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    • 2. 发明授权
    • Dynamic weather simulation
    • 动态天气模拟
    • US07269539B2
    • 2007-09-11
    • US11275767
    • 2006-01-27
    • Niniane Wang
    • Niniane Wang
    • G01W1/00G06T15/50A63F13/00
    • G01W1/00G01W1/10
    • Methods and systems for providing dynamic weather simulation in a computer gaming environment are disclosed. Weather may be user-specified, computer simulated, or based on periodic updates of real-world weather conditions. To dynamically simulate weather while conserving computer resources, a weather simulation manager may periodically alter temperature and dew point values and determine whether to render or dissipate clouds based on the current temperature and dew point values. Weather may be morphed back to real-world weather as updated weather is retrieved from a database over the Internet. The weather simulation manager may simulate weather independently for each of a plurality of geographic cells, thus allowing different weather to appear in different directions during game play. Cloud dissipation may be based on increasing a transparency value of sprites located at the outer edges of each cloud, and gradually working towards the center of the cloud until the cloud has disappeared completely.
    • 公开了在计算机游戏环境中提供动态天气模拟的方法和系统。 天气可能是用户指定的,计算机模拟的,或者基于现实天气条件的定期更新。 为了在节省计算机资源的同时动态模拟天气,天气模拟管理者可以周期性地改变温度和露点值,并根据当前的温度和露点值确定是否渲染或消散云。 天气可能会变回现实世界的天气,因为通过互联网从数据库检索更新的天气。 天气模拟管理器可以为多个地理单元中的每一个单独地模拟天气,从而允许不同的天气在游戏过程中以不同的方向出现。 云消散可能是基于增加位于每个云的外边缘的精灵的透明度值,并逐渐朝向云中心工作,直到云完全消失为止。
    • 3. 发明授权
    • Annotations of objects in multi-dimensional virtual environments
    • 多维虚拟环境中对象的注释
    • US08732591B1
    • 2014-05-20
    • US11937473
    • 2007-11-08
    • Alexander Mendes Da CostaNiniane WangJoey Chiu-Wen Liaw
    • Alexander Mendes Da CostaNiniane WangJoey Chiu-Wen Liaw
    • G06F3/048G06F7/00G06F17/30
    • H04L67/10G06F3/0481G06F3/0484G06F17/241
    • A computer-implemented method of enabling participation by a first client and a second client in a communication session in a multi-dimensional virtual environment, the multi-dimensional virtual environment having first and second avatars respectively associated with the first and second clients and a plurality of objects distinct from the avatars. The method includes receiving from the first client a first annotation associated with a first object of the plurality of objects, transmitting the first annotation to the second client for display at the second client in association with the first object, receiving from the second client a second annotation associated with a second object of the plurality of objects, and transmitting the second annotation to the first client for display at the first client in association with the second object.
    • 一种能够在多维虚拟环境中由第一客户机和第二客户端参与通信会话的计算机实现的方法,所述多维虚拟环境具有分别与第一和第二客户端相关联的第一和第二化身,以及多个 与化身不同的物体。 所述方法包括从所述第一客户端接收与所述多个对象中的第一对象相关联的第一注释,将所述第一注释发送到所述第二客户端以与所述第一对象相关联地在所述第二客户端处显示,从所述第二客户端接收第二注释 注释与多个对象中的第二对象相关联,并且将第二注释发送到第一客户端,以便与第二对象相关联地在第一客户端处显示。
    • 5. 发明授权
    • Systems and methods for providing and installing software
    • 用于提供和安装软件的系统和方法
    • US07707573B1
    • 2010-04-27
    • US10749439
    • 2003-12-31
    • David MarmarosStephen R. LawrenceMihai Florin IonescuNiniane WangOmar Habib Khan
    • David MarmarosStephen R. LawrenceMihai Florin IonescuNiniane WangOmar Habib Khan
    • G06F9/445G06F15/173
    • G06F8/61H04L67/22H04L67/325H04L67/34
    • The present invention comprises systems and methods, and computer readable media comprising the methods, for installing software components. A user's need for a software component may be determined prior to installation. The systems and methods of the present invention provide automation and flexibility to the installation process. In an embodiment, processor usage and network usage are monitored and software installation are initiated and/or continued during periods where processor and/or network usage are low. The installation process may be halted when the processor and/or network connection are called upon for other uses. Processor and/or network usage may also be throttled, for example limiting the bandwidth available for the installation to maintain sufficient processor share and/or bandwidth for other tasks. Adverse impact on a computer user is minimized.
    • 本发明包括系统和方法以及包括用于安装软件组件的方法的计算机可读介质。 可以在安装之前确定用户对软件组件的需求。 本发明的系统和方法为安装过程提供了自动化和灵活性。 在一个实施例中,监视处理器使用和网络使用,并且在处理器和/或网络使用量较低的时段期间启动和/或继续软件安装。 当处理器和/或网络连接被要求用于其他用途时,可能会停止安装过程。 也可以限制处理器和/或网络使用,例如限制可用于安装的带宽以维持足够的其他任务的处理器共享和/或带宽。 对计算机用户的不利影响最小化。
    • 6. 发明授权
    • Systems and methods for ranking implicit search results
    • 对隐含搜索结果进行排序的系统和方法
    • US07693825B2
    • 2010-04-06
    • US10813875
    • 2004-03-31
    • Niniane WangStephen R. Lawrence
    • Niniane WangStephen R. Lawrence
    • G06F17/30
    • G06F17/30864G06F17/30663
    • Systems and methods for ranking implicit search queries are described. In one embodiment a method comprising receiving an event, the event comprising user interaction with an article on a client device, wherein the article is capable of being associated with at least one of a plurality of client applications, extracting at least one keyword from the event, generating a query based at least in part on the at least one keyword, performing a search based at least in part on the query to determine a result set, wherein the result set comprises one or more article identifiers associated with articles comprising the at least one keyword, and determining a ranking for each of the one or more article identifiers comprising the result set is described.
    • 描述用于排序隐式搜索查询的系统和方法。 在一个实施例中,一种方法包括接收事件,该事件包括与客户端设备上的物品的用户交互,其中该物品能够与多个客户端应用中的至少一个相关联,从该事件中提取至少一个关键字 至少部分地基于所述至少一个关键字生成查询,至少部分地基于所述查询执行搜索以确定结果集,其中所述结果集包括与至少包括所述至少一个或多个文档的文章相关联的一个或多个文章标识符 描述一个关键字,并且确定包括结果集的一个或多个文章标识符中的每一个的排名。