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    • 7. 发明授权
    • Eye movement based knowledge demonstration
    • 基于眼动的知识演示
    • US09519768B2
    • 2016-12-13
    • US13995937
    • 2011-12-23
    • Eran BirkShai KavasMichal JacobOmer Ben-Shalom
    • Eran BirkShai KavasMichal JacobOmer Ben-Shalom
    • G06K9/00G06F21/32G06F21/36A61B3/14
    • G06F21/32G06F21/36G06K9/00604G06K9/00617
    • Embodiments of methods, apparatuses, and storage mediums associated with eye movement based knowledge demonstration, having a particular application to authentication, are disclosed. In embodiments, a computing device may determine whether a received input of a pattern of eye movements is consistent with an expected pattern of eye movements of a user when the user attempts to visually locate a piece of information embedded in a display. In embodiments, the expected pattern of eye movements may include patterns related to fixations and/or other statistical patterns, however, may not be limited to such patterns. In applications, determining consistency or correlation with the expected pattern of eye movements may identify the user by simultaneously verifying at least factors of authentication—that of biometric criteria related to a user's pattern of eye movements and a password or other information known to the user.
    • 公开了具有特定应用于认证的基于眼动的知识演示相关联的方法,设备和存储介质的实施例。 在实施例中,当用户尝试在视觉上定位嵌入在显示器中的一条信息时,计算设备可以确定眼睛运动模式的接收输入是否与用户的眼睛运动的预期模式一致。 在实施例中,眼睛运动的期望模式可以包括与固定和/或其他统计模式相关的模式,然而,可以不限于这种模式。 在应用中,确定与眼睛运动的预期模式的一致性或相关性可以通过同时验证至少认证因素 - 与用户的眼睛运动模式相关的生物测定标准以及用户已知的密码或其他信息来识别用户。
    • 8. 发明申请
    • TECHNOLOGIES FOR AUDIOVISUAL COMMUNICATION USING INTERESTINGNESS ALGORITHMS
    • 使用有趣的算法进行音频通信的技术
    • US20150381932A1
    • 2015-12-31
    • US14317607
    • 2014-06-27
    • Sigal LouchheimOmer Ben-Shalom
    • Sigal LouchheimOmer Ben-Shalom
    • H04N7/15H04L29/06G06K9/00H04N5/265
    • H04L65/403G06F3/013G06K9/00335G06K9/0061G06K9/00711H04L65/1083H04L67/42H04N5/265H04N7/147H04N7/15H04N7/152
    • Technologies for audiovisual communication include an audiovisual server and a number of audiovisual client devices, including a presenter device and a number of audience devices. Each audience device captures an audiovisual stream and transmits the audiovisual stream to the audiovisual server. Each audience device also captures sensor input data such as eye tracking data or facial expression data and transmits abstracted sensor input data to the audiovisual server. The abstracted sensor input data may be based on the captured audiovisual stream. The audiovisual server determines an interestingness rating associated with each audience device based on the sensor input data, and selects one or more audiovisual streams based on the interestingness ratings. The audiovisual server transmits the selected audiovisual streams to the presenter device. The audiovisual server may update the interestingness rating algorithm based on feedback from the presenter device or the audience devices. Other embodiments are described and claimed.
    • 用于视听通信的技术包括视听服务器和多个视听客户端设备,包括演示者设备和多个观众设备。 每个观众设备捕获视听流,并将视听流传输到视听服务器。 每个观众设备还捕获传感器输入数据,例如眼睛跟踪数据或面部表情数据,并将抽象的传感器输入数据传输到视听服务器。 抽象的传感器输入数据可以基于所捕获的视听流。 视听服务器基于传感器输入数据确定与每个受众设备相关联的感兴趣度,并且基于感兴趣等级来选择一个或多个视听流。 视听服务器将所选择的视听流发送到演示者设备。 视听服务器可以基于来自演示者设备或观众设备的反馈来更新感兴趣度评估算法。 描述和要求保护其他实施例。