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    • 2. 发明授权
    • Real-time precision ray tracing
    • 实时精确光线跟踪
    • US07499053B2
    • 2009-03-03
    • US11474517
    • 2006-06-23
    • Alexander KellerCarsten Waechter
    • Alexander KellerCarsten Waechter
    • G06T15/50G06T15/60
    • G06T15/40G06T15/06G06T15/506G06T15/55
    • Systems and techniques are described for ray tracing and for the efficient construction of acceleration data structures required for fast ray tracing. A computer graphics system generates, for each pixel in an image, a pixel value that is representative of a point in a scene as recorded on an image plane of a simulated camera. The computer graphics system is configured to generate the pixel value for an image using a selected ray-tracing methodology. The selected ray-tracing methodology includes the use of a ray tree that includes at least one ray shot from the pixel into a scene along a selected direction. The ray-tracing methodology further includes calculating the intersections of rays and surfaces in the scene. An axis-aligned bounding box is defined that contains, for a given ray, the point of intersection of the ray and surface nearest the origin of the ray. The bounding box is iteratively refined until a predetermined termination criterion has been met.
    • 描述了用于光线跟踪和快速光线跟踪所需的加速度数据结构的有效构造的系统和技术。 计算机图形系统为图像中的每个像素生成表示在模拟相机的图像平面上记录的场景中的点的像素值。 计算机图形系统被配置为使用所选择的光线跟踪方法来生成图像的像素值。 所选择的光线跟踪方法包括使用包括从像素的至少一个射线沿着所选方向到场景的射线树。 光线跟踪方法还包括计算场景中的光线和表面的交点。 定义轴对齐的边界框,对于给定的射线,包含最接近射线原点的射线和表面的交点。 边界框被迭代地改进,直到满足预定的终止标准。
    • 3. 发明申请
    • Real-time precision ray tracing
    • 实时精确光线跟踪
    • US20070024615A1
    • 2007-02-01
    • US11474517
    • 2006-06-23
    • Alexander KellerCarsten Waechter
    • Alexander KellerCarsten Waechter
    • G06T15/40
    • G06T15/40G06T15/06G06T15/506G06T15/55
    • Systems and techniques are described for ray tracing and for the efficient construction of acceleration data structures required for fast ray tracing. A computer graphics system generates, for each pixel in an image, a pixel value that is representative of a point in a scene as recorded on an image plane of a simulated camera. The computer graphics system is configured to generate the pixel value for an image using a selected ray-tracing methodology. The selected ray-tracing methodology includes the use of a ray tree that includes at least one ray shot from the pixel into a scene along a selected direction. The ray-tracing methodology further includes calculating the intersections of rays and surfaces in the scene. An axis-aligned bounding box is defined that contains, for a given ray, the point of intersection of the ray and surface nearest the origin of the ray. The bounding box is iteratively refined until a predetermined termination criterion has been met.
    • 描述了用于光线跟踪和快速光线跟踪所需的加速度数据结构的有效构造的系统和技术。 计算机图形系统为图像中的每个像素生成表示在模拟相机的图像平面上记录的场景中的点的像素值。 计算机图形系统被配置为使用所选择的光线跟踪方法来生成图像的像素值。 所选择的光线跟踪方法包括使用包括从像素的至少一个射线沿着所选方向到场景的射线树。 光线跟踪方法还包括计算场景中的光线和表面的交点。 定义轴对齐的边界框,对于给定的射线,包含最接近射线原点的射线和表面的交点。 边界框被迭代地改进,直到满足预定的终止标准。
    • 9. 发明申请
    • Real-time Precision Ray Tracing
    • 实时精确光线跟踪
    • US20090225080A1
    • 2009-09-10
    • US12395662
    • 2009-02-28
    • Alexander KellerCarsten Waechter
    • Alexander KellerCarsten Waechter
    • G06T15/50
    • G06T15/40G06T15/06G06T15/506G06T15/55
    • Systems and techniques are described for ray tracing and for the efficient construction of acceleration data structures required for fast ray tracing. A computer graphics system generates, for each pixel in an image, a pixel value that is representative of a point in a scene as recorded on an image plane of a simulated camera. The computer graphics system is configured to generate the pixel value for an image using a selected ray-tracing methodology . The selected ray-tracing methodology includes the use of a ray tree that includes at least one ray shot from the pixel into a scene along a selected direction. The ray-tracing methodology further includes calculating the intersections of rays and surfaces in the scene. An axis-aligned bounding box is defined that contains, for a given ray, the point of intersection of the ray and surface nearest the origin of the ray. The bounding box is iteratively refined until a predetermined termination criterion has been met.
    • 描述了用于光线跟踪和快速光线跟踪所需的加速度数据结构的有效构造的系统和技术。 计算机图形系统为图像中的每个像素生成表示在模拟相机的图像平面上记录的场景中的点的像素值。 计算机图形系统被配置为使用所选择的光线跟踪方法来生成图像的像素值。 所选择的光线跟踪方法包括使用包括从像素的至少一个射线沿着所选方向到场景的射线树。 光线跟踪方法还包括计算场景中的光线和表面的交点。 定义轴对齐的边界框,对于给定的射线,包含最接近射线原点的射线和表面的交点。 边界框被迭代地改进,直到满足预定的终止标准。