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    • 4. 发明申请
    • Constant pace card game
    • 恒速卡片游戏
    • US20050161883A1
    • 2005-07-28
    • US10765524
    • 2004-01-27
    • Steven Lipscomb
    • Steven Lipscomb
    • A63F1/18G07F17/32A63F1/00
    • G07F17/32A63F1/18A63F2250/1078G07F17/3269G07F17/3293
    • The present invention relates to a method for maintaining a relatively steady pace in a card game and enhancing the drama associated with the game, such as a poker game. The method may be used with virtually any poker game to maintain a relatively constant pace in a poker tournament. In essence, as play passes to a player, the player is given a predetermined time period within which to play the hand before a restriction or penalty is imposed on the player. By limiting the amount of time for a player to play a turn, the pace of card game will be relatively constant. In order to further enhance the interest of the viewing audience in the game, visual effects may optionally be provided to provide an indication to the players, as well as the viewing audience, of the time period.
    • 本发明涉及一种用于在卡牌游戏中保持相对稳定的速度并增强与诸如扑克游戏之类的游戏相关联的戏剧的方法。 该方法可以用于几乎任何扑克游戏,以在扑克锦标赛中保持相对恒定的速度。 实质上,当玩家传球给玩家时,玩家被给予预定的时间段,在玩家手中施加限制或惩罚之前玩手。 通过限制玩家转弯的时间,纸牌游戏的速度将是相对恒定的。 为了进一步增强观众在游戏中的兴趣,可以可选地提供视觉效果以向玩家以及观看者提供时间段的指示。