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    • 2. 发明申请
    • SYSTEMS AND METHODS FOR GENERATING VIDEO GAME CONTENT
    • 用于生成视频游戏内容的系统和方法
    • US20090165632A1
    • 2009-07-02
    • US12396957
    • 2009-03-03
    • Alex RigopulosEran Egozy
    • Alex RigopulosEran Egozy
    • G10H7/00
    • A63F13/814A63F13/00A63F2300/8047G10H1/0008G10H2220/135G10H2240/325
    • Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
    • 用于创建基于音乐的视频游戏的系统和方法被描述为容纳用于存储可执行指令的存储器和用于执行指令的处理器的便携式音乐和视频设备。 使用从游戏以外的源提供的音乐内容制作视频游戏内容包括分析音乐内容以识别音乐事件中的至少一个音乐事件; 确定与所述至少一个识别的事件相关联的显着音乐属性; 以及创建与所述至少一个所识别的音乐事件同步的视频游戏事件并且反映与所述至少一个识别的事件相关联的确定的显着音乐属性。
    • 6. 发明授权
    • Method and apparatus for creating an automatic accompaniment pattern on
the basis of analytic parameters
    • 基于分析参数创建自动伴奏图案的方法和装置
    • US5850051A
    • 1998-12-15
    • US698136
    • 1996-08-15
    • Tod MachoverAlex RigopulosFumiaki Matsumoto
    • Tod MachoverAlex RigopulosFumiaki Matsumoto
    • G10H1/00G10H1/24G10H1/36G10H1/38G10H7/00
    • G10H1/36G10H2210/321G10H2210/371
    • Optional accompaniment patterns are created on the basis of a plurality of parameters. Thus, by changing the values of the parameters to be supplied as necessary, accompaniment patterns can be created in an unconstrained manner. By time-varying at least one of the parameters, an optional accompaniment pattern can be created in such a manner that a desired accompaniment tone is sounded at a desired time point, and an accompaniment pattern can be changed freely. A performance state of an performance operator such as a keyboard may be detected, so as to change the parameters on the basis of performance states detected at least for a current time and a given past time. This permits parameter control reflecting a changing real-time performance state. Alternatively, a parameter may be prepared in accordance with input performance information so that an accompaniment pattern is created on the basis of the prepared parameter. At least one of the parameters may be modulated in real time via a relatively simple operator such as a modulation wheel.
    • 基于多个参数创建可选伴奏模式。 因此,通过根据需要改变要提供的参数的值,可以以无约束的方式创建伴奏图案。 通过对参数中的至少一个进行时变,可以以期望的伴奏音在期望的时间点发出可选的伴奏模式,并且可以自由地改变伴奏模式。 可以检测诸如键盘的性能运算符的性能状态,以便基于至少针对当前时间和给定的过去时间检测的性能状态来改变参数。 这允许反映变化的实时性能状态的参数控制。 或者,可以根据输入演奏信息准备参数,使得根据所准备的参数创建伴奏模式。 至少一个参数可以通过相对简单的操作器(例如调制轮)实时调制。
    • 7. 发明授权
    • Automatic performance device capable of making and changing
accompaniment pattern with ease
    • 自动演奏装置能够轻松制作和改变伴奏图案
    • US5650583A
    • 1997-07-22
    • US668507
    • 1996-07-02
    • Tod MachoverJoseph ChungFumiaki MatsumotoAlex Rigopulos
    • Tod MachoverJoseph ChungFumiaki MatsumotoAlex Rigopulos
    • G10H1/18G09B15/04G10H1/00G10H1/26G10H1/36G10H1/40G10H1/053
    • G09B15/04G10H1/36
    • A pattern memory stores plural accompaniment patterns for each of plural accompaniment components. Each of the accompaniment components is composed of one or more musical instrument parts for an accompaniment performance. There are provided operating members which are used for selectively designating a desired component and a touch sensor for detecting an operation touch applied to the operated operating member. Any of the plural accompaniment patterns corresponding to the designated component is selected in accordance with the detected operation touch, and the selected accompaniment pattern is read out from the memory. The entire accompaniment performance pattern is provided by a combination of the accompaniment patterns thus selected for the respective components. In order to allow the selected pattern to be changed freely, modifiers representing how to make the change may be utilized by the user. In such a case, the accompaniment pattern is changed in accordance with a predetermined algorithm that corresponds to the modifier selected by the user.
    • 模式存储器存储多个伴奏组件中的每一个的多个伴奏模式。 每个伴奏部件由用于伴奏演奏的一个或多个乐器部件组成。 提供了用于选择性地指定期望的部件的操作构件和用于检测施加到操作的操作构件的操作触摸的触摸传感器。 根据检测到的操作触摸来选择对应于指定分量的多个伴奏模式中的任何一个,并且从存储器中读出所选择的伴奏模式。 整个伴奏演奏模式是由相应组件所选择的伴奏乐曲的组合提供的。 为了允许所选择的图案被自由地改变,表示如何进行改变的修饰符可以被用户利用。 在这种情况下,根据与用户选择的修饰符对应的预定算法来改变伴奏图案。