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    • 3. 发明授权
    • Systems and methods for smooth transitions to bi-cubic magnification
    • 用于平滑过渡到双立方体放大的系统和方法
    • US08212835B1
    • 2012-07-03
    • US11611104
    • 2006-12-14
    • Christopher J. MigdalAlexander L. MinkinWalter E. Donovan
    • Christopher J. MigdalAlexander L. MinkinWalter E. Donovan
    • G09G5/00
    • G06T15/04G06T2210/36
    • One embodiment of the present invention sets forth a technique for transitioning from bilinear sampling to filter-4 sampling, while avoiding the visual artifacts along the boundary between the two different types of filters. The technique may be implemented using a linear transition function or an arbitrary transition function stored in a lookup table. The transition to filter-4 sampling occurs when the view of a textured object includes both minified and magnified levels of texture detail. Using this technique, high image quality is maintained for texture mapped images that include both highly minified pixels as well as highly magnified pixels, without suffering the performance penalty associated with using a filtering operation such as filter-4 sampling across all pixels.
    • 本发明的一个实施例提出了一种用于从双线性采样转换到滤波器4采样的技术,同时避免沿着两种不同类型的滤波器之间的边界的视觉伪影。 该技术可以使用存储在查找表中的线性过渡函数或任意过渡函数来实现。 当纹理对象的视图包括纹理细节的缩小和放大级别时,会发生到过滤器4采样的转换。 使用这种技术,对于包括高度缩小的像素以及高度放大的像素的纹理映射图像,保持高图像质量,而不会遭受与使用诸如所有像素之间的滤波器4采样的滤波操作相关联的性能损失。
    • 5. 发明授权
    • Method of and apparatus for compressing and uncompressing image data
    • 用于压缩和解压缩图像数据的方法和装置
    • US07526125B2
    • 2009-04-28
    • US12029406
    • 2008-02-11
    • Robert A. DrebinDavid WangChristopher J. Migdal
    • Robert A. DrebinDavid WangChristopher J. Migdal
    • G06K9/36G06K9/00
    • G06T9/00G06T9/005H04N19/176H04N19/186H04N19/21H04N19/593H04N19/90
    • The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color. In one embodiment, the color cell includes a matrix of 4×4 pixels, the bitmask includes 32-bits and each of the color values includes 16-bits such that a compression rate of 4-bits per pixel is achieved. The present invention is particularly applicable to compress texture data such that the texture data can be more efficiently cached and moved during texture mapping. In that embodiment, the present invention can also support the compression of luminance, intensity and alpha textures.
    • 本发明提供了一种用于压缩和解压缩图像数据的方法和装置。 根据本发明的一个实施例,压缩彩色单元的方法包括以下步骤:定义彩色单元的至少四个亮度级; 为所述彩色单元生成位掩码,所述位掩码具有多个条目,每个条目各自对应于所述像素中的相应一个像素,所述条目中的每一个用于存储识别与所述像素中的相应一个像素相关联的亮度级中的一个的数据; 计算与所述亮度级中的第一个相关联的像素的第一平均颜色; 计算与第二个亮度级相关联的像素的第二平均颜色; 以及存储与第一平均颜色和第二平均颜色相关联的位掩码。 在一个实施例中,彩色单元包括4×4像素的矩阵,位掩码包括32位,并且每个颜色值包括16位,使得实现每像素4位的压缩率。 本发明特别适用于压缩纹理数据,使得在纹理映射期间可以更有效地缓存和移动纹理数据。 在该实施例中,本发明还可以支持亮度,强度和α纹理的压缩。
    • 6. 发明授权
    • Method and apparatus for texture memory management
    • 纹理记忆管理方法和装置
    • US06466223B1
    • 2002-10-15
    • US09275725
    • 1999-03-24
    • Angus DorbieChristopher J. MigdalPhilippe G. Lacroute
    • Angus DorbieChristopher J. MigdalPhilippe G. Lacroute
    • G09G540
    • G06T15/04
    • A method and apparatus for efficiently managing texture memory in computer graphics systems is provided. Texture images are stored in discrete memory-aligned tiles to avoid fragmentation in the texture memory. Larger texture images are divided up into smaller tiles so that they will fit in any available tile region in texture memory. Small texture images usually fit into a single tile and therefore do not usually have to be divided up. Texture images that are larger than a tile region are split up into tile-sized images that are stored individually in any available tile region of texture memory. By dividing up the larger texture images this way, the texture memory is used more efficiently because any gaps that appear in the texture memory due to fragmentation may be filled by the tile-sized images.
    • 提供了一种用于在计算机图形系统中有效管理纹理存储器的方法和装置。 纹理图像存储在离散的存储器对齐的瓦片中,以避免纹理存储器中的碎片。 较大的纹理图像被分成较小的瓦片,使得它们将适合纹理内存中的任何可用的瓦片区域。 小纹理图像通常适合单个瓷砖,因此通常不需要分割。 大于瓦片区域的纹理图像被分割成瓦片大小的图像,它们分别存储在纹理内存的任何可用的瓦片区域中。 通过以这种方式分割较大的纹理图像,纹理存储器被更有效地使用,因为由于碎片而在纹理存储器中出现的任何间隙可以由图块尺寸的图像填充。