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    • 2. 发明授权
    • Bidirectional point distribution functions for rendering granular media
    • 用于渲染粒度介质的双向点分布函数
    • US09472016B2
    • 2016-10-18
    • US13842204
    • 2013-03-15
    • Wojciech JaroszJohannes MengMarios PapasRalf HabelCarsten DachsbacherSteve Marschner
    • Wojciech JaroszJohannes MengMarios PapasRalf HabelCarsten DachsbacherSteve Marschner
    • G06T15/06G06T15/50
    • G06T15/06G06T15/506
    • The disclosure provides an approach for rendering granular media. According to one aspect of the disclosure, granular media are rendered using bidirectional point scattering distribution functions (BPSDFs). The dimensionality of BPSDFs may be reduced by making certain assumptions, such as random orientations of grains, thereby simplifying light transport for computational efficiency. To generate a BPSDF from a grain, light transport may be precomputed using a Monte Carlo simulation in which photons are shot onto the grain from all directions. The precomputed BPSDF may be used, during rendering, for describing the interactions within grains. When a light ray traced during rendering intersects proxy geometry which replaces grain geometry, the BPSDF may be evaluated to determine light transport. By repeating this process for many light rays in a Monte Carlo simulation, the light propagation through the granular medium may be determined.
    • 本公开提供了一种用于渲染粒状介质的方法。 根据本公开的一个方面,使用双向点散射分布函数(BPSDF)渲染粒状介质。 可以通过做出某些假设来减少BPSDF的维数,诸如颗粒的随机取向,从而简化了光传输的计算效率。 为了从颗粒生成BPSDF,可以使用蒙特卡罗模拟预先计算光传输,其中光子从所有方向被射击到颗粒上。 在渲染期间可以使用预先计算的BPSDF来描述谷物内的相互作用。 当渲染期间跟踪的光线与替代晶粒几何的代理几何相交时,可以评估BPSDF以确定光传输。 通过在蒙特卡洛模拟中对于许多光线重复该过程,可以确定通过粒状介质的光传播。