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    • 2. 发明申请
    • Gaming device having concentric reels and a displayable wild symbol
    • 具有同心卷轴和可显示的野生符号的游戏装置
    • US20060084492A1
    • 2006-04-20
    • US10949619
    • 2004-09-24
    • Anthony BaerlocherRyan CuddyRichard Pennington
    • Anthony BaerlocherRyan CuddyRichard Pennington
    • A63F13/00
    • G07F17/3213
    • A gaming device including a plurality of reel sets where at least one of the reel sets includes an inner reel and an outer reel. The inner reel includes a plurality of first symbols and at least one designated symbol and the outer reel includes a plurality of second symbols and at least one viewable area which displays one or more of the first symbols of the inner reel. The outer reel remains stationary while the inner reel is moved or rotated. If the designated symbol is viewable or visible through the viewable area of the outer reel, the gaming device changes at least one of the second symbols of the outer reel to a wild symbol. The gaming device moves or rotates the outer reel to display or indicate one or more of the second symbols to a player. The gaming device evaluates the first and second symbols indicated by the reel sets and provides an outcome to the player for any winning symbol combinations indicated by one or more paylines associated with the reel sets.
    • 一种包括多个卷轴组的游戏装置,其中至少一个卷轴组包括内卷轴和外卷轴。 内卷轴包括多个第一符号和至少一个指定符号,而外卷轴包括多个第二符号和至少一个可视区域,其可显示内卷轴的一个或多个第一符号。 内卷轴移动或旋转时,外卷轴保持静止。 如果通过外部卷轴的可视区域可见或可见指定符号,则游戏装置将外部卷轴的至少一个第二符号改变为野外符号。 游戏装置移动或旋转外部卷轴以向播放器显示或指示一个或多个第二符号。 游戏装置评估由卷轴组指示的第一和第二符号,并且向与播放器相关联的一个或多个支付线指示的任何获胜符号组合向玩家提供结果。
    • 4. 发明申请
    • SYSTEM AND METHODS FOR GAMING DATA ANALYSIS
    • 用于游戏数据分析的系统和方法
    • US20110128382A1
    • 2011-06-02
    • US12628753
    • 2009-12-01
    • Richard PenningtonBin Nguyen
    • Richard PenningtonBin Nguyen
    • H04N7/18
    • G07F17/32G07F17/3237G07F17/3239G07F17/3241G08B13/19613G08B13/19671G08B13/19673
    • A system for analyzing data generated by surveillance of a casino is provided. The system includes a plurality of cameras. Each camera is positioned with respect to a corresponding section of the casino and configured to digitally record a video segment upon detection of at least one defined trigger within the corresponding section and generate a signal indicative of the recorded video segment. A video surveillance center is in signal communication with each camera and includes a database configured to store a plurality of defined behaviors and a plurality of defined indicators that are each associated with at least one trigger. The video surveillance center is configured to receive content including the recorded video segment from at least one camera and analyze the content to identify the at least one defined trigger.
    • 提供了一种用于分析由娱乐场的监视产生的数据的系统。 该系统包括多个相机。 每个相机相对于娱乐场的相应部分定位,并且被配置为在检测到相应部分中的至少一个定义的触发并且产生指示所记录的视频片段的信号时对视频片段进行数字记录。 视频监控中心与每个摄像机进行信号通信,并且包括被配置为存储多个定义的行为的数据库以及与至少一个触发相关联的多个定义的指示符。 视频监控中心被配置为从至少一个摄像机接收包括记录的视频片段的内容,并分析内容以识别至少一个定义的触发。
    • 5. 发明申请
    • REAL-TIME PLAYER TRACKING
    • 实时播放器追踪
    • US20120330740A1
    • 2012-12-27
    • US13607374
    • 2012-09-07
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • G06Q30/02
    • G07F17/32G07F17/3239G07F17/3241
    • Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.
    • 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成的机器视觉系统的智能相机。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。
    • 6. 发明申请
    • REAL-TIME PLAYER TRACKING
    • 实时播放器追踪
    • US20090055204A1
    • 2009-02-26
    • US11844262
    • 2007-08-23
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • G06F17/30G06K9/62G06Q10/00H04N5/232
    • G07F17/32G07F17/3239G07F17/3241
    • Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.
    • 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。
    • 7. 发明申请
    • Prize redemption kiosk
    • 奖赎回亭
    • US20080318671A1
    • 2008-12-25
    • US11821145
    • 2007-06-22
    • Richard E. RoweRichard PenningtonMichael M. Oberberger
    • Richard E. RoweRichard PenningtonMichael M. Oberberger
    • A63F11/00
    • G07F17/3248G07F17/32G07F17/3253G07F17/3262
    • Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form.
    • 本发明的一些优选实施例提供了一种可以读取无现金仪器的信息亭,确定可兑换无现金工具的商品的一个或多个相应商品,并提供相应的商品。 无现金工具可以是例如普通的“现金”票,根据本发明形成的票,玩家忠诚度记录仪等。本发明的一些实施方案提供了配置用于发行可兑换为各种各样的无现金工具的EGM 商品种类。 无现金乐器可以是例如编码票。 一些实施方式提供了配置用于编码奖品代码的EGM,该奖品代码指示可兑换无现金工具的相应商品项目。 然而,无现金工具可能会或可能不会指示奖品代码。 如果无现金工具包含奖品代码,则奖品代码可能以或可能不以人类可读的形式表示。
    • 8. 发明授权
    • Prize redemption kiosk
    • 奖赎回亭
    • US08308554B2
    • 2012-11-13
    • US11821145
    • 2007-06-22
    • Richard E. RoweRichard PenningtonMichael M. Oberberger
    • Richard E. RoweRichard PenningtonMichael M. Oberberger
    • A63F9/24
    • G07F17/3248G07F17/32G07F17/3253G07F17/3262
    • Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form.
    • 本发明的一些优选实施例提供了一种可以读取无现金仪器的信息亭,确定可兑换无现金工具的商品的一个或多个相应商品,并提供相应的商品。 无现金工具可以是例如普通现金出票,根据本发明形成的票,玩家忠诚度仪器等。本发明的一些实施方案提供了配置用于发行可兑换各种类型的无现金工具的EGM 商品。 无现金乐器可以是例如编码票。 一些实施方式提供了配置用于编码奖品代码的EGM,该奖品代码指示可兑换无现金工具的相应商品项目。 然而,无现金工具可能会或可能不会指示奖品代码。 如果无现金工具包含奖品代码,则奖品代码可能以或可能不以人类可读的形式表示。
    • 9. 发明申请
    • REAL-TIME PLAYER TRACKING
    • 实时播放器追踪
    • US20120063651A1
    • 2012-03-15
    • US13298226
    • 2011-11-16
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • Richard PenningtonBinh T. NguyenJavier Saenz
    • G06K9/00
    • G07F17/32G07F17/3239G07F17/3241
    • Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.
    • 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息也可以用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实现涉及监视顾客事件数据并确定何时发生预定的兴趣事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。
    • 10. 发明授权
    • Large prize central management
    • 大奖中央管理
    • US06419583B1
    • 2002-07-16
    • US09577556
    • 2000-05-24
    • Hardy Lee CrumbyAli SaffariRichard Pennington
    • Hardy Lee CrumbyAli SaffariRichard Pennington
    • A63F900
    • G07F17/3244G07F17/32G07F17/3223
    • In a gaming system, a central computer generates a plurality of game win-loss outcome stacks, each stack having at least one “win” (preferably, large-prize) outcome. Sub-stacks, from among the plurality of stacks, are transmitted to casino or other group controllers or computers, each casino controller being coupled to a plurality of gaming terminals. In response to placing a large-prize wager, in addition to normal, local game wager, a gaming terminal requests a large-prize outcome from the sub-stack which is stored in the casino controller. Whenever a casino controller's sub-stack is depleted, it requests a new sub-stack from the central computer. Preferably the central computer selects a new sub-stack for transmission according to a selection process which is weighted so as to maintain the ratio of winning outcomes to all outcomes in a predetermined range. When all sub-stacks of a given stack have been transmitted, the central computer generates a new stack to replace the depleted stack.
    • 在游戏系统中,中央计算机产生多个游戏失败结果堆栈,每个堆栈具有至少一个“胜利”(优选大奖)结果。 多个堆叠中的子堆叠被发送到娱乐场或其他组控制器或计算机,每个娱乐场控制器耦合到多个游戏终端。 响应于大型赌注,除了正常的本地游戏赌注之外,游戏终端从存储在娱乐场控制器中的子堆栈请求大奖结果。 每当赌场控制器的子堆栈耗尽时,它将从中央计算机请求一个新的子堆栈。 优选地,中央计算机根据加权的选择过程来选择用于传输的新的子堆栈,以便将获胜结果与所有结果的比率保持在预定范围内。 当给定堆栈的所有子堆栈都已被传输时,中央计算机生成一个新的堆栈来替换耗尽的堆栈。