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    • 1. 发明授权
    • Moving a virtual articulated object in a virtual environment while avoiding internal collisions between the articulated elements of the articulated object
    • 在虚拟环境中移动虚拟铰接对象,同时避免铰接对象的铰接元素之间的内部碰撞
    • US07403880B2
    • 2008-07-22
    • US10970161
    • 2004-10-22
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • G06F17/10G05B19/18
    • G06T13/20B25J9/1666G05B2219/39096G06T17/05G06T2210/21
    • A method of moving a virtual articulated object in a virtual environment in a succession of unit movements, the articulated object including a set of articulated elements connected together by a set of joints, the relative positions of the articulated elements being defined by a plurality of joint angles about a plurality of degrees of freedom. The method includes the steps of calculating an interaction distance between a given articulated element and the other articulated elements of the articulated object; extracting from the interaction distance, a first point belonging to the given articulated element, and a second point belonging to one of the other articulated elements of the articulated object; and defining a single extraction vector from the first and second points. The method further includes a step of moving the given articulated element away from the other articulated elements of the articulated object in a movement defined as a function of the single extraction vector by acting on the degrees of freedom of the articulated object in order to avoid a collision between the given articulated element and the other elements of the articulated object.
    • 一种在一系列单位运动中在虚拟环境中移动虚拟铰接对象的方法,所述铰接对象包括通过一组关节连接在一起的一组关节元件,所述铰接元件的相对位置由多个关节 角度约为多个自由度。 该方法包括以下步骤:计算给定铰接元件与铰接物体的其他铰接元件之间的相互作用距离; 从所述交互距离提取属于所述给定铰接元件的第一点,以及属于所述铰接对象的其它铰接元件之一的第二点; 以及从第一和第二点定义单个提取矢量。 该方法还包括一个步骤,该方法通过作用于铰接物体的自由度而被定义为作为单个提取矢量的函数的运动,将给定的关节元件远离铰接物体的其它铰接元件移动,以避免 给定关节元件与铰接物体的其他元件之间的碰撞。
    • 2. 发明授权
    • Optimizing ergonomic movement of a virtual dummy
    • 优化虚拟假人的人体工程学运动
    • US07336281B2
    • 2008-02-26
    • US10832415
    • 2004-04-27
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • G06T13/00
    • G06T13/40G05B2219/31066G05B2219/40433Y02P90/04
    • A multi-agent method and system for moving a virtual dummy in a virtual environment, the dummy being defined by an overall position and by a plurality of degrees of freedom for joints. The method includes a contribution from an attraction agent acting on the plurality of degrees of freedom of the joints of the dummy to move the dummy towards the target; and a contribution from an avoider agent acting on the overall position of the dummy as a function of parameters defining the environment in order to avoid collisions between the dummy and said environment. The method further includes a contribution from an ergonomy agent acting on the plurality of degrees of freedom of the joints of the dummy in order to correct the posture of the dummy automatically while it is moving towards the target.
    • 一种用于在虚拟环境中移动虚拟虚拟物的多代理方法和系统,所述虚拟机由总体位置和关节的多个自由度限定。 该方法包括来自作用于虚拟物的关节的多个自由度的吸引剂的贡献以使虚拟物朝向目标移动; 以及作为代表虚拟的整体位置的avoider代理的贡献作为定义环境的参数的函数,以避免虚拟和所述环境之间的碰撞。 该方法还包括作用于虚拟物体的关节的多个自由度的人体工程学代理的贡献,以便在朝向目标移动时自动校正虚拟人的姿势。
    • 3. 发明申请
    • Moving a virtual articulated object in a virtual environment while avoiding internal collisions between the articulated elements of the articulated object
    • 在虚拟环境中移动虚拟铰接对象,同时避免铰接对象的铰接元素之间的内部碰撞
    • US20050096890A1
    • 2005-05-05
    • US10970161
    • 2004-10-22
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • G06F17/50B25J9/16G06T13/20G06F17/10
    • G06T13/20B25J9/1666G05B2219/39096G06T17/05G06T2210/21
    • A method of moving a virtual articulated object in a virtual environment in a succession of unit movements, the articulated object comprising a set of articulated elements connected together by a set of joints, the relative positions of the articulated elements being defined by a plurality of joint angles about a plurality of degrees of freedom, the method comprising the following steps: calculating an interaction distance between a given articulated element and the other articulated elements of the articulated object; extracting from said interaction distance, a first point belonging to the given articulated element, and a second point belonging to one of the other articulated elements of the articulated object; defining a single extraction vector from said first and second points; and moving the given articulated element away from the other articulated elements of the articulated object in a movement defined as a function of the single extraction vector by acting on the degrees of freedom of the articulated object in order to avoid a collision between the given articulated element and the other elements of the articulated object.
    • 一种在一系列单位运动中在虚拟环境中移动虚拟铰接对象的方法,所述铰接对象包括通过一组关节连接在一起的一组关节元件,所述铰接元件的相对位置由多个关节 所述方法包括以下步骤:计算给定铰接元件与所述铰接对象的其他铰接元件之间的相互作用距离; 从所述交互距离提取属于所述给定铰接元件的第一点,以及属于所述铰接对象的其它铰接元件之一的第二点; 从所述第一和第二点定义单个提取矢量; 并且通过作用于所述铰接物体的自由度而以定义为单个提取矢量的函数的运动将所述给定铰接元件远离所述铰接物体的其它铰接元件移开,以避免所述给定铰接元件 和铰接对象的其他元素。
    • 4. 发明申请
    • Moving a virtual articulated object in a virtual environment while avoiding collisions between the articulated object and the environment
    • 在虚拟环境中移动虚拟铰接对象,同时避免关节对象与环境之间的碰撞
    • US20050096889A1
    • 2005-05-05
    • US10969073
    • 2004-10-21
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • G06T13/40G06F17/10
    • G06T13/40G06T19/20G06T2210/21G06T2219/2016
    • A method of moving a virtual articulated object in a succession of individual movements in a virtual environment, the articulated object being specified in said environment by a global position, a global orientation, and a plurality of joint angles defining the positions of a set of articulated elements making up said articulated object with a plurality of degrees of freedom, the method comprising the following steps: calculating an interaction distance between the articulated object and its environment; extracting from said interaction distance a first point belonging to one of the elements of the articulated object, and a second point belonging to the environment; defining a single extraction vector from said first and second points; and moving the articulated object away from its environment by a movement defined as a function of the single extraction vector and acting on the global position, and/or the global orientation, and/or the degrees of freedom of the articulated object so as to avoid a collision between the articulated object and the environment.
    • 一种在虚拟环境中的一系列单独运动中移动虚拟铰接对象的方法,所述铰接对象在所述环境中由全局位置,全局取向以及限定一组关节的位置的多个关节角度指定 构成所述铰接物体的元件具有多个自由度,所述方法包括以下步骤:计算所述铰接物体与其环境之间的相互作用距离; 从所述相互作用距离提取属于所述铰接对象的所述元素之一的第一点和属于所述环境的第二点; 从所述第一和第二点定义单个提取矢量; 并且通过被定义为单个提取矢量并且作用于全局位置的函数,和/或全局取向和/或铰接对象的自由度来移动铰接对象远离其环境,以便避免 关节物体与环境之间的碰撞。
    • 5. 发明授权
    • Moving a virtual articulated object in a virtual environment while avoiding collisions between the articulated object and the environment
    • 在虚拟环境中移动虚拟铰接对象,同时避免关节对象与环境之间的碰撞
    • US07457733B2
    • 2008-11-25
    • US10969073
    • 2004-10-21
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • Bruno MailleEdouard RamsteinPatrick Chedmail
    • G06F17/10G05B19/04
    • G06T13/40G06T19/20G06T2210/21G06T2219/2016
    • A method of moving a virtual articulated object in a succession of individual movements in a virtual environment, the articulated object being specified in the environment by a global position, a global orientation, and a plurality of joint angles defining the positions of a set of articulated elements making up the articulated object with a plurality of degrees of freedom. The method includes the steps of calculating an interaction distance between the articulated object and its environment; extracting from the interaction distance a first point belonging to one of the elements of the articulated object, and a second point belonging to the environment; and defining a single extraction vector from the first and second points. The method further includes the step of moving the articulated object away from its environment by a movement defined as a function of the single extraction vector and acting on the global position, and/or the global orientation, and/or the degrees of freedom of the articulated object so as to avoid a collision between the articulated object and the environment.
    • 一种在虚拟环境中的一系列单独运动中移动虚拟铰接对象的方法,所述铰接对象在环境中由全局位置,全局取向以及限定一组关节的位置的多个关节角度指定 组成具有多个自由度的铰接物体的元件。 该方法包括计算关节物体与其环境之间的相互作用距离的步骤; 从所述交互距离提取属于所述铰接对象的所述元素之一的第一点和属于所述环境的第二点; 以及从第一和第二点定义单个提取矢量。 该方法还包括通过被定义为单个提取矢量的函数并且作用于全局位置和/或全局取向和/或自由度的运动而使铰接对象远离其环境的步骤 铰接物体,以避免铰接物体与环境之间的碰撞。