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    • 1. 发明授权
    • Telephone handset holder
    • 电话手机座
    • US5689558A
    • 1997-11-18
    • US623895
    • 1996-03-25
    • Alan G. OsgoodMichael A. Osgood-Graver
    • Alan G. OsgoodMichael A. Osgood-Graver
    • H04M1/05H04M1/00
    • H04M1/05
    • A telephone handset holder that mounts to the user's head or headgear. The handset holder, with handset attached, allows hands-free use of handset. The handset holder attaches to the backside of a telephone handset. The holder can accommodate a large variety of handsets for corded telephones, cordless telephones, cellular telephones, small two-way radios and other similar communication instruments. The handset holder can be quickly attached to and unattached from the back of handsets by means of small straps, hock and loop fasteners or suction cups. The handset holder is lightweight. The handset holder, with a handset attached, can be easily secured to the user's head by an over-the-head headband or by a wrap-around headband. The handset holder may be attached to a user's helmet or hard hat. The disclosed handset holder is simple and inexpensive to produce.
    • 一个安装在用户头部或头戴上的电话听筒支架。 带手机的手持机支架允许免提使用手机。 手机座附着在电话听筒的背面。 持有人可以容纳各种用于有线电话,无绳电话,蜂窝电话,小型双向无线电和其他类似通信工具的手机。 手持架可以通过小皮带,钩环和环扣紧固件或吸盘快速连接到手机背面并从手机背面脱离。 手持架是轻便的。 带有手机的手持机座可以通过头戴式头带或环绕式头带轻松地固定在用户的头部上。 手持架可以安装在用户的头盔或硬帽上。 所公开的手持机支架简单且制造成本低廉。
    • 3. 发明授权
    • Color motion depth effect system
    • 彩色运动深度效果系统
    • US5751397A
    • 1998-05-12
    • US483564
    • 1995-06-06
    • Alan G. Osgood
    • Alan G. Osgood
    • G02B27/22G03B35/12G03C9/08H04N13/00G03B21/32
    • H04N13/0422G02B27/2207G02B27/2221G03B35/12H04N13/0431H04N13/0059H04N13/0203H04N13/0285H04N13/0434H04N13/0459H04N13/0497
    • A method for creating the perception of visual depth in two dimensional displays. A filter or lens of one color (for example red) covers the left eye of a viewer and a lens of another color (for example green) covers the right eye. Objects moving in either lateral direction can be made to appear closer to or farther away from the viewer depending upon the color of the objects and surrounds. Objects that appear brighter to the left eye appear closer to the viewer when they are moving from left to right. These left eye bright objects appear farther away from the viewer when they are moving from right to left. The effect is reversed for objects that appear brighter to the right eye. Objects that appear brighter to the right eye appear closer to the viewer when they are moving from right to left. These right eye bright objects appear farther away from the viewer when they are moving from left to right. The colors of the areas surrounding moving objects can produce or contribute to the depth effect. The amount of perceived depth is affected by the eye to eye brightness ratios of the objects and surrounds. More saturated colors, which produce higher eye to eye brightness ratios tend to produce larger effects. The strength of the depth effect is also affected by the rate of lateral movement in terms of visual angle. Faster moving objects produce a larger effect than slower moving objects.
    • 一种用于在二维显示中创建视觉深度感知的方法。 一种颜色的过滤器或透镜(例如红色)覆盖观察者的左眼,另一种颜色的透镜(例如绿色)覆盖右眼。 可以根据物体的颜色和围绕物,沿任一横向方向移动的物体看起来更靠近或远离观察者。 从左到右移动时,左眼看起来更亮的物体看起来更接近观察者。 当这些左眼明亮的物体从右向左移动时,它们远离观察者。 对于右眼看起来更亮的物体,效果相反。 从右向左移动时,右眼看起来更亮的物体看起来更接近观察者。 当这些右眼明亮的物体从左向右移动时,它们远离观察者。 运动物体周围区域的颜色可以产生或有助于深度效应。 感知深度的数量受物体和周围环境的眼睛亮度比的影响。 产生更高的眼睛亮度比的更饱和的颜色倾向于产生更大的效果。 深度效应的强度也受视角的横向运动速度的影响。 更快的移动物体比较慢的移动物体产生更大的影响。