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    • 2. 发明授权
    • Game apparatus and storage medium
    • 游戏机和存储介质
    • US07794327B2
    • 2010-09-14
    • US11253639
    • 2005-10-20
    • Yuji SawataniMotoi OkamotoShigeru Miyamoto
    • Yuji SawataniMotoi OkamotoShigeru Miyamoto
    • A63F9/24A63F13/00G06F19/00
    • A63F13/56A63F13/10A63F13/12A63F13/2145A63F13/92A63F13/95A63F2300/1075A63F2300/301
    • A display device 12 covered by a touch panel 13 displays a game space on a display screen. Position coordinates (tx, ty) obtained when the touch panel 13 is touch-operated are detected at a predetermined periodic cycle. At least one of a movement speed (V) and a movement direction (θ) is calculated as a movement parameter for a second object based on current position coordinates (tx, ty) and position coordinates (tpx, tpy) having been detected in an immediately preceding time. A new movement parameter (V and θ) is determined using movement parameters having been previously determined (Vp and θp) and the newly calculated movement parameter (V and θ). When the first object and the second object satisfy a predetermined positional relationship therebetween, the second object is moved and display-controlled based on the updated movement parameter.
    • 由触摸面板13覆盖的显示装置12在显示画面上显示游戏空间。 以预定的周期周期检测触摸面板13触摸操作时获得的位置坐标(tx,ty)。 基于当前位置坐标(tx,ty)和已经检测到的位置坐标(tpx,tpy),计算移动速度(V)和移动方向(& t)中的至少一个作为第二对象的运动参数 紧接在前的时间。 使用先前确定的运动参数(Vp和& t; p)和新计算的运动参数(V和& t)来确定新的运动参数(V和& tt)。 当第一物体和第二物体之间满足预定的位置关系时,基于更新的移动参数来移动和显示控制第二物体。
    • 3. 发明申请
    • Game apparatus and storage medium
    • 游戏机和存储介质
    • US20060089198A1
    • 2006-04-27
    • US11253639
    • 2005-10-20
    • Yuji SawataniMotoi OkamotoShigeru Miyamoto
    • Yuji SawataniMotoi OkamotoShigeru Miyamoto
    • A63F13/00
    • A63F13/56A63F13/10A63F13/12A63F13/2145A63F13/92A63F13/95A63F2300/1075A63F2300/301
    • A display device 12 covered by a touch panel 13 displays a game space on a display screen. Position coordinates (tx, ty) obtained when the touch panel 13 is touch-operated are detected at a predetermined periodic cycle. At least one of a movement speed (V) and a movement direction (θ) is calculated as a movement parameter for a second object based on current position coordinates (tx, ty) and position coordinates (tpx, tpy) having been detected in an immediately preceding time. A new movement parameter (V and θ) is determined using movement parameters having been previously determined (Vp and θp) and the newly calculated movement parameter (V and θ). When the first object and the second object satisfy a predetermined positional relationship therebetween, the second object is moved and display-controlled based on the updated movement parameter.
    • 由触摸面板13覆盖的显示装置12在显示画面上显示游戏空间。 以预定的周期周期检测触摸面板13触摸操作时获得的位置坐标(tx,ty)。 基于当前位置坐标(tx,ty)和位置坐标(tpx,tpy)中已经检测到的当前位置坐标(tx,ty),运动速度(V)和移动方向(θ)中的至少一个被计算为第二对象的移动参数 紧接在前。 使用先前确定的运动参数(Vp和小时)和新计算的运动参数(V和θ)来确定新的运动参数(V和θ)。 当第一物体和第二物体之间满足预定的位置关系时,基于更新的移动参数来移动和显示控制第二物体。