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    • 3. 发明申请
    • Image processing
    • 图像处理
    • US20070140554A1
    • 2007-06-21
    • US10582988
    • 2004-07-08
    • Jacob StrömTomas Akenine-Moller
    • Jacob StrömTomas Akenine-Moller
    • G06K9/00
    • H04N19/98H04N19/105H04N19/176H04N19/184H04N19/186
    • In an image-encoding scheme, an input image is decomposed into several image blocks (600) comprising multiple image elements (610), e.g. pixels or texels. The image blocks (600) are then encoded into encoded block representations (700). Such a block representation (700) comprises a color codeword (710), an intensity codeword (720) and a sequence (730) of intensity representations. The color codeword (710) is a representation of the colors of the image elements (610) of the block (600). The intensity codeword (720) is a representation of a set of multiple intensity modifiers for modifying the intensity of the image elements (610) in the block (600). The representation sequence (730) includes an intensity representation for each image element (610) in the block (600), where a representation identifies one of intensity modifiers in the intensity modifier set. During decoding, the color and intensity codewords (710, 720) and intensity representations (730) are used to generate a decoded representation of the image elements (610) in the block (600).
    • 在图像编码方案中,输入图像被分解为包括多个图像元素(610)的若干图像块(600)。 像素或纹素。 然后将图像块(600)编码为编码块表示(700)。 这种块表示(700)包括颜色码字(710),强度码字(720)和强度表示的序列(730)。 颜色码字(710)是块(600)的图像元素(610)的颜色的表示。 强度码字(720)是用于修改块(600)中的图像元素(610)的强度的一组多重强度修改器的表示。 表示序列(730)包括块(600)中的每个图像元素(610)的强度表示,其中表示标识强度修饰符集合中的一个强度修饰符。 在解码期间,颜色和亮度码字(710,720)和强度表示(730)用于在块(600)中生成图像元素(610)的解码表示。
    • 7. 发明申请
    • Frame Buffer Compression and Decompression Method for Graphics Rendering
    • 用于图形渲染的帧缓冲区压缩和解压缩方法
    • US20080247641A1
    • 2008-10-09
    • US11953339
    • 2007-12-10
    • Jim RasmussonTomas Akenine-MollerJon HasselgrenJacob Munkberg
    • Jim RasmussonTomas Akenine-MollerJon HasselgrenJacob Munkberg
    • G06K9/00
    • G06T11/40G09G5/363G09G5/393G09G2340/02G09G2340/10H04N19/12H04N19/147H04N19/154H04N19/176H04N19/40H04N19/423
    • Methods and apparatus are disclosed for the processing of frame buffer data, such as color buffer data, in graphics processing applications. Although more generally applicable, these methods and apparatus are particularly useful in real-time, polygon-based, 3D rendering applications. An exemplary method for processing graphics data according to one or more embodiments of the invention begins with the retrieval, from a buffer, of pixel values corresponding to a tile of two or more pixels, and with the updating of one or more of those updated pixel values. The updated pixel values are selectively compressed using a lossy compression operation or a lossless compression operation, based on an accumulated error metric value for the tile. If lossy compression is used, then the accumulated error metric value for the tile is updated; in either event, the compressed pixel values are stored in the frame buffer for further processing. With this approach, the accumulated error caused by successive, or tandem, compression operations may be limited to a pre-determined maximum.
    • 公开了用于在图形处理应用中处理帧缓冲器数据(例如彩色缓冲器数据)的方法和装置。 尽管更普遍适用,但是这些方法和装置在实时,基于多边形的3D渲染应用中特别有用。 根据本发明的一个或多个实施例的用于处理图形数据的示例性方法开始于从缓冲器检索对应于两个或更多个像素的图块的像素值,并且随着更新这些更新像素中的一个或多个 价值观。 基于瓦片的累积误差度量值,使用有损压缩操作或无损压缩操作来选择性地压缩更新的像素值。 如果使用有损压缩,则更新瓦片的累积误差量度值; 在任一情况下,将压缩像素值存储在帧缓冲器中用于进一步处理。 利用这种方法,由连续或串联的压缩操作引起的累积误差可能被限制为预定的最大值。
    • 9. 发明申请
    • Graphics texture processing methods, apparatus and computer program products using texture compression, block overlapping and/or texture filtering
    • 图形纹理处理方法,装置和计算机程序产品使用纹理压缩,块重叠和/或纹理过滤
    • US20050264573A1
    • 2005-12-01
    • US11179704
    • 2005-07-12
    • Tomas Akenine-MollerJacob Strom
    • Tomas Akenine-MollerJacob Strom
    • G06T1/60G06T9/00G06T15/04H04N1/46H04N1/60G06F15/16G09G5/00G09G5/39
    • G06T1/60G06T9/005G06T15/04
    • A pixel is textured by storing a first texel reference value, a second texel reference value, and texel mapping values where each texel mapping value represents a k-tuple of (ternary) references to the first texel reference value, the second texel reference value and a third texel reference value to thereby represent a block of texels. A pixel value for the pixel is generated from the stored texel values and the pixel is displayed responsive to the generated pixel value. In some embodiments, respective pluralities of texel reference values and texel mapping values that map thereto are stored for respective ones of a plurality of overlapping blocks of texels. In further embodiments, a first mipmap value for a pixel is bilinearly interpolated from the retrieved texel values for the set of nearest neighbor texels. A second mipmap value for the pixel is generated by averaging the retrieved texel values for the set of nearest neighbor texels. A pixel value for the pixel is generated by interpolating between the first and second mipmap values. The present invention may be embodied as methods, apparatus and computer program products.
    • 通过存储第一纹素引用值,第二纹素引用值和纹素映射值来纹理化像素,其中每个纹素映射值表示对第一纹素引用值(第三纹素参考值)的第三元素引用的k元组,第二纹素参考值和 第三纹素参考值,从而表示纹理块。 从存储的纹素值生成像素的像素值,并且响应于所生成的像素值显示像素。 在一些实施例中,对于多个重叠的纹素块中的相应的多个纹理参考值和与其对应的纹素映射值相对应的多个纹理映射值被存储。 在另外的实施例中,用于一组像素的第一mipmap值从用于最近邻纹理集合的检索到的纹素值进行双线性内插。 像素的第二个mipmap值通过对最近邻纹理集合的检索的纹素值进行平均来生成。 通过在第一和第二mipmap值之间进行内插来生成像素的像素值。 本发明可以体现为方法,装置和计算机程序产品。