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    • 1. 发明申请
    • GAME ENHANCER
    • 游戏增强
    • US20090280896A1
    • 2009-11-12
    • US12305105
    • 2007-06-14
    • Alan J. JuddRichard ColeDavid Eves
    • Alan J. JuddRichard ColeDavid Eves
    • A63F13/02
    • A63F13/28A63F13/02A63F13/335A63F2300/302
    • A method, apparatus, computer program, and computer readable storage medium storing the computer program, is disclosed for generating a real-world description to operate a set of devices (12, 14, 16) to augment a user's experience of a game world. The game world is defined by a game world model, and parameters of the game world model are accessed by a first module being run within a protected computing environment. These parameters are sent to a second module running outside of the protected computing environment, and the second module uses these parameters to generate the real world description for controlling the set of devices.
    • 公开了一种存储该计算机程序的方法,装置,计算机程序和计算机可读存储介质,用于生成实际描述以操作一组设备(12,14,16),以增加用户对游戏世界的体验。 游戏世界由游戏世界模型定义,游戏世界模型的参数由在受保护的计算环境中运行的第一模块访问。 这些参数被发送到在受保护的计算环境外运行的第二模块,并且第二模块使用这些参数来生成用于控制该组设备的真实世界描述。
    • 2. 发明授权
    • Game enhancer
    • 游戏增强器
    • US08376844B2
    • 2013-02-19
    • US12305105
    • 2007-06-14
    • Alan J. JuddRichard ColeDavid Eves
    • Alan J. JuddRichard ColeDavid Eves
    • A63F13/02
    • A63F13/28A63F13/02A63F13/335A63F2300/302
    • A method, apparatus, computer program, and computer readable storage medium storing the computer program, is disclosed for generating a real-world description to operate a set of devices (12, 14, 16) to augment a user's experience of a game world. The game world is defined by a game world model, and parameters of the game world model are accessed by a first module being run within a protected computing environment. These parameters are sent to a second module running outside of the protected computing environment, and the second module uses these parameters to generate the real world description for controlling the set of devices.
    • 公开了一种存储该计算机程序的方法,装置,计算机程序和计算机可读存储介质,用于生成实际描述以操作一组设备(12,14,16),以增加用户对游戏世界的体验。 游戏世界由游戏世界模型定义,游戏世界模型的参数由在受保护的计算环境中运行的第一模块访问。 这些参数被发送到在受保护的计算环境外运行的第二模块,并且第二模块使用这些参数来生成用于控制该组设备的真实世界描述。
    • 8. 发明申请
    • Method and system for augmenting an audio signal
    • 用于增加音频信号的方法和系统
    • US20060085182A1
    • 2006-04-20
    • US10540315
    • 2003-12-10
    • David EvesRichard ColeChristopher Thorne
    • David EvesRichard ColeChristopher Thorne
    • G10L19/12
    • G10L25/48G11B27/034G11B27/28
    • A system and method is described in which a multimedia story is rendered to a consumer in dependence on features extracted from an audio signal representing for example a musical selection of the consumer. Features such as key changes and tempo of the music selection are related to dramatic parameters defined by and associated with story arcs, narrative story rules and film or story structure. In one example a selection of a few music tracks provides input audio signals (602) from which musical features are extracted (604), following which a dramatic parameter are generated (606). Media fragments are then obtained (608), the fragments having story content associated with the dramatic parameters, and the fragments output (610) with the music selection.
    • 描述了一种系统和方法,其中根据从表示例如消费者的音乐选择的音频信号中提取的特征向消费者呈现多媒体故事。 音乐选择的关键变化和节奏等特征与故事弧,叙事故事规则和电影或故事结构所定义的戏剧性参数相关联。 在一个示例中,几个音乐轨道的选择提供输入音频信号(602),从中提取音乐特征(604),随后生成戏剧性参数(606)。 然后获得媒体片段(608),具有与剧烈参数相关联的故事内容的片段以及具有音乐选择的片段输出(610)。