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    • 2. 发明授权
    • Multi-chart geometry images
    • 多图几何图像
    • US07265752B2
    • 2007-09-04
    • US10755206
    • 2004-01-09
    • Pedro V. SanderZoe J. WoodSteven J. GortlerJohn M. SnyderHugues H. Hoppe
    • Pedro V. SanderZoe J. WoodSteven J. GortlerJohn M. SnyderHugues H. Hoppe
    • G06T15/00
    • G06T17/20
    • Techniques and tools for mesh processing are described. For example, a multi-chart geometry image represents arbitrary surfaces on object models. The multi-chart geometry image is created by resampling a surface onto a regular 2D grid, using a flexible atlas construction to map the surface piecewise onto charts of arbitrary shape. This added flexibility reduces parameterization distortion and thus provides greater geometric fidelity, particularly for shapes with long extremities, high genus, or disconnected components. As another example, zippering creates a watertight surface on reconstructed triangle meshes. The zippering unifies discrete paths of samples along chart boundaries to form the watertight mesh.
    • 描述了网格处理的技术和工具。 例如,多图几何图形表示对象模型上的任意曲面。 多图几何图像是通过将表面重新采样到常规2D网格上,使用灵活的图谱结构将表面分段映射到任意形状的图表上创建的。 这种增加的灵活性降低了参数化失真,从而提供更大的几何保真度,特别是对于具有长末端,高类别或断开组件的形状。 作为另一个例子,拉链在重建的三角形网格上形成水密表面。 拉链将样本的离散路径与图表边界统一起来形成水密网格。
    • 5. 发明授权
    • Multi-chart geometry images
    • 多图几何图像
    • US07586488B2
    • 2009-09-08
    • US11895179
    • 2007-08-22
    • Pedro V. SanderZoe J. WoodSteven J. GortlerJohn M. SnyderHugues H. Hoppe
    • Pedro V. SanderZoe J. WoodSteven J. GortlerJohn M. SnyderHugues H. Hoppe
    • G06T15/00
    • G06T17/20
    • Techniques and tools for mesh processing are described. For example, a multi-chart geometry image represents arbitrary surfaces on object models. The multi-chart geometry image is created by resampling a surface onto a regular 2D grid, using a flexible atlas construction to map the surface piecewise onto charts of arbitrary shape. This added flexibility reduces parameterization distortion and thus provides greater geometric fidelity, particularly for shapes with long extremities, high genus, or disconnected components. As another example, zippering creates a watertight surface on reconstructed triangle meshes. The zippering unifies discrete paths of samples along chart boundaries to form the watertight mesh.
    • 描述了网格处理的技术和工具。 例如,多图几何图形表示对象模型上的任意曲面。 多图几何图像是通过将表面重新采样到常规2D网格上,使用灵活的图谱结构将表面分段映射到任意形状的图表上创建的。 这种增加的灵活性降低了参数化失真,从而提供更大的几何保真度,特别是对于具有长末端,高类别或断开组件的形状。 作为另一个例子,拉链在重建的三角形网格上形成水密表面。 拉链将样本的离散路径与图表边界统一起来形成水密网格。
    • 7. 发明授权
    • Real-time image rendering with layered depth images
    • 实时图像渲染与分层深度图像
    • US06466207B1
    • 2002-10-15
    • US09040941
    • 1998-03-18
    • Steven J. GortlerLi-wei HeMichael F. Cohen
    • Steven J. GortlerLi-wei HeMichael F. Cohen
    • G06T1510
    • G06T15/205
    • A method and computer product for rendering real-time three-dimensional images on a display based on view manipulation of prestored depth images in a global coordinate space. First, a layered depth image is generated from multiple depth images based on a predetermined display viewpoint. If the determined viewpoint is within a predetermined threshold of the layered depth image, the generated layered depth image is warped based on the determined display viewpoint, pixels from the layered depth image are splatted onto the warped image, and an output image is generated and displayed based on the splat pixels. If the determined viewpoint is outside the predetermined threshold of the previously generated layered depth image, a next closest layered depth image is generated. If the next closest layered depth image is not fully generated, the previously generated layered depth image is used to generate an output image. If the next closest layered depth image is fully generated, the process is repeated for the generated next closest layered depth image.
    • 一种用于基于在全局坐标空间中预先存储的深度图像的视图操纵在显示器上呈现实时三维图像的方法和计算机产品。 首先,基于预定的显示视点从多个深度图像生成分层深度图像。 如果所确定的视点在分层深度图像的预定阈值内,则基于所确定的显示视点来扭曲所生成的分层深度图像,并将来自分层深度图像的像素分解成弯曲图像,并且生成并显示输出图像 基于splat像素。 如果确定的视点在先前生成的分层深度图像的预定阈值之外,则生成下一个最接近的分层深度图像。 如果未完全生成下一个最接近的分层深度图像,则使用先前生成的分层深度图像来生成输出图像。 如果完全生成下一个最接近的分层深度图像,则对于生成的下一个最近的分层深度图像重复该过程。