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    • 8. 发明申请
    • Gaming device having mechanical indicator with values and modifiers and selection of values and modifiers
    • 游戏装置具有带有值和修饰符的机械指示器以及值和修饰符的选择
    • US20060063584A1
    • 2006-03-23
    • US10948433
    • 2004-09-22
    • Zeke BrillAnthony BaerlocherKaren CreganMichael MacVittieHans Elias
    • Zeke BrillAnthony BaerlocherKaren CreganMichael MacVittieHans Elias
    • A63F9/24
    • G07F17/3244G07F17/3267G07F17/34
    • A gaming device includes a symbol generator which includes a plurality of sections. Each of the sections is associated with a symbol. Upon a triggering event, the gaming device determines which symbol to indicate. The gaming device rotates or moves the symbol generator and stops rotating the symbol generator to indicate a first point on the symbol generator. The first point is located between the section associated with the determined symbol and another section adjacent to this section. The gaming device indicates the adjacent section at least once and indicates the section associated with the determined symbol at least once. In one embodiment, the gaming device oscillates the symbol generator back and forth to indicate one section and then the other section to tease the player. The gaming device stops moving or rotating the symbol generator to indicate the section associated with the determined symbol. The gaming device provides an outcome to a player based on the determined symbol.
    • 游戏装置包括包括多个部分的符号发生器。 每个部分都与一个符号相关联。 在触发事件时,游戏装置确定要指示的符号。 游戏装置旋转或移动符号发生器并停止旋转符号发生器以指示符号发生器上的第一点。 第一点位于与确定的符号相关的部分和与该部分相邻的另一部分之间。 游戏装置至少指示相邻部分一次,并且至少指示与所确定的符号相关联的部分。 在一个实施例中,游戏装置来回振荡符号发生器以指示一个部分,然后另一部分来戏弄玩家。 游戏装置停止移动或旋转符号发生器以指示与确定的符号相关联的部分。 游戏装置基于所确定的符号向玩家提供结果。
    • 10. 发明申请
    • GAMING DEVICE HAVING MULTIPLE PAY SLOTS
    • 具有多个付款单的游戏设备
    • US20060199628A1
    • 2006-09-07
    • US11380851
    • 2006-04-28
    • Paulina RodgersKaren Cregan
    • Paulina RodgersKaren Cregan
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3267G07F17/3286
    • The gaming device provides a number of selections. When the player chooses a selection, the gaming device randomly generates a value and randomly places the value into one of a number of adjacent slots. When the bottom of each slot is covered with values, the game removes the values and provides an award to the player. In one embodiment, the award includes a value from each slot and in a preferred embodiment the award includes the smallest value from the slots. The gaming device subtracts the lowest value from the remaining values and the player chooses another selection. The process continues until one of a plurality of possible endings occurs.
    • 游戏设备提供了许多选择。 当玩家选择选择时,游戏装置随机地产生一个值,并将该值随机地放置在多个相邻时隙之一中。 当每个槽的底部被值覆盖时,游戏将移除值并向玩家提供奖励。 在一个实施例中,奖励包括来自每个时隙的值,并且在优选实施例中,奖励包括来自时隙的最小值。 游戏设备从剩余的值中减去最低值,玩家选择另一个选择。 该过程继续,直到发生多个可能的结束之一。