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    • 1. 发明授权
    • Image processing program and image display device
    • 图像处理程序和图像显示装置
    • US07847754B2
    • 2010-12-07
    • US11411852
    • 2006-04-27
    • Akinori NishiyamaYukihiro HigashiTakaya YamaneMasato Shimizu
    • Akinori NishiyamaYukihiro HigashiTakaya YamaneMasato Shimizu
    • G09G5/00
    • A63F13/26A63F13/10A63F2300/301G09G3/003G09G3/3611G09G5/225G09G2300/026G09G2310/0221
    • The program of the present invention is an image processing program for causing a computer to display images using a plurality of display devices, wherein the image processing program causes the computer to perform the steps of: (a) dividing a virtual space into a plurality of areas; (b) associating display device selection information with each of the plurality of areas for selecting on which of the plurality of display devices an image is to be displayed; (c) judging in which of the plurality of areas a mobile object existing in the virtual space is positioned; (d) acquiring the display device selection information associated with the area in which the mobile object is positioned; and (e) displaying the mobile object in a display device corresponding to the display device selection information acquired at step (d) among the plurality of display devices.
    • 本发明的程序是用于使计算机使用多个显示装置显示图像的图像处理程序,其中图像处理程序使计算机执行以下步骤:(a)将虚拟空间分成多个 地区 (b)将显示设备选择信息与多个区域中的每一个相关联,用于选择要显示图像的多个显示设备中的哪一个; (c)判断虚拟空间中存在的移动对象的多个区域中的哪一个位于何处; (d)获取与移动对象所位于的区域相关联的显示设备选择信息; 以及(e)在与多个显示装置中的步骤(d)获取的显示装置选择信息相对应的显示装置中显示移动对象。
    • 3. 发明授权
    • Game machine and method with changing game field
    • 游戏机和方法与变化的游戏领域
    • US07980950B2
    • 2011-07-19
    • US12005712
    • 2007-12-28
    • Sakae OsumiAkinori NishiyamaShinichi Manabe
    • Sakae OsumiAkinori NishiyamaShinichi Manabe
    • A63F13/00
    • A63F13/57A63F13/10A63F13/2145A63F13/26A63F13/60A63F13/803A63F2300/64A63F2300/8017
    • A game control program includes a coordinates receiving step for receiving coordinates in a virtual apace, coordinates being input by a player, a course generating step for generating a course according to the coordinates input by the player, along which course a character moves in the virtual space, a course segment setting step for dividing said course into a plurality of segments, a geographical feature setting step for setting geographical features of each of the segments according to geographical position of each of the segments in the virtual space, an event setting step for setting events occurring on each of the segments according to a predetermined random factor, and a character moving step for moving the character in a direction substantially along the segment. A game control machine includes corresponding means.
    • 游戏控制程序包括:坐标接收步骤,用于接收由虚拟播放器中的坐标,由玩家输入的坐标;轨道生成步骤,用于根据玩家输入的坐标生成路线,当然,该角色在虚拟 空间,用于将所述路线划分成多个段的路线段设置步骤,用于根据虚拟空间中的每个段的地理位置设置每个段的地理特征的地理特征设置步骤,用于 根据预定的随机因素设置在每个段上发生的事件;以及字符移动步骤,用于沿着该段大致沿着该方向移动该字符。 游戏机包括相应的装置。
    • 4. 发明申请
    • Game control program and a game machine
    • 游戏控制程序和游戏机
    • US20090170599A1
    • 2009-07-02
    • US12005712
    • 2007-12-28
    • Sakae OsumiAkinori NishiyamaShinichi Manabe
    • Sakae OsumiAkinori NishiyamaShinichi Manabe
    • A63F9/24
    • A63F13/57A63F13/10A63F13/2145A63F13/26A63F13/60A63F13/803A63F2300/64A63F2300/8017
    • A game control program includes a coordinates receiving step for receiving coordinates in a virtual apace, coordinates being input by a player, a course generating step for generating a course according to the coordinates input by the player, along which course a character moves in the virtual space, a course segment setting step for dividing said course into a plurality of segments, a geographical feature setting step for setting geographical features of each of the segments according to geographical position of each of the segments in the virtual space, an event setting step for setting events occurring on each of the segments according to a predetermined random factor, and a character moving step for moving the character in a direction substantially along the segment. A game control machine includes corresponding means.
    • 游戏控制程序包括:坐标接收步骤,用于接收由虚拟播放器中的坐标,由玩家输入的坐标;轨道生成步骤,用于根据玩家输入的坐标生成路线,当然,该角色在虚拟 空间,用于将所述路线划分成多个段的路线段设置步骤,用于根据虚拟空间中的每个段的地理位置设置每个段的地理特征的地理特征设置步骤,用于 根据预定的随机因素设置在每个段上发生的事件;以及字符移动步骤,用于沿着该段大致沿着该方向移动该字符。 游戏机包括相应的装置。