detecting a ball striking operation value and a ball striking angle for said golf ball at the time of hitting said golf ball, which are set by said player using the input device; performing a correction of a specific distance in accordance with said ball striking operation value at the time of hitting said ball to a traveling distance of said ball corresponding to said detected ball striking strength; and determining a flight mode of said ball based on said ball operating angle and said ball striking angle at the time of hitting said ball, which are set by said player using the input device.
    • 提供了一种程序和信息处理装置,用于控制球运动模拟游戏的执行,该游戏模拟游戏可以提供与实际运动时所体验的玩家感觉类似的玩家感觉。 在信息处理装置中执行的程序包括检测由玩家使用输入装置设定的打高尔夫球的击球强度和球操作角度的步骤; 在使用所述输入装置由所述玩家设定的所述高尔夫球时,检测所述高尔夫球的击球操作值和击球角度; 根据所述球击球时的所述击球操作值对应于所述检测到的击球强度的所述球的行进距离执行特定距离的校正; 以及基于所述球操作角度确定所述球的飞行模式,并且在击球时由所述玩家使用所述输入装置设定所述击球角度。
    • 4. 发明授权
    • Program for controlling execution of a game, and a game machine for executing the program
    • 用于控制游戏执行的程序和用于执行该程序的游戏机
    • US07828641B2
    • 2010-11-09
    • US11411846
    • 2006-04-27
    • Kenichi ImaedaMakoto Sugawara
    • Kenichi ImaedaMakoto Sugawara
    • A63F13/00
    • A63F13/573A63F13/06A63F13/10A63F13/422A63F13/812A63F2300/303A63F2300/305A63F2300/6045A63F2300/64A63F2300/8011
    • Provided are a program and an information processing apparatus for controlling execution of a ball sports simulation game that can provide for a player sensations similar to those experienced when actually playing the sports. The program executed in the information processing apparatus includes the steps of detecting a ball striking strength and a ball operating angle for hitting a golf ball, which are set by a player using an input device; detecting a ball striking operation value and a ball striking angle for said golf ball at the time of hitting said golf ball, which are set by said player using the input device; performing a correction of a specific distance in accordance with said ball striking operation value at the time of hitting said ball to a traveling distance of said ball corresponding to said detected ball striking strength; and determining a flight mode of said ball based on said ball operating angle and said ball striking angle at the time of hitting said ball, which are set by said player using the input device.
    • 提供了一种程序和信息处理装置,用于控制球运动模拟游戏的执行,该游戏模拟游戏可以提供与实际运动时所体验的玩家感觉类似的玩家感觉。 在信息处理装置中执行的程序包括检测由玩家使用输入装置设定的打高尔夫球的击球强度和球操作角度的步骤; 在使用所述输入装置由所述玩家设定的所述高尔夫球时,检测所述高尔夫球的击球操作值和击球角度; 根据所述球击球时的所述击球操作值对应于所述检测到的击球强度的所述球的行进距离执行特定距离的校正; 以及基于所述球操作角度确定所述球的飞行模式,并且在击球时由所述玩家使用所述输入装置设定所述击球角度。
    • 5. 发明申请
    • Program for controlling execution of a game, and a game machine for executing the program
    • 用于控制游戏执行的程序和用于执行该程序的游戏机
    • US20060205463A1
    • 2006-09-14
    • US11411846
    • 2006-04-27
    • Kenichi ImaedaMakoto Sugawara
    • Kenichi ImaedaMakoto Sugawara
    • A63F9/24
    • A63F13/573A63F13/06A63F13/10A63F13/422A63F13/812A63F2300/303A63F2300/305A63F2300/6045A63F2300/64A63F2300/8011
    • Provided are a program and an information processing apparatus for controlling execution of a ball sports simulation game that can provide for a player sensations similar to those experienced when actually playing the sports The program executed in the information processing apparatus includes the steps of detecting a ball striking strength and a ball operating angle for hitting a golf ball, which are set by a player using an input device; detecting a ball striking operation value and a ball striking angle for said golf ball at the time of hitting said golf ball, which are set by said player using the input device; performing a correction of a specific distance in accordance with said ball striking operation value at the time of hitting said ball to a traveling distance of said ball corresponding to said detected ball striking strength; and determining a flight mode of said ball based on said ball operating angle and said ball striking angle at the time of hitting said ball, which are set by said player using the input device.
    • 提供了一种程序和信息处理装置,用于控制可以提供玩家感觉的球运动模拟游戏的执行,该玩家的感觉类似于在实际玩运动时所经历的运动。在信息处理设备中执行的程序包括以下步骤: 强度和击球高尔夫球的球操作角度,其由使用输入装置的玩家设定; 在使用所述输入装置由所述玩家设定的所述高尔夫球时,检测所述高尔夫球的击球操作值和击球角度; 根据所述球击球时的所述击球操作值对应于所述检测到的击球强度的所述球的行进距离执行特定距离的校正; 以及基于所述球操作角度确定所述球的飞行模式,并且在击球时由所述玩家使用所述输入装置设定所述击球角度。
    • 8. 发明授权
    • Ski simulator
    • 滑雪模拟器
    • US06270403B1
    • 2001-08-07
    • US09068099
    • 1998-05-01
    • Tatsuya WatanabeHideki InoueYuji SugimoriMakoto Sugawara
    • Tatsuya WatanabeHideki InoueYuji SugimoriMakoto Sugawara
    • F16C124
    • A63F13/245A63B69/18A63B2071/0644A63B2220/16A63F13/06A63F13/10A63F13/57A63F13/807A63F2300/1062A63F2300/64A63F2300/8041
    • A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.
    • 滑雪游戏机响应于玩家通过旋转模拟滑雪板给出的控制信号执行游戏程序,以在显示装置上显示与玩家对应的滑雪者的对象。 滑雪游戏机包括:滑雪板旋转检测器,用于通过检测仿制滑雪板的旋转方向和程度来产生控制信号; 控制单元,根据滑雪道路数据和控制信号,获取表示滑雪道路上滑雪道的当前位置的位置数据,根据位置数据生成表示滑雪者滑雪道的多边形数据,存储多边形 数据,同时滑雪者在滑雪课程上滑雪,并且根据所存储的轨迹的多边形数据生成要在显示装置上显示的轨迹的显示数据; 以及显示器,用于根据由控制单元生成的轨迹的显示数据显示具有滑雪道的滑雪道路。