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    • 1. 发明授权
    • Game device and storing medium that stores game program
    • 存储游戏程序的游戏装置和存储介质
    • US08597120B2
    • 2013-12-03
    • US10842483
    • 2004-05-11
    • Toshinori KawaiShigeyuki Asuke
    • Toshinori KawaiShigeyuki Asuke
    • A63F13/06
    • A63F13/52A63F13/10A63F13/92
    • A game apparatus includes a CPU, and in this game apparatus, a proceeding direction of a player object in a switched scene is detected when the scene is switched. Regarding the proceeding direction, in a case of a drainpipe, and etc., having an exit in the switched scene with a directionality, its direction of the exit is detected, and in a case of a door, and etc., having the exit without directionality, the proceeding direction of the player object in the scene yet to be switched is detected, for example. Furthermore, a screen display position of a display screen is adjusted in such a manner that a display area on a proceeding direction side in the switched scene is rendered as large as possible, for example. Therefore, the display screen, on which the proceeding direction in the switched scene is reflected, is generated and displayed.
    • 游戏装置包括CPU,并且在该游戏装置中,当切换场景时检测切换场景中的选手对象的行进方向。 关于前进方向,在排水管等的情况下,在切换场景中具有指向性的出口,检测出出方向,并且在具有出口的门等的情况下 没有方向性的情况下,例如检测到场景中尚未被切换的选手对象的前进方向。 此外,例如,调整显示画面的画面显示位置,使得切换场景中的行进方向侧上的显示区域尽可能地变大。 因此,生成并显示其中反映切换场景中的行进方向的显示屏幕。
    • 8. 发明申请
    • STORAGE MEDIUM STORING GAME PROGRAM AND GAME APPARATUS
    • 存储媒体存储游戏程序和游戏设备
    • US20100304870A1
    • 2010-12-02
    • US12534563
    • 2009-08-03
    • Shigeyuki ASUKE
    • Shigeyuki ASUKE
    • A63F9/24
    • A63F13/577A63F2300/643
    • A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block.
    • 提供了一种存储游戏程序和游戏装置的计算机可读存储介质,该游戏程序和游戏装置能够根据关于玩家的不合逻辑的对象的接触确定的结果来防止执行的游戏进程。 在游戏装置中,接触确定部分重复地确定选手对象是否接触块。 确定结果被连续存储在确定结果存储部分中。 第一处理部分允许玩家对象在存储在确定结果存储部分中的确定结果中的至少一个确定结果包括确定结果之后的预定时间段指示玩家对象接触块 。