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    • 2. 发明授权
    • Audio dynamics processing using a reset
    • 音频动态处理使用复位
    • US08849433B2
    • 2014-09-30
    • US12442359
    • 2007-09-25
    • Alan Jeffrey SeefeldtKenneth James Gundry
    • Alan Jeffrey SeefeldtKenneth James Gundry
    • G06F17/00H04H40/18H03G3/30H03G7/00
    • H03G3/3005H03G7/002H04H40/18
    • An audio dynamics processor or processing method that uses a reset mechanism or process in order to adapt quickly to content changes in the audio signal. A reset signal may be generated by analyzing the audio signal itself or the reset may be triggered from an external event such as a channel change on a television set or an input selection change on an audio/visual receiver. In the case of an external trigger, one or more indicators of the state of the dynamics processor for a current audio source may be saved and associated with that audio source before switching to a new audio source. Then, if the system switches back to the first audio source, the dynamics processor may be reset to the state previously stored or an approximation thereof.
    • 一种音频动力学处理器或处理方法,其使用复位机制或过程,以便快速适应音频信号中的内容变化。 可以通过分析音频信号本身来产生复位信号,或者可以从诸如电视机上的频道改变或音频/视频接收机上的输入选择改变的外部事件触发复位。 在外部触发的情况下,用于当前音频源的动态处理器的状态的一个或多个指示符可以在切换到新音频源之前被保存并与该音频源相关联。 然后,如果系统切换回第一音频源,则动态处理器可以被重置为先前存储的状态或其近似状态。
    • 4. 发明申请
    • Audio Dynamics Processing Using A Reset
    • 使用复位的音频动态处理
    • US20100198377A1
    • 2010-08-05
    • US12442359
    • 2007-09-25
    • Alan Jeffrey SeefeldtKenneth James Gundry
    • Alan Jeffrey SeefeldtKenneth James Gundry
    • G06F17/00
    • H03G3/3005H03G7/002H04H40/18
    • An audio dynamics processor or processing method that uses a reset mechanism or process in order to adapt quickly to content changes in the audio signal. A reset signal may be generated by analyzing the audio signal itself or the reset may be triggered from an external event such as a channel change on a television set or an input selection change on an audio/visual receiver. In the case of an external trigger, one or more indicators of the state of the dynamics processor for a current audio source may be saved and associated with that audio source before switching to a new audio source. Then, if the system switches back to the first audio source, the dynamics processor may be reset to the state previously stored or an approximation thereof.
    • 一种音频动力学处理器或处理方法,其使用复位机制或过程,以便快速适应音频信号中的内容变化。 可以通过分析音频信号本身来产生复位信号,或者可以从诸如电视机上的频道改变或音频/视频接收机上的输入选择改变的外部事件触发复位。 在外部触发的情况下,用于当前音频源的动态处理器的状态的一个或多个指示符可以在切换到新音频源之前被保存并与该音频源相关联。 然后,如果系统切换回第一音频源,则动态处理器可以被重置为先前存储的状态或其近似状态。
    • 7. 发明申请
    • Loudness Modification of Multichannel Audio Signals
    • 多声道音频信号的响度修正
    • US20110311062A1
    • 2011-12-22
    • US13215058
    • 2011-08-22
    • Alan Jeffrey SeefeldtMichael John Smithers
    • Alan Jeffrey SeefeldtMichael John Smithers
    • H04R5/00
    • H03G3/20H03G3/10H03G9/005H03G9/025H03G9/18H04R5/04H04S2400/13
    • Scaling, by a desired amount sm, the overall perceived loudness Lm of a multichannel audio signal, wherein perceived loudness is a nonlinear function of signal power P, by scaling the perceived loudness of each individual channel Lc by an amount substantially equal to the desired amount of scaling of the overall perceived loudness of all channels sm, subject to accuracy in calculations and the desired accuracy of the overall perceived loudness scaling sm. The perceived loudness of each individual channel may be scaled by changing the gain of each individual channel, wherein gain is a scaling of a channel's power. Optionally, in addition, the loudness scaling applied to each channel may be modified so as to reduce the difference between the actual overall loudness scaling and the desired amount of overall loudness scaling.
    • 通过将每个单独信道Lc的感知响度缩放基本上等于所需量的量,将感知响度定为信号功率P的非线性函数,以期望量sm缩放多声道音频信号的整体感知响度Lm 在所有频道sm的整体感知响度的缩放,受到计算的准确性和整体感知响度缩放sm的期望精度。 可以通过改变每个单独信道的增益来缩放每个单独信道的感知响度,其中增益是信道功率的缩放。 可选地,另外,应用于每个通道的响度缩放可以被修改,以便减小实际的整体响度缩放与期望的总响度缩放量之间的差异。
    • 8. 发明授权
    • Multichannel decorrelation in spatial audio coding
    • 空间音频编码中的多通道去相关
    • US08015018B2
    • 2011-09-06
    • US11661010
    • 2005-08-24
    • Alan Jeffrey SeefeldtMark Stuart Vinton
    • Alan Jeffrey SeefeldtMark Stuart Vinton
    • G10L19/00H04R5/00
    • G10L19/008
    • Each of N audio signals are filtered with a unique decorrelating filter (38) characteristic, the characteristic being a causal linear time-invariant characteristic in the time domain or the equivalent thereof in the frequency domain, and, for each decorrelating filter characteristic, combining (40, 44, 46), in a time and frequency varying manner, its input (Zi) and output (Z-i) signals to provide a set of N processed signals (X i). The set of decorrelation filter characteristics are designed so that all of the input and output signals are approximately mutually decorrelated. The set of N audio signals may be synthesized from M audio signals by upmixing (36), where M is one or more and N is greater than M.
    • 每个N个音频信号用唯一的去相关滤波器(38)特性进行滤波,该特性是时域中的因果线性时间不变特性或其在频域中的等效特性,并且对于每个去相关滤波器特性,组合( 40,44,46),以时间和频率变化的方式,其输入(Zi)和输出(Zi)信号以提供一组N个处理信号(X i)。 设计了一组去相关滤波器特性,使得所有的输入和输出信号大致相互解相关。 N个音频信号的集合可以通过上混合(36)从M个音频信号合成,其中M是一个或多个,N大于M.
    • 9. 发明申请
    • LOUDNESS MODIFICATION OF MULTICHANNEL AUDIO SIGNALS
    • 多声道音频信号的修改
    • US20100202632A1
    • 2010-08-12
    • US12225988
    • 2007-03-14
    • Alan Jeffrey SeefeldtMichael John Smithers
    • Alan Jeffrey SeefeldtMichael John Smithers
    • H03G3/00
    • H03G3/20H03G3/10H03G9/005H03G9/025H03G9/18H04R5/04H04S2400/13
    • Scaling, by a desired amount sm, the overall perceived loudness Lm of a multichannel audio signal, wherein perceived loudness is a nonlinear function of signal power P, by scaling the perceived loudness of each individual channel Lc by an amount substantially equal to the desired amount of scaling of the overall perceived loudness of all channels sm, subject to accuracy in calculations and the desired accuracy of the overall perceived loudness scaling sm. The perceived loudness of each individual channel may be scaled by changing the gain of each individual channel, wherein gain is a scaling of a channel's power. Optionally, in addition, the loudness scaling applied to each channel may be modified so as to reduce the difference between the actual overall loudness scaling and the desired amount of overall loudness scaling
    • 通过将每个单独信道Lc的感知响度缩放基本上等于所需量的量,将感知响度定为信号功率P的非线性函数,以期望量sm缩放多声道音频信号的整体感知响度Lm 在所有频道sm的整体感知响度的缩放,受到计算的准确性和整体感知响度缩放sm的期望精度。 可以通过改变每个单独信道的增益来缩放每个单独信道的感知响度,其中增益是信道功率的缩放。 可选地,此外,应用于每个通道的响度缩放可以被修改,以便减小实际的整体响度缩放与所需量的总响度缩放之间的差异