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    • 4. 发明申请
    • BOXING AND MARTIAL ARTS FIGHT, TRAINER, AND GAME SYSTEM AND METHOD
    • 拳击和马术艺术,训练者和游戏系统和方法
    • US20110111924A1
    • 2011-05-12
    • US12917199
    • 2010-11-01
    • Terry G. JonesRedza Shah
    • Terry G. JonesRedza Shah
    • A63B69/34
    • A63B69/32A63B69/34A63B71/0622A63B71/0669A63B2024/0037A63B2024/0068A63B2024/0096A63B2071/027A63B2071/0625A63B2071/063A63B2071/0636A63B2207/02A63B2220/10A63B2220/17A63B2220/53A63B2225/09A63B2225/20A63B2225/50A63B2230/06A63B2230/75A63B2244/102A63B2244/106G09B19/0038
    • A boxing or martial arts training and/or exercise device includes one or more punching pads locationally displaced and supported on a frame. Respective pads are positioned in support on the frame for punching and kicking. Each pad communicatively connects to one or more impact sensor. Each impact sensor communicatively connects to a control unit. The control unit is communicatively connected to a display. The impact sensor detects touches and taps to the pad and signals the control unit of the detection. Responsive to the detection, the control unit directs sequences shown in the display according to a fighting sequence, a training sequence, or other sequence. The control unit includes a user interface for selection among sequences, as well as for selection of various menu items for the respective types of sequences. The fighting sequence displays an avatar fighter in the display for selective responsive punch or kick to the avatar fighter to via a select pad or pads as directed in the display. The training sequence displays an avatar fighter and a graphic of the pad or pads in relational arrangement supported on the frame for selective responsive punch or kick to the pad(s) as directed in the display. The control unit of the device receives input from the impact sensors in response to each punch or kick, and directs next sequences displayed in the display accordingly, for example, by processing and display of informational content relative to punches and kicks. Selection among fighting or training sequences, and among other items, for directional input to the control unit for processing of fighting, training, and other sequence are made by touch or tap of a respective pad.
    • 拳击或武术训练和/或锻炼装置包括一个或多个位置移位并支撑在框架上的穿孔垫。 相应的垫被定位在框架上支撑以进行冲压和踢。 每个垫通信连接到一个或多个冲击传感器。 每个冲击传感器通信地连接到控制单元。 控制单元通信地连接到显示器。 冲击传感器检测到焊盘的触摸和抽头,并向控制单元通知检测。 响应于检测,控制单元根据战斗序列,训练序列或其他顺序指示显示中显示的序列。 控制单元包括用于在序列之间选择的用户界面,以及用于选择各种类型的序列的各种菜单项。 战斗序列在显示器中显示一个化身战斗机,用于选择性地响应打击,或者通过选择按钮或者按照显示器中的指示将踢到化身战斗机。 训练序列显示化身战斗机和衬垫或衬垫的图形,所述关系布置被支撑在所述框架上,用于根据所述显示器的选择性地响应打孔或踢到所述垫。 设备的控制单元响应于每个冲击或踢球接收来自冲击传感器的输入,并且相应地引导显示在显示器中的下一个序列,例如通过处理和显示相对于打孔和踢的信息内容。 战斗或训练序列之间的选择以及用于通过对相应的垫的触摸或敲击来进行对战斗,训练和其他顺序的处理的控制单元的定向输入等。