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    • 1. 发明授权
    • Wide area loyalty access through independent bonus network
    • 通过独立红利网络广泛的忠诚度访问
    • US08449379B2
    • 2013-05-28
    • US11449985
    • 2006-06-08
    • Richard RoweAli Saffari
    • Richard RoweAli Saffari
    • A63F13/00
    • G07F17/3255G07F17/32G07F17/3239G07F17/3258
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing wide area bonusing over a gaming network from a gaming machine provider. Player identification information associated with a player is received. Gaming machine data is also retrieved. The gaming machine data is associated with the player identification information, and includes information particular to one or more gaming machines played by the player. One or more criteria are applied to the retrieved gaming machine data. A player bonus is issued according to the application of the one or more criteria to the retrieved gaming machine data. The gaming machine data can identify a brand of gaming machines played by the player. The gaming machine data can also include data selected from the group consisting of total number of machines played, gaming machine play history, games played, number of plays per machine, number of plays per game, amounts wagered per machine, amounts wagered per game, and gaming machine location. The gaming machine data can be stored on a portable device carried by the player.
    • 所公开的方法,装置和系统,包括计算机程序产品,实施和使用技术,用于从游戏机提供商在游戏网络上提供广泛的奖励。 接收与玩家相关联的玩家识别信息。 还检索游戏机数据。 游戏机数据与玩家识别信息相关联,并且包括特定于玩家玩的一个或多个游戏机的信息。 一个或多个标准被应用于所检索的游戏机数据。 根据一个或多个标准的应用,发行玩家奖金给所检索的游戏机数据。 游戏机数据可以识别玩家玩的品牌的游戏机。 游戏机数据还可以包括从由播放的机器总数,游戏机播放历史,游戏次数,每个游戏次数,每个游戏次数,每个机器下注的数量,游戏下注数量, 和游戏机的位置。 游戏机数据可以存储在由播放器携带的便携式设备上。
    • 2. 发明授权
    • Casino games
    • 赌场游戏
    • US08167695B2
    • 2012-05-01
    • US12612976
    • 2009-11-05
    • Richard Rowe
    • Richard Rowe
    • A63F9/24
    • G07F17/3293G07F17/32G07F17/3272
    • Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
    • 描述与多玩家赌场游戏相关的装置和方法。 提供一种电子游戏装置,其允许现场播放器在多玩家赌注游戏中与虚拟玩家竞争。 电子游戏装置可以包括不区分虚拟玩家和现场玩家的多玩家游戏引擎。 电子游戏装置可以被配置为在游戏过程中模拟虚拟玩家的决策和虚拟玩家的相关行为。 在某些情况下,电子游戏设备的虚拟播放器输出的模拟行为可以由现场播放器学习,使得现场播放器可以做出更好或更有利的游戏决定。 虚拟播放器的模拟行为可以通过虚拟播放器的模拟面部表情的视觉图像传达给现场播放器。
    • 4. 发明授权
    • Method and apparatus for voucher sorting and reconciliation in soft count process
    • 软计数过程中凭证排序和调节的方法和装置
    • US07454363B1
    • 2008-11-18
    • US09631855
    • 2000-08-03
    • Richard Rowe
    • Richard Rowe
    • G06Q30/00G07G1/14
    • G06Q30/06G06Q20/042G06Q20/387G06Q30/02G06Q30/0209G07F17/3248
    • A method and apparatus for sorting and reconciling vouchers accepted by a gaming machine or other device is disclosed. The gaming machine is configured to generate information relating to each accepted voucher, or provide such information to a remote location. At least one apparatus is adapted to sort bill monies from vouchers retrieved from the cash box of a gaming machine. The same or another apparatus is adapted to read each voucher to determine its identity and value. At least one device, such as a computer including appropriate hardware and software, is configured to determine if the value and identity of the processed vouchers reconcile with the value and identity of the vouchers having been identified as paid by the gaming machine. In this manner, a “soft count” process is performed on a group of intermingled bill monies and vouchers retrieved from a gaming machine.
    • 公开了一种用于对由游戏机或其他设备接受的凭证进行分拣和调节的方法和装置。 游戏机被配置为产生与每个接受的凭证有关的信息,或者将该信息提供给远程位置。 至少一个装置适于从从游戏机的现金箱取回的凭单中对账单进行分类。 相同或另一装置适于读取每个凭证以确定其身份和价值。 至少一个设备,例如包括适当的硬件和软件的计算机,被配置为确定所处理的凭单的价值和身份是否与被识别为由游戏机支付的凭单的价值和身份相一致。 以这种方式,对从游戏机检索的一组混合帐单币和凭单进行“软计数”处理。
    • 6. 发明申请
    • Digital identification of unique game characteristics
    • 数字识别独特的游戏特色
    • US20080031452A1
    • 2008-02-07
    • US11888324
    • 2007-07-30
    • Richard Rowe
    • Richard Rowe
    • H04K1/00
    • G07F17/323G06F21/57G07F17/32G07F17/3241
    • Various techniques are disclosed for authenticating a first gaming application adapted for deployment at a first gaming machine that is operable to receive a wager on a game of chance. A first gaming application signature is accessed. In at least one embodiment, the first gaming application signature is associated with a first portion of a first plurality of gaming objects that are associated with the first gaming application. A first certified gaming signature associated with the first gaming application may also be accessed. Authentication of the first gaming application may be performed. In at least one embodiment, the first gaming application may be authenticated, for example, by comparing at least one gaming application signature with at least one certified gaming signature. If it is determined that the first gaming application is not authentic, the first gaming application signature may be analyzed to identify at least one invalid gaming object.
    • 公开了各种技术,用于认证适于在第一游戏机上部署的第一游戏应用程序,该第一游戏机可操作以在机会游戏上接收下注。 访问第一个游戏应用程序签名。 在至少一个实施例中,第一游戏应用签名与与第一游戏应用相关联的第一多个游戏对象的第一部分相关联。 还可以访问与第一游戏应用相关联的第一认证游戏签名。 可以执行第一游戏应用的认证。 在至少一个实施例中,可以例如通过将至少一个游戏应用签名与至少一个经认证的游戏签名进行比较来认证第一游戏应用。 如果确定第一游戏应用程序不可信,则可以分析第一游戏应用签名以识别至少一个无效游戏对象。
    • 8. 发明申请
    • Player loyalty across a gaming enterprise
    • 玩家对游戏企业的忠诚度
    • US20070060274A1
    • 2007-03-15
    • US11584152
    • 2006-10-20
    • Richard RoweRichard Schneider
    • Richard RoweRichard Schneider
    • A63F9/24
    • G07F17/32G07F17/3237G07F17/3255
    • Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for directing future activity of players of games of chance according to defined goals of an operator. In one aspect of the present invention, a plurality of scenarios of player activity is defined. Each scenario includes one or more events to provide a prediction of future player activity. Defined outcomes are provided for each of the scenarios. The outcomes are determined in accordance with the operator goals. Information identifying a player is received. Player information associated with the identified player is retrieved. The player information includes first gaming data and second gaming data. The first gaming data relates to play of a casino style game. The second gaming data relates to play of a non-casino style game. The retrieved player information is compared with the events in the plurality of scenarios. The identified player is classified in one of the scenarios when at least a portion of the retrieved player information matches one or more of the events in the one scenario. One or more awards are issued for the identified player. The awards correspond to the defined outcomes for the one scenario.
    • 公开的方法,装置和系统,包括计算机程序产品,实施和使用技术,用于根据操作者的确定的目标来指导机会游戏的玩家的未来活动。 在本发明的一个方面,定义了玩家活动的多种场景。 每个场景包括一个或多个事件来提供未来玩家活动的预测。 为每个场景提供定义的结果。 结果根据运营商目标确定。 收到识别玩家的信息。 检索与识别的播放器相关联的播放器信息。 玩家信息包括第一游戏数据和第二游戏数据。 第一个游戏数据涉及娱乐场风格游戏的玩法。 第二游戏数据涉及非赌场式游戏的玩法。 将所检索的播放器信息与多个场景中的事件进行比较。 当所检索的播放器信息的至少一部分与一个场景中的一个或多个事件匹配时,所识别的播放器被分类为其中一个场景。 为所识别的玩家颁发一个或多个奖项。 这些奖项对应于一个场景的定义结果。